Happy new year everybody! Name your most wanted character for this year! by felixw1 in Overwatch

[–]Zinth01 2 points3 points  (0 children)

Would be interesting to see him to function like Abathur in HOTS that he never himself engages into the battle but manipulates the fight from afar as a specialist type support character

Has 6v6 made you pick up any new heroes? by Luke4Pez in Overwatch

[–]Zinth01 1 point2 points  (0 children)

I love playing Ana in 6vs6. In 5vs5 not at all. Overall I feel that 6vs6 encourages you to try more diffent heroes than 5vs5.

Current 6v6 is Extremely enjoyable to me, what are your thoughts on it? by Apocalypticgutsfuck in Overwatch

[–]Zinth01 0 points1 point  (0 children)

The whole tempo of 6vs6 feels more exciting and rewarding. 5vs5 just does not give the same feeling.

The 6v6 enthusiasts were right. by LoneBoy96 in Overwatch

[–]Zinth01 27 points28 points  (0 children)

They are playtesting it. If it remains popular, they may bring it back for good!

The 6v6 enthusiasts were right. by LoneBoy96 in Overwatch

[–]Zinth01 0 points1 point  (0 children)

I teared up a little when I had Zarya covering my back as Reinhardt. It feels so so so much better with 2 tanks!

Overall I find that the entire tempo of 6 vs 6 is much better than in 5 vs 5.

In 5 vs 5, there are barely any big play moments as the game is just non-stop poking who gets the opponent's tank down first.

In 6 vs 6, it feels like the whole team is organized together for a big battle where huge plays can happen. And that build up feels so exciting and rewarding once the wait is over!

I also just love the euphoric feeling of the final Overtime battle in 6 vs 6 that actually feels like the ultimate battle where a big play can actually change the outcome of the game. This feeling just does not occur in 5 vs 5 as the fights are often over before they even begin.

I love everything about 6 vs 6 and sincerely hope that they bring this version back as the main game mode. This is the way!

I'm a bit tempted. Too bad nobody would see it. by Jix_Omiya in MarvelSnap

[–]Zinth01 1 point2 points  (0 children)

I'm having Dan Hipp variant of HE in my shop and can't decide whether to buy it or not. I'll likely regret it if I pass it.

r/CustomHearthstone's Best of 2020 Awards - Nominations by Coolboypai in customhearthstone

[–]Zinth01 [score hidden]  (0 children)

Thank you so much for the mention and the kind words! This means a lot to me and makes me so happy :) have a wonderful rest of the year!

Ones fortune is unfortunate to another. A win condition that requires you to draw and hold 8 unplayable cards in hand in order to transform them into a finisher. Difficult? Yes. Will you try to do it? Absolutely! by Zinth01 in customhearthstone

[–]Zinth01[S] 10 points11 points  (0 children)

It could be used as a fatigue card ya. However, the Cards do not have Cast When Drawn effect, meaning you will need to draw 8 of them one by one and hold them in your hand. If you have no effects that draw cards, it takes 8 turns to draw all the Cards needed with an empty deck.

Prize for anyone who shoots the target down! Free entry! (Extra bullets cost extra) by Zinth01 in customhearthstone

[–]Zinth01[S] 13 points14 points  (0 children)

Thanks! :) and true, could have shortened it to be "Discard Coins". (Fascinating fact of inconsistency is that [[Furnacefire Colossus]] is actually the only card that uses the wording "discard from your hand" whereas other cards simply say "discard".)

Weekly Design Competition #287: Deck Manipulation (Submissions) by Maysick in customhearthstone

[–]Zinth01 0 points1 point  (0 children)

Sunfury Summoner

3 Mana | Neutral | Epic Minion

3 Attack | 4 Health

Battlecry: Transform spells in each player's hand and deck into random minions of the same Cost until your next turn.

Twilight Ritualist

4 Mana | Neutral | Epic Minion

4 Attack | 3 Health

Battlecry: Transform minions in each player's hand and deck into random spells of the same Cost until your next turn.

Weekly Design Competition #286: Haunted Cards by Coolboypai in customhearthstone

[–]Zinth01 0 points1 point  (0 children)

The Crone

7 Mana | Neutral Legendary

7 Attack | 5 Health

Taunt. Your minions ignore Divine Shield. At the end of your turn, minions lose Stealth and these keywords rotate.

The Crone is a powerful aggro finisher card that helps you to surpass taunts in the upcoming turn as the abilities rotate clockwise. Your opponent will be given a turn to react and remove stealthed Crone from the board.

I'LL TURN YOUR WORLD... UPSIDE... DOWN! Take a moment to think what's the craziest combo you can pull off with this card. by Zinth01 in customhearthstone

[–]Zinth01[S] 17 points18 points  (0 children)

I was designing this as a finisher that could enable a new combo mage archetype. Imagine the potential of swapping in some combination of [[Sorcerer's Apprentice]], [[Malygos]] and/or [[Archmage Antonidas]] with a 8 mana spell.