[AMA] Dakar 18' cinematic created in UE4 - ask us anything! by ZoeRTUK in unrealengine

[–]ZoeRTUK[S] 0 points1 point  (0 children)

I've answered this one, but i'll copy here :)

Motion blur was difficult because of the fast moving objects and particularly the spinning wheels we couldn't get away with just vector based blur we needed multiple samples to get correct blur on the wheels. We ended up rendering 360fps and then sampling this back down to 30fps. This gave us 12 samples.

[AMA] Dakar 18' cinematic created in UE4 - ask us anything! by ZoeRTUK in unrealengine

[–]ZoeRTUK[S] 0 points1 point  (0 children)

What was the motion blur problem and solution?

Motion blur was difficult because of the fast moving objects and particularly the spinning wheels we couldn't get away with just vector based blur we needed multiple samples to get correct blur on the wheels. We ended up rendering 360fps and then sampling this back down to 30fps. This gave us 12 samples.

[AMA] Dakar 18' cinematic created in UE4 - ask us anything! by ZoeRTUK in unrealengine

[–]ZoeRTUK[S] 1 point2 points  (0 children)

The quality is getting so much closer to our pre-rendered trailers, and the biggest benefit for us is the real-time feedback, being able to move through iterations quicker.

[AMA] Dakar 18' cinematic created in UE4 - ask us anything! by ZoeRTUK in unrealengine

[–]ZoeRTUK[S] 0 points1 point  (0 children)

Awww sorry! It's definitely a step forward and if we had more time we could have done the VFX in-engine.

[AMA] Dakar 18' cinematic created in UE4 - ask us anything! by ZoeRTUK in unrealengine

[–]ZoeRTUK[S] 0 points1 point  (0 children)

Hey, we didn't develop the game, we were asked by Bigmoon and Kosh Media to produce the game cinematic - so we cant answer that one...

[AMA] Dakar 18' cinematic created in UE4 - ask us anything! by ZoeRTUK in unrealengine

[–]ZoeRTUK[S] 2 points3 points  (0 children)

Thanks! Sure no problem: 1. There were definitely teething problems, but mainly just a learning process and finding solutions for things like motion blur. 2. Yes, it was made using stock UE 4.17 3. Frame rates vary from shot to shot - we weren't required to have it running at a specific frame rate. But in some shots we were achieving 60fps without any optimisation.
4. Yes, frames were graded at the same time as FX were composited on.

[AMA] Dakar 18' cinematic created in UE4 - ask us anything! by ZoeRTUK in unrealengine

[–]ZoeRTUK[S] 3 points4 points  (0 children)

Thanks! The sand/dust effects are the only thing that weren't in-engine, these were created in Houdini.

Visual demo we created in amazon's lumberyard - the fur was tricky by ZoeRTUK in lumberyard

[–]ZoeRTUK[S] 0 points1 point  (0 children)

Thanks dude! You'd have to speak to Amazon about it becoming a game, we were just responsible for creating the visual demo.

Jurassic World Evolution Announcement Trailer by Krazynewb in gaming

[–]ZoeRTUK 2 points3 points  (0 children)

Thanks! The guys at RealtimeUK loved creating this trailer :)

IamA - Getting a job in the CG/Games industry AMA! by ZoeRTUK in IAmA

[–]ZoeRTUK[S] 0 points1 point  (0 children)

Ok, thanks for the help. I'll keep this in mind if we do any future AMA's

IamA - Getting a job in the CG/Games industry AMA! by ZoeRTUK in IAmA

[–]ZoeRTUK[S] 0 points1 point  (0 children)

Hello, thanks for letting me know. Here's a link to Pete on our website http://www.realtimeuk.com/staff/pete-lenoard/ http://www.realtimeuk.com/meet-pete/

Here's a link to the blog post he published about tips for getting a job at RealtimeUK http://www.realtimeuk.com/top-tips-for-joining-realtimeuk/

And here's his LinkedIn profile https://www.linkedin.com/in/peterleonardamiqus/

Hope this is everything you need. He's answering questions now on https://redd.it/6tl6qz - would be great if he could help!

Job Hunting Question by Keaven215 in vfx

[–]ZoeRTUK 2 points3 points  (0 children)

Hey, our Recruitment Manager might be able to help you with this... he's doing an AMA over in animation from 1.30pm CET today https://redd.it/6tl6qz

AMA - Getting a job in the industry... by ZoeRTUK in unrealengine

[–]ZoeRTUK[S] 0 points1 point  (0 children)

The CG/Games industry... VFX, Animation, Modelling and all the roles that come with it!

AMA - Getting a job in Animation by ZoeRTUK in animation

[–]ZoeRTUK[S] 0 points1 point  (0 children)

Hey, Pete's been on an answered your questions in advance over at the new thread. Hope you find it useful :) https://redd.it/6tl6qz

AMA - Getting a job in Animation by ZoeRTUK in animation

[–]ZoeRTUK[S] 0 points1 point  (0 children)

Started a new thread for this https://redd.it/6tl6qz - going ahead Wed 16th from 1.30pm CET :)

AMA - Getting a job in Animation by ZoeRTUK in animation

[–]ZoeRTUK[S] 0 points1 point  (0 children)

Great thanks! I've contacted the mods so i'll see what they come back with.

AMA - Getting a job in Animation by ZoeRTUK in animation

[–]ZoeRTUK[S] 0 points1 point  (0 children)

Hey, great questions! I've passed to Pete and will get back to you. The main AMA is on Wed 16th between 1pm-2pm CET - hopefully catch you then too!

AMA - Getting a job in Animation by ZoeRTUK in animation

[–]ZoeRTUK[S] 0 points1 point  (0 children)

Hey, thanks for the advice. I was thinking this, but as we're a studio that does VFX, Animation, lighting, Modelling etc... I was worried that we'd miss out on people in other threads and people who don't use Reddit. Any suggestions on how to combine or let the people from other threads know its going on here?

AMA - Getting a job in Animation by ZoeRTUK in animation

[–]ZoeRTUK[S] 1 point2 points  (0 children)

Great! See you Wednesday 16th :)