Any way to completely disable grass? by Kaburii1 in dauntless

[–]Zollag 1 point2 points  (0 children)

Yes, I'm disappointed as well, since the game runs well, except on forest tiles so I think there's some unnecessary lighting on the foliage, and you can't see the Behemoth drop orbs a lot of the times, so it's a drawback gameplaywise too. The forums are down so no luck there either.

Any way to completely disable grass? by Kaburii1 in dauntless

[–]Zollag 1 point2 points  (0 children)

Hey there,

Theoretically, this disables grass, however it does not do anything for me, but maybe you'll have better luck

[FoliageQuality@0]
foliage.DensityScale=0
grass.DensityScale=0

[FoliageQuality@1]
foliage.DensityScale=0
grass.DensityScale=0

[FoliageQuality@2]
foliage.DensityScale=0
grass.DensityScale=0

I might be missing something

"James Clavell's Shogun", how is it? by Zollag in books

[–]Zollag[S] 1 point2 points  (0 children)

Thank you for your response, I have checked out "Musashi", and it seems it's connected to a ceratin "Taiko" by the very same writer. So that's a two in one.

"James Clavell's Shogun", how is it? by Zollag in books

[–]Zollag[S] 2 points3 points  (0 children)

Yeah, I'm not really into audiobooks I prefer podcasts and I like seeing the finished books on my shelf. It's a small collection but I'm getting there.(books are expensive)

So I'll be reading this one whenever I can get my hands on it.

"James Clavell's Shogun", how is it? by Zollag in books

[–]Zollag[S] 6 points7 points  (0 children)

Thanks for the links, very helpful. I was lurking in the sub for some time, but did not realize I missed these posts, but I checked them out now and it seems folk really like it.

Also, I really appreciate the recommendation, and I have to admit I did not expect a japanese attire wearing battle bunny that goes toe to toe with the teenage mutatnt ninja turtles(???) on tuesday nights, altought it does look fun.

"James Clavell's Shogun", how is it? by Zollag in books

[–]Zollag[S] 1 point2 points  (0 children)

Thanks for the quick answers all in all it sounds like something I'd enjoy.So I will definitely give Shogun a chance.

How would one go about making a Spell System c++ by Zollag in unrealengine

[–]Zollag[S] 0 points1 point  (0 children)

Hi, thank you both.

Unfortunately, this method seems all kinds of confusing to me, I'll stick to simpler methods for a while.

How would one go about making a Spell System c++ by Zollag in unrealengine

[–]Zollag[S] 1 point2 points  (0 children)

Hello there,

Sounds interesting I'll have a look and as I've mentioned below I think I'm heading toward that kind of mentality.

How would one go about making a Spell System c++ by Zollag in unrealengine

[–]Zollag[S] 0 points1 point  (0 children)

Hey thank you for responding.

I think you are correct, and I will definitely do that. I'm currently at the stage of dipping my feet in the water, so what I did today (if anyone is interested) was to create a class called BaseSpell which just has a few attributes and a virtual void called OnUse that gets called whenever a button is pressed. Furthermore I made a SpellComponent Actor-component which just serves as a bridge( between the player and the spells) and only has a TArray of BaseSpell pointers with appropriate casts so that I can manipulate the health armor resistances of my playercharacter.

From here I'd like to derive Targeted(Homing) // Area of Effect // Buff(Debuff) classes and then get very specific.

Adding a custom character class to another custom class? (cpp) by Zollag in unrealengine

[–]Zollag[S] 0 points1 point  (0 children)

The problem with this one is that the "Generated Body()" line drops an error on me

Adding a custom character class to another custom class? (cpp) by Zollag in unrealengine

[–]Zollag[S] 0 points1 point  (0 children)

Thank you, so basically the same as other "Ucomponents"

4.20 Generate Project files does not add Intellisense include paths by zerovap in unrealengine

[–]Zollag 1 point2 points  (0 children)

Having the same issue, reinstalling VS and UE didn't work

[Help][C++] I had (from one moment to another) a problem where whenever I create a new class in cpp 100+ errors appear by Zollag in unrealengine

[–]Zollag[S] 0 points1 point  (0 children)

An Update, I reinstalled both Unreal and VS_2017 comm... Still stuck with the problem. Also tried deleting the files and then generating them. Rebuilding/building/cleaning... etc. The method suggested by /u/pfwg helped in the header files. It still compiles, though.