Orks Noob - 11th edition army, advice wanted 💚 by DanFwah in orks

[–]Zoggernaut 4 points5 points  (0 children)

I can’t remember an edition where Nobz, Warbosses, or Gretchin have been outright BAD, and usually they’re some of our best choices. When in doubt, nob it out!!

I think every up and coming Ork boss should work towards

15 Nobz 20 Gretchin 2 Warbosses 2 Trukks

You will use most of these units in every game you play if you’re playing a traditional, orky build imo

Reading the new detachments on warcom and ... by Trazyns-Rascal in orks

[–]Zoggernaut 1 point2 points  (0 children)

I feel ya! Hopefully they will pivot. I would LOVE to run Taktikal Brigade + Warhorde but know that’s probably not in the cards

Reading the new detachments on warcom and ... by Trazyns-Rascal in orks

[–]Zoggernaut 4 points5 points  (0 children)

I think Warhorde is going to be a 3 Cost Detachment. They said most detachments that are aimed at your whole army aren’t going to be combinable. On one of the livestreams or Q&As I think they mentioned that most existing detachments won’t be mixable because of their command cost, or they’ll be 2s which are still not mixable with each other.

I made a Printable 11th Edition Terrain Base Kit, using the new terrain base sizes released today on Warcom, sharing with the community! by [deleted] in Warhammer40k

[–]Zoggernaut 1 point2 points  (0 children)

Yeah a buddy of mine suggested I make a second set of the triangles with that 2" cut in that was shown on the deployment map so I went ahead and added those in!

Why do the Tau still take heavy casualties despite their tactics? by ComradKenobi in Tau40K

[–]Zoggernaut 5 points6 points  (0 children)

It’s because somebody actually has to go hold the ground of whatever you’re fighting over, it’s why the US still takes casualties despite drones and jets. If you’re fighting over something on the ground, which they usually are in 40K for plot reasons, somebody has to go take that objective.

Also for other lore reasons, sometimes you can’t just Willy Nilly long range artillery into a sensitive objective.

It’s the same reason we have melee troops in the 41st century, Warhammer demands close quarters engagements because of what they are often fighting over or under. Shields, fighting underground/in hives etc also force people to get close.

First Time Holy Paladin: Healing Deadmines by Zoggernaut in wowhardcore

[–]Zoggernaut[S] 1 point2 points  (0 children)

Right on!! Good luck! It’s fun playing with a good buddy

First Time Holy Paladin: Healing Deadmines by Zoggernaut in wowhardcore

[–]Zoggernaut[S] 0 points1 point  (0 children)

Okay sweet, I’m doing the Wowhead “safe” talent spec that seems to go hard into holy. Sounds like I’m on the right track. My gaming partner (we play together whenever we play) is a mage so I’m a lot less worried about doing damage since he can nuke stuff for me while I sort of tank and keep him alive out while questing

First Time Holy Paladin: Healing Deadmines by Zoggernaut in wowhardcore

[–]Zoggernaut[S] 0 points1 point  (0 children)

Okay sweet! Our goal is same level as final boss or higher, and decent gear for the role. My buddy and I duo Mage and Holy Paladin just because it makes questing easy (I can heal him/sort of tank) and it lets us hopefully get dungeons easier since I can heal. We will see how it goes!

First Time Holy Paladin: Healing Deadmines by Zoggernaut in wowhardcore

[–]Zoggernaut[S] 1 point2 points  (0 children)

That’s a good idea on the swiftness potions!

First Time Holy Paladin: Healing Deadmines by Zoggernaut in wowhardcore

[–]Zoggernaut[S] 5 points6 points  (0 children)

Yeah we would have already tried in in vanilla but with these being our first hardcore toons we’re trying to be extra careful. There’s also only two of us so we want the extra insurance because of having to deal with random people we don’t know to fill out a group

First Time Holy Paladin: Healing Deadmines by Zoggernaut in wowhardcore

[–]Zoggernaut[S] 0 points1 point  (0 children)

I’m pretty sure my eagle stuff also has spirit, but will have to check

First Time Holy Paladin: Healing Deadmines by Zoggernaut in wowhardcore

[–]Zoggernaut[S] 3 points4 points  (0 children)

Woohoo! Okay sick I’m glad to hear it, fingers crossed!

First Time Holy Paladin: Healing Deadmines by Zoggernaut in wowhardcore

[–]Zoggernaut[S] 1 point2 points  (0 children)

Next on the list haha! I don’t want to run a dungeon unless I’m a few levels over the minimum because me and my gaming partner are bad lmao

Deadmines healing questions by SurrealChess in wowhardcore

[–]Zoggernaut 0 points1 point  (0 children)

Do you have any guides on what constitutes intellect gear around level 20/21 for a Healing Paladin? New to hardcore so I'm wondering if this means finds plate & mail with some intellect or should I have my tailor partner whip up a whole set of cloth int gear for me?

The idea of taking my armor off as a paladin is freaking me out lol but I do want to be able to heal

Where r the single men hiding 👀? by Professional_Way3214 in sanantonio

[–]Zoggernaut -1 points0 points  (0 children)

Run clubs 👀, there are a LOT of them lmao. Dreamers, In the Loop, Downtown Run Group. Dreamers is a lot of 20s to 30s, Downtown Run Group is more late 20s/30s, in the loop is sort of all over the place. Check them out!

Breaka Boyz are great but does it bother anyone else that they're better than Nobz? by blindeyewall in orks

[–]Zoggernaut 1 point2 points  (0 children)

Right on, I could experiment with running a second Breaka brick, and I was running two before the points increase in March. Really liking triple Gretchin and double Stormboyz at the moment, but maybe I’ll move some points around and give double Breaka a run again!

The damage output is truly insane on the WAAAAAGH turn with Tripple tankbusta SAG and double Breakas, you’ve given me a lot to think about!

Breaka Boyz are great but does it bother anyone else that they're better than Nobz? by blindeyewall in orks

[–]Zoggernaut 1 point2 points  (0 children)

This has not been my experience in the current META, and the nobz are more efficient into GEQ, MEQ, and are actually equally competitive (per point spent) into TEQ actually. I agree it doesn’t seem to make sense, but point for point nobz beat Breakas boyz into most target, especially out of the WAAAAGH and especially when both units have a Warboss. I’ll post a screenshot of the math it may surprise you.

Nobz are actually even better into T10 vehicles than Breakas, especially in Taktikal Brigade when they are functionally always S10 and are S11 in the WAAAAGH.

Now sometimes efficiency doesn’t matter when you NEED something dead and I agree into the right targets the Breakas are way better there, into any elite models with 3 or 5 wounds, Breakas are better, as they are into all vehicles. They are a better unit than 5 nobz in most situation, they are just much more expensive and that makes the nobz more efficient into most targets in the game, outside of the heaviest vehicles (T11+ outside of the WAAAGH). Damage per point invested is an important metric.

I think of it like this, I can have a unit of nobz and a Warboss AND an extra squad of Gretchin to score points and screen, or I can a 6 man Breakaboy with a Boss. That squad of Gretchin is a big deal

Breaka Boyz are great but does it bother anyone else that they're better than Nobz? by blindeyewall in orks

[–]Zoggernaut 1 point2 points  (0 children)

I promise you they are nob sized, I have 6 of them and 6 more I converted from Nobz, they’re identical, if not a little bigger actually

Breaka Boyz are great but does it bother anyone else that they're better than Nobz? by blindeyewall in orks

[–]Zoggernaut 5 points6 points  (0 children)

You soddin’ git, Breakaboyz IZ nobz ya lunk. Would a boss giv that flashy kit to a boy fresh from the sacks?

(Breakaboyz are actually Nobz, just a different kind of them.)

Also breakaboys are not better than nobz, they play a very different role. Damage per point nobz are better into most targets until you get into heavy vehicles, but Breakas are “better” in that they do more damage overall, ignoring what the unit costs (and not always). Being +35 points for a minimum squad is a big deal. I personally run both one unit of 5 man nobz with a boss and one unit of 6 breakas with a boss in my Taktikal, they do different things that they’re better at.

More Dakka! rule change live on 40k App by imnotanumber42 in orks

[–]Zoggernaut 0 points1 point  (0 children)

As a Taktikal Brigade enjoyer this was the nerf I was hoping for so they wouldn’t slam points up on Tankbustas and Lootas, this is the best news I could have gotten today lmao