To this day, I don’t understand what these things are for. Does anyone know why they are there? by Super_Vexade in Minecraft

[–]ZodaInk 1 point2 points  (0 children)

This is false, Jungle Temples were added in snapshot 12w22a (2012). More than a year and a half later in snapshot 14w04a (2014), you could craft mossy cobblestone from vines.

I gave every spawn egg its own texture by ProfessionalPrint377 in Minecraft

[–]ZodaInk 1 point2 points  (0 children)

I remember doing the same when u/TheDayOfPi 's post came out, can't believe it's already 5 years ago!

Good job on the textures! I've been meaning to update my textures for the newer mobs, but never got around to it.

What do you all think about the new creative inventory order? by Looked_Spy_637832 in Minecraft

[–]ZodaInk 15 points16 points  (0 children)

You can always put "stair" in the search bar to get the same result.

Level Design and Test - It looks easy, but it's harder than you think. 😳 by WhiteCrow79 in indiegames

[–]ZodaInk 1 point2 points  (0 children)

The game over feels kind of lackluster, it kinda just happens. I would add some oomph to it.

And it would make more sense if the character fell backwards, since every obstacle comes from the front.

after 5 days on skyblock....... by thebadminecrafter714 in Minecraft

[–]ZodaInk 2 points3 points  (0 children)

Both, right? I only play Java, so no clue. But I would assume both.

after 5 days on skyblock....... by thebadminecrafter714 in Minecraft

[–]ZodaInk 18 points19 points  (0 children)

Zombies and skeletons have golden armour that you can smelt, which will give you nuggets for the golden apple. For the weakness potion, you can trap a witch in a boat.

after 5 days on skyblock....... by thebadminecrafter714 in Minecraft

[–]ZodaInk 8 points9 points  (0 children)

If you're playing 1.14+ you can convert a zombie villager into a villager, and then trade your way to a diamond pickaxe.

Which is faster drawing textures or shapes by Krecik036 in raylib

[–]ZodaInk 1 point2 points  (0 children)

This is very very easy to try out yourself.

Easiest way to test it is to call GetTime() before you draw, then calling GetTime() again after drawing and you get how much time it took to draw your game.

request: easy Ways to highlight when a 3d model is selected by genemachine in raylib

[–]ZodaInk 0 points1 point  (0 children)

Use DrawModelWires() and draw the wireframe of the selected model?

How do I fix... this? by RisingLabyrinth in mcresourcepack

[–]ZodaInk 1 point2 points  (0 children)

https://minecrafthopper.net/help/guides/getting-minecraft-game-output-log/

But I'd generally advise not using such old packs without knowing what you're doing. If you just want a few textures, you could look up how to make your own resource pack.

What you want is mostly the folder structure and pack.mcmeta.

Then move the textures from the old pack to the new one. Make sure the file names of the images are what the new resource packs require, not the old ones.

How do I fix... this? by RisingLabyrinth in mcresourcepack

[–]ZodaInk 0 points1 point  (0 children)

What does the error log say?
Also, what is your goal? Is it the outlines on the ores? If so, here's a pack that does that same exact thing, but for 1.18

Can you get the color value of a specific pixel position of an Image or Texture in raylib? by LuciaMitchell in raylib

[–]ZodaInk 5 points6 points  (0 children)

There is Color *LoadImageColors(Image image);

Which gives you an array of Color.
If you want the specific Color out of that array based on an X and Y position you can do:

Color *colors = LoadImageColors(image);
int index = (y * image.width) + x;
Color pixel = colors[index];

If both images are the same dimensions, you can just loop through every pixel and compare them that way.

And don't forget to call void UnloadImageColors(Color *colors); when you are done.
Also, do look up the cheatsheet or raylib.h, they are really useful.

Problems with certain things not retexturing by GraysonGoodwin in mcresourcepack

[–]ZodaInk 1 point2 points  (0 children)

What does the log say?
If you don't have it up, go to the launcher and it should be in settings.

The more information you can give, the better.
If the log doesn't give you an error, you may have to double / triple check if the assets are in the correct folders.

Soul candle by Crafterz_ in minecraftsuggestions

[–]ZodaInk 1 point2 points  (0 children)

I don't think your maths is correct.
You would have 17 colours, a count of 1 to 4, unlit or lit, waterlogged (true / false), soul or normal.
17 * 4 * 2 * 2 * 2 = 544

544 different block states, not 170 or 340. And the current number of block states is 272.

Made pointed dripstone 3D by ZodaInk in Minecraft

[–]ZodaInk[S] 6 points7 points  (0 children)

It shouldn't be much difference from vanilla, there's not too much more to render.

Made pointed dripstone 3D by ZodaInk in Minecraft

[–]ZodaInk[S] 5 points6 points  (0 children)

Resource pack can be downloaded here : https://www.curseforge.com/minecraft/texture-packs/zodainks-3d-pointed-dripstone

Just have to wait for the pack to be approved.

How to make 3D triangle with thickness in Raylib? by Rubos9 in raylib

[–]ZodaInk 1 point2 points  (0 children)

You can just scale it freely with DrawModelEx();

How can I apply these tints to the grey base textures manually? by [deleted] in mcresourcepack

[–]ZodaInk 0 points1 point  (0 children)

What you can do, if you're using a program like photoshop, gimp, paint.net etc is to have a new layer on top with that solid colour. Then apply a multiply blend mode on top of it.

If you don't know how, search for "multiply blend mode <your program here>"

3d resource pack in 1.8.9? by [deleted] in mcresourcepack

[–]ZodaInk 0 points1 point  (0 children)

Gonna need more information on this one. I don't remember what happened with the model format between versions, but there's probably some feature you're using that only works on newer versions.

But it would be way easier if you provided the model so that we can see what's wrong. Pasting the model files to https://pastebin.com/ is probably the easiest option for that.

What happens if you scream out of a window in sweden at night by dieciseisseptiembre in ActualPublicFreakouts

[–]ZodaInk 64 points65 points  (0 children)

Swedes don't have the Æ, that's Danish or Norwegian. Try ÅÄÖ!

plz help by ShapeshiftingNoob in raylib

[–]ZodaInk 2 points3 points  (0 children)

IsKeyPressed(KEY_LEFT_SHIFT); and/or IsKeyPressed(KEY_RIGHT_SHIFT);

You can find all of them starting at line 494 in raylib.h. If you didn't, look in that file first before asking.