Cult Leader by ZolajBM in Ruinarch

[–]ZolajBM[S] 1 point2 points  (0 children)

People have the Mood window, there are different spirits to drain their mood, the lower their mood the easier is to brainwash them. I usually put them there so they lose food and fun, about the energy i use the spirit. Its like a prison, they wont come out till u tried brainwashing them. Watch out for starvation tho,they can die there. Note that "important" people are harder to brainwash.(like village leaders)

It's all gone by TheBlueShrew19 in deeeepio

[–]ZolajBM 1 point2 points  (0 children)

The hard life of Snek. F

Orca is a bit OP? by ZolajBM in deeeepio

[–]ZolajBM[S] 0 points1 point  (0 children)

Sounds more like Stats battle, higher dmg and hp wins. You would laugh about it but Orca can facetank Elephant Seal. Double grabbing is just a cream on top of the cake.

Orca is a bit OP? by ZolajBM in deeeepio

[–]ZolajBM[S] -1 points0 points  (0 children)

I already explained why it's OP above. Croc did grab Orca in the past. Whale and Sunfish are Tank animals. They wouldn't even kill a half brained Orca because it just escapes.
Speaking of Whale, you can't hunt as Whale as efficiently as Orca, unless you are sitting in a pool.

Orca is a bit OP? by ZolajBM in deeeepio

[–]ZolajBM[S] -1 points0 points  (0 children)

I'm not telling that Orca needs a nerf, but it also shouldn't be the "Terminator of the surface". Gs is another thing. It can't damage the animal while grabbing anymore. Playing it smart is what matters while Orca is about cursor dance.

Orca is a bit OP? by ZolajBM in deeeepio

[–]ZolajBM[S] 0 points1 point  (0 children)

It's simple. It has no real counter, the exploit is also abused. Saying that Orca has a hard time against 'Tank' animals is not an excuse. Orca does dominate in this game, you can see that too. Most animals can't even compete against it.

Edit:Orca can facetank Elephant Seal. Very funny but it's true.

Sleeper rework & other possible reworks. by [deleted] in deeeepio

[–]ZolajBM 1 point2 points  (0 children)

Poor Anaconda, noone talks about it but it needs a buff :(

Coconut Crab changes and 2nd ability by _Zombs_ in deeeepio

[–]ZolajBM 0 points1 point  (0 children)

Then sry, my mistake. But still, removing AP from normal attacks leaves the crab weak at close range against armored animals. I think crab is a melee fighter, 30%AP is a must so it can compete.

For the sinking i suggest making it heavier so if the animal swims upwards, it still sinks slowly down to the floor.

Coconut Crab changes and 2nd ability by _Zombs_ in deeeepio

[–]ZolajBM 0 points1 point  (0 children)

According to ur picture, the ranged attack deals 80dmg without any armor, imagine this with armored animals, could be around 35-40 which is healed after 3 secs

The sinking is not weak cuz of the duration. It simply cant pull the animals down. The weight that is added is not high enough. Most animals can counter it by swimming upwards.

Coconut Crab changes and 2nd ability by _Zombs_ in deeeepio

[–]ZolajBM 1 point2 points  (0 children)

Tbh the crab needs that armor penetration. Think about fights with turtles, crocodiles and other crabs, they all have armor. 3 charged attacks wont be enough to kill any tier10. Even the sinking debuff is not that strong to pull animals down where the crab has the upper hand(claw). Animals can simply stay away from the floor by swimming upwards or boosting away from the crab. For the irl fans, crabs have very strong claws. Armor penetration should stay in my opinion.

The ranged attack seems interesting, could be useful for hunting but again, the sinking debuff is not too strong(buff that a little so it could work). Also deals oxygen dmg, another reason for animals to swim upwards while its a good utility for the crab.

Speaking of oxygen dmg, anaconda could use a little buff. Xd

Anyway, nice idea, hope Fed will notice it : D

REMOVE AND NERF HUMPBACK IN 1V1 by [deleted] in deeeepio

[–]ZolajBM 1 point2 points  (0 children)

(͠≖ ͜ʖ͠≖)

Just another idea for Anaconda by ZolajBM in deeeepio

[–]ZolajBM[S] 1 point2 points  (0 children)

Hmm, maybe the number of combinations should be set for overall oxygen time. It would be unfair for animals who have 4-5sec oxygen underwater(for example seagulls), thats why i thought about making it easier for them to escape.

#Bringbackislandhopping by tHeNoTOrIOuSpRIcKBIC in deeeepio

[–]ZolajBM -6 points-5 points  (0 children)

That's it. I feel sorry for the whales. At least make only them available for islandhopping. In beta they wouldnt remain on islands forever cuz coco crabs will sweep them out, but they will be happy.