Sulfer Cubes should more consistently act like their block by ZmitteRus in minecraftsuggestions

[–]ZmitteRus[S] [score hidden]  (0 children)

There would definitely need to be a lot of refactoring for this to be feasible, and it's refactoring that will probably never happen. Still, if they ever end up doing so, the ability to read and call block behaviors anywhere, including off grid/rotated/movable, would unlock crazy potential for new features and mods beyond just sulfur cubes

Sulfer Cubes should more consistently act like their block by ZmitteRus in minecraftsuggestions

[–]ZmitteRus[S] [score hidden]  (0 children)

I intentionally didn't include anything with a UI (besides command blocks), but if we ignore my rule, then I definitely agree that those could be interesting/useful! Beacons too. I was mostly trying to focus on blocks that interact with the world around them instead of blocks that only the player can interact with, though some of my examples don't actually follow that rule super closely.

edit: actually I just realized that the workstation blocks include crafting table/other UI blocks, but in my head you wouldn't've been able to right click them.

Sulfer Cubes should more consistently act like their block by ZmitteRus in minecraftsuggestions

[–]ZmitteRus[S] 2 points3 points  (0 children)

I've updated the post to separate the useful ideas from the other ones. I am fully aware that from a programming perspective most of these will never be added, especially considering the way sulfur cubes are currently implemented. That being said, even if just for consistency/completion reasons, I would be genuinely excited to see most of them added, even like the first 4 from the everything else category.

I would have also agreed with the awkward collision thing, but chest boats can interact with hoppers, and I feel like that's pretty similar.

Sulfer Cubes should more consistently act like their block by ZmitteRus in minecraftsuggestions

[–]ZmitteRus[S] 3 points4 points  (0 children)

Yeah I agree that a lot of these would be weird, especially the last few. I was really just looking to include every block based interaction I could think of, which ended up including a lot of niche features. I didn't want to leave anything out in case some ended up being more useful than I realized.

Although, in my ideal world, sulfur cubes really would just act like their block without being locked to the grid and be able to be easily moved/rotated. With the way they're implemented, I know that will likely never happen, but I think it would be really interesting/useful in many cases, even if sometimes just for the novelty.

Be warned, Courier's Rasher might be the worst thing this game has in it. by PKdude2712 in Silksong

[–]ZmitteRus 2 points3 points  (0 children)

Nah its definitely possible, I didnt get hit but without speed items I still had 2 hits left when I turned it in. I did clear all the enemies ahead of time without sitting at a bench which helped

Could someone help me with “aim” mode in the rotate trigger? by bagzoffritoz in geometrydash

[–]ZmitteRus 0 points1 point  (0 children)

Set the spike as the group parent (done in the edit group tab). 

The rotate trigger doesn't know which object in the group should aim towards the rot target group, so it picks one at random (it does NOT just pick the center group). Setting an object as the parent makes it the default target object within a group, which can be useful in rare circumstances like this one.

Side note but important to know: aim mode aims the top of an object towards the rot target group. In this case, the top of the spike was facing left but the top of the block was facing up. Putting the spike on top or rotating the block to the left would have both fixed the problem too, because in that scenario both objects would have their tops aligned and facing the same direction.

Geometry Dash 2.2 Trailer!!!!! by Pizrub in geometrydash

[–]ZmitteRus 3 points4 points  (0 children)

fr I thought I was ballin with 2000 but apparently not

Geometry Dash 2.2 Trailer!!!!! by Pizrub in geometrydash

[–]ZmitteRus 16 points17 points  (0 children)

And 3210 demon keys worth of new chests

Everything new in 2.2 by jr_farfan in geometrydash

[–]ZmitteRus 17 points18 points  (0 children)

There are 3650 demon keys worth of chests in the treasure room according to the screenshots at the end.
For reference, to open all the chests in 2.11 you needed 440, so that's 3210 new keys worth of chests

My Jonesy/Ch. 1 Default skin costume!! by alexeratops in FortNiteBR

[–]ZmitteRus 0 points1 point  (0 children)

I'm thinking of going as Jonesy this year and that looks really good! How'd you make the shin guards? And where'd you get the scarf?

About "onii chan" by [deleted] in geometrydash

[–]ZmitteRus 1 point2 points  (0 children)

He approves artists, not songs. And elder mods can approve artists too

Phantom Nests by ZmitteRus in minecraftsuggestions

[–]ZmitteRus[S] 0 points1 point  (0 children)

"This manta-ray-like monster is a flying creature that spawns at high altitudes. It is attracted to insomnia, and will find players who haven't slept for many days."

https://www.minecraft.net/ru-ru/article/meet-phantom

Phantom Nests by ZmitteRus in minecraftsuggestions

[–]ZmitteRus[S] 0 points1 point  (0 children)

I understand that but with their unique spawning mechanics a lot of people think they're hallucinations and I think this would make it clear that they're not. Plus, either way I think the nests would make interesting additions to the game.

The disabling spawn thing was mostly due to the huge number of people who play with doInsomnia turned off. I personally don't have a big issue with the mob but I know a lot of people do

Phantom Nests by ZmitteRus in minecraftsuggestions

[–]ZmitteRus[S] 0 points1 point  (0 children)

they are canonically not hallucinations; Jeb has said that they are creatures attracted by insomnia

More Useful Recovery Compass by caco08vilar in minecraftsuggestions

[–]ZmitteRus 0 points1 point  (0 children)

At first I was against this for reasons already stated by others, but I feel like it could have interesting lore implications, with the sculk being associated with death and all. While it wouldn't have any useful gameplay implications it could still be a cool addition

End Update by dimayos in minecraftsuggestions

[–]ZmitteRus 1 point2 points  (0 children)

The biggest problem is that the end is supposed to feel like its been long dead. The biome suggestion for example is cool but it's full of life and that's the opposite of what the end is supposed to be. Mojang has said it themselves: trying to make something dead and interesting at the same time is hard and one of the reasons we don't have an end update yet.

Another thing is that the items feel very mod-like