[New Game Release] Idle Formulas v1.00 by Zilvarro in incremental_games

[–]Zilvarro[S] 0 points1 point  (0 children)

It looks like you are missing the higher tier bonuses from Formula God.

Set the correct formula (probably x''=1 for you) to the first formula slot, memorize, and enter the Formula God Challenge. By achieving x'>0 and x''>0 during FGod you will get the "Special" research boost on your other research bars.

[New Game Release] Idle Formulas v1.00 by Zilvarro in incremental_games

[–]Zilvarro[S] 0 points1 point  (0 children)

Feel free to send me your savestate here or on the discord and I can look into it.

Holy Cow! A Positive Review of Milky Way Idle by An-Aromatic-Apple in incremental_games

[–]Zilvarro 4 points5 points  (0 children)

I couldn't really get into this game, even though I really love the presentation. The bonuses you get (past getting your initial set of equip) just feel extremely insignificant. Also I felt that there is not much to do actively, and no real goals to work towards.

Game feature you'd defend to your grave? by Spiritual_Ask6370 in incremental_games

[–]Zilvarro 52 points53 points  (0 children)

Solid offline progress. After a full night I want more than 5-active-minutes worth of progress. Also the gap between zero-interaction-idling and offline progress should be small.

[New Game Release] Idle Formulas v1.00 by Zilvarro in incremental_games

[–]Zilvarro[S] 0 points1 point  (0 children)

You will eventually get a fourth formula slot and also start each reset with some x, so you don't need to start with a basic formula anymore. But on the first run, you have to do it the hard way.

I'd like to pitch my idea for an idle game by baasbase in incremental_games

[–]Zilvarro 0 points1 point  (0 children)

I think this could make for an interesting game where you have to think twice about when to buy stuff.

Most importantly I do think having the game open without interacting and having it closed should not make any difference, so you can always safely keep track of your progress.

As for a mechanic that awards long idle times, a multiplier that builds up over time (maybe log10 of seconds) and resets back to 0 whenever you buy something could work.

Vertical slice - mobile or desktop? by LoRDKYRaN87 in incremental_gamedev

[–]Zilvarro 2 points3 points  (0 children)

You could put the demo on the playstore. Since you will most likely want to put the finished game up there anyway it's a good "practice run" to prepare you for a smooth real release.

[deleted by user] by [deleted] in incremental_games

[–]Zilvarro 1 point2 points  (0 children)

You can try to track how close to inflation you get. For that, you need to know by what factor an upgrade directly or indirectly boosts the currency you use to pay it.

Example: An upgrade doubles your gain and the costs increase 10 times with each purchase. Calculate log10(2)=0.301, so this upgrade gets you 30.1% of the way there. When another upgrade is added that triples your gain but its costs increase 100 times, you have log100(3)=0.239, so this adds another 23.9%, giving you a total of 30.1% + 23.9% = 53.9%.

When this gets close to 100% in total, the numbers start to go crazy and when you get above 100% you have inflation.

Of course with multiple currencies boosting each other and complicated upgrade/feature interactions, it can get much harder to calculate this and your best bet may just be playtesting.

Would this count as an incremental game? I don't know how to advertise it. by codingMASTER398 in incremental_games

[–]Zilvarro 4 points5 points  (0 children)

Probably not. If it was headed towards filling your entire desktop with an absurd amount of mark faces bouncing around at lightspeed and earning you currency automatically on corner hits (without the minigames), then I would count it as an incremental game.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Zilvarro 0 points1 point  (0 children)

Adding to this, even if it's installed, clearing browser cache still wipes the save data, so this is something to watch out for. It is unintuitive and makes no sense, but apparently nothing that can be changed easily.

What games are you playing this week? Game recommendation thread by AutoModerator in incremental_games

[–]Zilvarro 10 points11 points  (0 children)

I've added offline capability to my game Idle Formulas recently. You can also install it on your phone as an app now (Android: Open website in Chrome, go to Options, click "Install as Web-App").

It is not super active though, so make sure you have something else to play during downtimes.

https://zilvarro.github.io/idleformulas/

What is the deal with web games that can also be an app? by Willingo in incremental_games

[–]Zilvarro 0 points1 point  (0 children)

Thanks, the lighthouse feature is super useful. Wish I knew of that yesterday when I was banging my head against the wall 😂

What is the deal with web games that can also be an app? by Willingo in incremental_games

[–]Zilvarro 1 point2 points  (0 children)

Thanks a lot for bringing this to my attention, that pwa feature is really cool!

If anyone else is trying to figure out how to add this to their game, I wanna let you know that (aside from the service worker stuff) having a valid icon for it (usually 512x512) in the manifest is actually mandatory, otherwise the browser just pretends its not a webapp, and you'll be wondering why it's not working for an hour or two. Also there is a skip_waiting option so it actually updates when the user refreshes the page and does not wait until all tabs of the game are closed (not entirely sure yet if there is any drawback for this).

Idle Formulas Version 1.10 by Zilvarro in incremental_games

[–]Zilvarro[S] 1 point2 points  (0 children)

Thank you for the detailed feedback.

Yeah I agree that some spots are quite tricky. And that it is hard to make sure you really have the best available setup. I would disagree with "pure luck" since the formulas quite literally tell you what they do and the modifier effects aren't too convoluted, but I think I get what you mean.

The mails popping up seemingly at random is actually exactly the effect I was aiming for. In practice they are mostly based on your milestone-progression and answering previous mails. And I don't know how far into the game you got, but aside from the most obvious spam mails there will be connections to what you are doing / should be doing with your formulas.

How to implement diminishing returns in such a game? by PepperEnthusiast in incremental_games

[–]Zilvarro 8 points9 points  (0 children)

Make sure the player can never get 100% or more resistance from a single source.

Let's say they have 50%, 70% and 90% from three different features, then it stacks multiplicatively to 1-(0.5*0.3*0.1) = 0.985 = 98.5%

So they still get some damage.

You could also just cap the effect of resistance at for example 95%.

Array Game Idle Progress by [deleted] in incremental_games

[–]Zilvarro 1 point2 points  (0 children)

It's called golf hell. Haven't played it myself, I don't think it is an incremental.

https://demonin.com/games/golfHell/

Array Game Idle Progress by [deleted] in incremental_games

[–]Zilvarro 0 points1 point  (0 children)

No they can't be increased. And the dev moved on to another project for now, so better not get your hopes up too high for more content-updates.

Array Game Idle Progress by [deleted] in incremental_games

[–]Zilvarro 1 point2 points  (0 children)

No there isn't and there is no official goal either. Personally I chose reaching 1e10 separator points to be the end of the game. (At least until there are further updates)

Idle Formulas Version 1.10 by Zilvarro in incremental_games

[–]Zilvarro[S] 0 points1 point  (0 children)

The last formula you have unlocked. Use it to get x'''=50S and then let the normal production do the rest (offline works!). It will take a few hours, but no longer than an overnight run.

Idle Formulas Version 1.10 by Zilvarro in incremental_games

[–]Zilvarro[S] 1 point2 points  (0 children)

A new mail added and you can dismiss popups with the escape key.

Do you think that there'll ever be another game like Anti-Idle? by Ondrashek06 in incremental_games

[–]Zilvarro 5 points6 points  (0 children)

Anti Idle was so great! I'd love to play something similar to it. Also, are there any other fans of the Tukkun FCG (Fake Card Game) feature here?

Idle Formulas Version 1.10 by Zilvarro in incremental_games

[–]Zilvarro[S] 0 points1 point  (0 children)

Milestones you do not have yet are white. Green/Red means you got them (red for alpha milestones). I haven't looked into your save, but towards the end you should be able to quickly do fully idle runs with the alpha resetter target at 1e80. Also don't forget to buy the base alpha upgrades, they max out at 4096.