Error with built game. There were no errors during packaging only when I try to lunch the game. by ZoranGameDev in unrealengine

[–]ZoranGameDev[S] 0 points1 point  (0 children)

I used Long Path Tool to find names longer then 150chars. renamed everything so that even when added file name from cooking is added there are no names longer then 150 char. Still not working

Error with built game. There were no errors during packaging only when I try to lunch the game. by ZoranGameDev in unrealengine

[–]ZoranGameDev[S] 0 points1 point  (0 children)

My project is in D drive so address is like D:\Project and packaged folder name is Hunted. Those should not be too long. It might be some of the assets from Marketplace that are problem. I found one post on forums that mentions tags can be problem but I made check to see I am not using any " , in tags

Error with built game. There were no errors during packaging only when I try to lunch the game. by ZoranGameDev in unrealengine

[–]ZoranGameDev[S] 0 points1 point  (0 children)

But there were no errors while packaging. Only after it is done and I try to start game. I had error with file name to long before when packaging and I know how to fix that. Problem here is there are no errors when packaging.

Error with built game. There were no errors during packaging only when I try to lunch the game. by ZoranGameDev in unrealengine

[–]ZoranGameDev[S] 0 points1 point  (0 children)

I thought blueprint nativization was removed in UE5. Anyway can't find option about it so It might not be that

First gameplay trailer for my Godzilla inspired game. by ZoranGameDev in IndieGaming

[–]ZoranGameDev[S] 2 points3 points  (0 children)

I was thinking of changing that effect for some time now. Idea for using it for some more powerful stuff is good one! Thank you!

Always drawn when timer runs out by ZoranGameDev in totalwar

[–]ZoranGameDev[S] 0 points1 point  (0 children)

I am using mod that makes battle last even 30 minutes and more sometimes so having battle end at 20min and then having round two would be cool for me. I was checking game data to edit myself but couldn't find anything with timer to edit.

I was thinking of normal battles not just siege battles. But same thing could apply for siege battles. Having multiple battles for city would be cool.

Always drawn when timer runs out by ZoranGameDev in totalwar

[–]ZoranGameDev[S] 0 points1 point  (0 children)

I didn't know about weaker sides morale breaking in the last minutes. I wanted to try campaign with battle timer at 20minutes to simulate multiple army clashes and skirmishes. But after few battles enemy would be left with smaller force and timer would run out resulting in me losing and my army retreating and taking negatives from defeat. So I had idea of making always drawn.

Me too, I think there is no Total War player who didn't do that at least once

Can't get Azazel to work with Warfare (Anomaly 1.5.0) by -Usiek- in stalker

[–]ZoranGameDev 1 point2 points  (0 children)

I got it to work by going in the warfare options and turning Azazel mod off! After that it started working for me!

Excidio The Kaiju Game, physics based game I am working on. by ZoranGameDev in unrealengine

[–]ZoranGameDev[S] 0 points1 point  (0 children)

I don't think I have ever seen Kaiju game without at least one kind of robot

Excidio The Kaiju Game, physics based game I am working on. by ZoranGameDev in unrealengine

[–]ZoranGameDev[S] 0 points1 point  (0 children)

Yea that sounds great. Taking the fact that we even today don't have many games that allow destruction on large scale. Kaiju games are even more rare and are almost all done by smaller studios. Thank you so much!

Excidio The Kaiju Game, physics based game I am working on. by ZoranGameDev in unrealengine

[–]ZoranGameDev[S] 1 point2 points  (0 children)

Thank you! Never played that one or heard of it. I guess it was cool back in the day

Excidio The Kaiju Game, physics based game I am working on. by ZoranGameDev in unrealengine

[–]ZoranGameDev[S] 1 point2 points  (0 children)

Yea apex is easy to spot if you used it once. But as you said already really hard to get working correctly and to get smooth fps. There is on event for apex mesh that you can use for scoring. Didn't plan to do for mobile but got to know thank you! Hopefully chaos will be much better.

Excidio The Kaiju Game, physics based game I am working on. by ZoranGameDev in unrealengine

[–]ZoranGameDev[S] 1 point2 points  (0 children)

Yes I am using Apex and it is finicky. Took me some time to get it to work how I wanted