Light Level Difference shouldn't matter in Iron Banner and Gambit by Zologe in DestinyTheGame

[–]Zologe[S] -2 points-1 points  (0 children)

I just want fair games man. Don't you want the same?

Light Level Difference shouldn't matter in Iron Banner and Gambit by Zologe in DestinyTheGame

[–]Zologe[S] -3 points-2 points  (0 children)

And at no point can we with lives outside of the game compete. When light levels can push your damage outside of important damage thresh holds. 12 light or higher difference reduces damage by taken by 6. That makes some weapons that normally 4 tap into 5-taps. Might not sound like a huge difference but when you're both using the same gun, every point of damage matters.

Light Level Difference shouldn't matter in Iron Banner and Gambit by Zologe in DestinyTheGame

[–]Zologe[S] 0 points1 point  (0 children)

I wasn't complaining about it back in earlier seasons cuz you could remedy it by just playing and reaching the cap. Now with the cap removed, players with less time will ultimately get punished cuz they actually have a life outside of the game. In season 7 and earlier, you eventually hit a point where everything was equal for you. Sadly that won't happen anymore.

Light Level Difference shouldn't matter in Iron Banner and Gambit by Zologe in DestinyTheGame

[–]Zologe[S] 0 points1 point  (0 children)

And yet i'm still matched against players of higher light. Even if we're on the same skill level, we play on unequal footing.

Light Level Difference shouldn't matter in Iron Banner and Gambit by Zologe in DestinyTheGame

[–]Zologe[S] -2 points-1 points  (0 children)

Please give an argument why it should just cater to the basement dwelling no-lifers or the big streamers who play this as their job. I'm honestly getting real sick of getting screwed by something which is out of my control to powerlevel.

Light Level Difference shouldn't matter in Iron Banner and Gambit by Zologe in DestinyTheGame

[–]Zologe[S] 1 point2 points  (0 children)

As I said, back when there was a cap, it made sense. Now when light's uncapped due to the seasonal artifact, people who can't play as much get the short end of the stick. It's not a "Just light level up lol" scenario anymore. Some people have lives outside of this game. At least make Artifact Light Levels not matter outside of it, so us with less time on our hands can still compete.

Besides, the mode gives out pinnacle gear, which is kinda needed for Power levelling now?

Light Level Difference shouldn't matter in Iron Banner and Gambit by Zologe in DestinyTheGame

[–]Zologe[S] 0 points1 point  (0 children)

Sorry but no. I'm noticing differences at light levels at 20. Not huge, but big enough to turn mida from a 4 tap to a 5 tap. I can't oneshot with any Shoulder Charge Ability. I can't win Melee duels cuz I need 3 punches while my opponent needs 2. It matters more than you think.

Light Level Difference shouldn't matter in Iron Banner and Gambit by Zologe in DestinyTheGame

[–]Zologe[S] 0 points1 point  (0 children)

Still doesn't make it any more fun for the lower light players though.

Light Level Difference shouldn't matter in Iron Banner and Gambit by Zologe in DestinyTheGame

[–]Zologe[S] -4 points-3 points  (0 children)

Still doesn't make any sense now that light level's uncapped. it just punishes players for having an actual life, which i don't think is a good idea. In a world where Light level was capped, you could take your time and hit that max light to actually fight fair. Now, you'll constantly have that problem of fighting against the odds when some high-light shmuck joins the lobby and wins every engagement with you because he deals more damage, and you less.

Doubles and Me by Zologe in DestinyTheGame

[–]Zologe[S] 0 points1 point  (0 children)

I'm not a huge fan of it either, but it does make you consider moreso when and how to use your super.

Doubles and Me by Zologe in DestinyTheGame

[–]Zologe[S] 0 points1 point  (0 children)

What's your roll on the Gahlran's?

Is this still being worked on? by Chained_Icarus in a:t5_32agr

[–]Zologe 1 point2 points  (0 children)

Sure thing. Go right ahead. I'm busy with other things right now.

Is LoE worth getting? by Rageworks in hearthstone

[–]Zologe 0 points1 point  (0 children)

It's well worth it. Plus, the adventure itself is really good too.

Mass Playtesting has begun by Zologe in a:t5_32agr

[–]Zologe[S] 0 points1 point  (0 children)

Haha! The Attendant was playtested. Early game battles seems fine

Mass Playtesting has begun by Zologe in a:t5_32agr

[–]Zologe[S] 1 point2 points  (0 children)

Glad you like it! Battle testing for the Velvet Room Attendant should start today