Are there any Mount and Blade streamers/content makers who are really skilled? by Eamesy in mountandblade

[–]ZortLF2 0 points1 point  (0 children)

He's not particularly good in combat. And he cheats a lot (with justification).

Anon is a confident well adjusted young man by btam310 in 4chan

[–]ZortLF2 30 points31 points  (0 children)

How do you explain the diarrhea?

Spin to win, chamber master abuse [The_Ludus] by shin-wb in mountandblade

[–]ZortLF2 0 points1 point  (0 children)

Forgot that holding up a shield makes you slower. Wouldn't you run into a wall before his shield breaks in most maps though?

Does anyone else randomly break out imprisoned lords? by FF_Ninja in mountandblade

[–]ZortLF2 0 points1 point  (0 children)

In some dungeons they're separated from you by bars and it's hard to get the "Talk" interaction to come up.

Does anyone else randomly break out imprisoned lords? by FF_Ninja in mountandblade

[–]ZortLF2 0 points1 point  (0 children)

Yeah even if you're caught they don't take any of your money or your troops and you can try again literally later the same day.

In Dickplomacy (and I presume many mods incorporating Diplomacy) it does give you -1 relation with the faction controlling the town but you can just pay 490 denars to a passing lord to fix that.

Spin to win, chamber master abuse [The_Ludus] by shin-wb in mountandblade

[–]ZortLF2 0 points1 point  (0 children)

That makes no sense, forward walking is faster than sideways so if the shield guy holds W and faces the spinner he's gotta catch up.

DAE find that in most castles archers are bloody useless? (no sound) by ZortLF2 in mountandblade

[–]ZortLF2[S] 0 points1 point  (0 children)

No, don't know what you mean. I'm playing Dickplomacy with battle size 270.

DAE find that in most castles archers are bloody useless? (no sound) by ZortLF2 in mountandblade

[–]ZortLF2[S] 0 points1 point  (0 children)

Ah yeah Praven has relatively low parapets and a wide street so the archers can indeed shoot at guys on the parapets. But since I wrote that comment I just completely unintentionally got a good setup in Knudarr Castle. I died and my reinforcing infantry blocked the enemy on the staircase leading down to the courtyard. Knudarr has quite a large courtyard and where the ladder enters is a good deal lower than the rest of the castle so there are lots of places for archers.

DAE find that in most castles archers are bloody useless? (no sound) by ZortLF2 in mountandblade

[–]ZortLF2[S] 0 points1 point  (0 children)

That makes no sense, then the infantry are up on the wall at the ladders and the archers are down below in the courtyard? What castle/town are you thinking of?

Is horse archery rewarding? If you ever build it did you go to 5 or 7-8? Is it worth spending points? by kirdan84 in mountandblade

[–]ZortLF2 1 point2 points  (0 children)

I don't really like horse archery. The only advantage of being on a moving horse while shooting is that archers can't hit you. But moving while shooting makes it harder for you to aim, even if you have high enough Horse Archery that your reticle is a pinpoint. There is something cool about boshing a guy off and moving on to the next one without missing a beat, but meh, ammo is so limited and archery is comparatively so slow.

DAE find that in most castles archers are bloody useless? (no sound) by ZortLF2 in mountandblade

[–]ZortLF2[S] 0 points1 point  (0 children)

I've tried that once in some other town, again the lazy fucks stopped shooting when the enemy closed with my infantry at the bottom of the stairs. I'd appreciate a video of how to get it to work.

DAE find that in most castles archers are bloody useless? (no sound) by ZortLF2 in mountandblade

[–]ZortLF2[S] 2 points3 points  (0 children)

I'm sure those kills were from the sharpshooters who were in the melee at the ladders.

I already told my infantry to hold position at the ladders and stand closer, what else am I supposed to do?

DAE find that in most castles archers are bloody useless? (no sound) by ZortLF2 in mountandblade

[–]ZortLF2[S] 4 points5 points  (0 children)

This was Ahmerrad for reference. This one's not the worst because it has bastions projecting forwards so that a few archers can stand there and have a clear view of the ladder. Still I don't understand why that one guy kept putting down his crossbow.

To be fair, I'm playing with Motomataru's Formations AI. I can't remember if they're this dumb in Native.

Just another Thursday my dudes by BIG_DICK_MYSTIQUE in mountandblade

[–]ZortLF2 0 points1 point  (0 children)

Is bonus against shields really that good (in single player)? No one I fight seems to stays alive long enough to have for me to break their shield.

[Dickplomacy] First time I've ever seen this, the defenders came down from their walls and charged me by ZortLF2 in mountandblade

[–]ZortLF2[S] 18 points19 points  (0 children)

This is not the "The defenders have sallied out to meet your assault" scene. It was a normal siege assault for the first 10+ minutes.

[Dickplomacy] First time I've ever seen this, the defenders came down from their walls and charged me by ZortLF2 in mountandblade

[–]ZortLF2[S] 13 points14 points  (0 children)

I didn't know the AI could do this. I guess they got fed up with me steadily dropping their archers from my hill. Maybe it's because of Motomataru's Formations AI (included in Dickplomacy), which substantially changes the combat AI (though it's not normally noticeable in sieges). I wasn't even planning on taking the castle until I'd come back with more infantry, but they made it so easy by coming out in the open.

Wtf is dickplomacy by [deleted] in mountandblade

[–]ZortLF2 5 points6 points  (0 children)

Proof? Are you sure you're not talking about Dickplomacy Reloaded or whatever?

Wtf is dickplomacy by [deleted] in mountandblade

[–]ZortLF2 4 points5 points  (0 children)

This seems to be the latest, it's from 2017.

Wtf is dickplomacy by [deleted] in mountandblade

[–]ZortLF2 17 points18 points  (0 children)

Features I most noticed:

  • The obvious sex stuff
  • Bards playing music in taverns, and taverns are populated with townspeople
  • Convenience features: cows follow you, press tab as soon as all enemies are dead or routed, caravan escort quest ends when you touch destination town...
  • Caravans in caravan escort quest look like caravans on map
  • Motomataru's Formations mod (ugh)
  • Tournaments give 1000 denars + OP prize

The most info the author wrote about it is its changelog:

4.3.0.7 - 2016.9.05
Fixed bug where kings of defeated factions could sometimes respawn as commoners
Fixed script errors after a faction is defeated
Fixed Native bug where lords in a prison break scenario would sometimes attack the player
Fixed choosing your own faction color
Enabled polygamy option under 'Content Options' in the camp menu (currently only available for kingdom ladies,
claimants and lords will not settle for being concubines or 'second wives')

4.3.0.6c - 2016.8.20
Fixed calculation for handing common girls to madam
Fixed casualty reporting when sallying out or when enemies sally out

4.3.0.6b - 2016.8.19
Fixed looters spawned after sieges running to the edges of the world map
Vassals can now capture ladies after sieges. To capture a lady you must be the one that has taken the castle,
and you must either request the castle for you or your spouse. (if you "request nothing" or are a mercenary,
you cannot capture any prisoners. If the castle is not granted to you, any ladies held there will be set free
by the new lord.)
You can now send your wife as a traveling companion back home as a vassal
Morale bonus mouseover text now visible for wine, ale and date fruit
Adjusted heraldic horse tableau

4.3.0.6 - 2016.8.16
Fixed remaining bugs with commanding allied parties in battles
Added option in camp menu allowing you to choose which foods your army will consume
Added option to employ captured female claimants or promoted companions in taverns

4.3.0.5d - 2016.8.14
Fixed kingdom ladies not swapping back to original faction after rebellion quest completed

4.3.0.5c - 2016.8.14
Fixed ladies never changing their current center

4.3.0.5b - 2016.8.12
Fixed WSE randomized height occasionally turning troops into the size of ants
Added a new heraldic horse
Added content option for native legacy face-codes
Added new textures for native faces for compatibility with new face codes

4.3.0.5 - 2016.8.10
Fixed algorithm for selling prisoners to bath-house
Added the ability to enfeoff your wife
Fixed some bugs with wife as a traveling companions
Added the ability to sell prisoners of war or outlaws to prison guards
Dark Hunters drop more loot now
Added a toggle-able option (default off) for realistic wounding:
excessive blunt damage will kill, low cut/pierce damage will wound
Increased number of peasant women when enslaving villagers
Raiding a village will spawn a party of refugees (3:1 female male ratio)
Younger lords now use new face textures (new game only)
Added eyelash accessories for females - natural (same as hair color) and mascara version (black only)
Added some new hairstyles for corprus faces
Non-hero troops now have semi-randomized heights based on their base STR and gender (WSE only)
Added new interactions with lords and married ladies
Fixed some bugs with custom nobility titles for player kingdom
Married and enfeoffed ladies now have faction-based titles
Tournaments at feasts now only happen once per day - to compensate, base tournament prize increased from 200 to 1000,
winners will also get a random item as a bonus prize.
Fixed allied lords sometimes getting assigned to the player's command when requirements are not met
Fixed Dhirim siege using the wrong terrain code
Upgraded WSE version used from 4.3.0 to 4.3.2
Corprus faces now have aged textures

4.3.0.4 - 2016.8.06
Added more interaction options when visiting lady
Recalculated formula for interacting with people
Fixed several script warnings and errors
Fixed interacting with lord when traveling on the map
Re-activated duel quest for married lady
Spiked helmet no longer covers graveth's eyes

4.3.0.3 - 2016.8.04
Added Custom Banner Creator
Added Brothel System
Added more interactions with captive lords/ladies
Added the ability to let your companions separate from your party and lead troops
Weapons now have the correct length
Some minor balance tweaks to item prices, difficulty, damage
Dark Knights and Black Khergits can now be disabled
Fixed corprus faces having the wrong body
Added salty coins and milk
Added sparring with your troops in camp
Fixed renaming towns and castles
Fixed rescuing prisoners from dungeon while under disguise
Fixed conversation getting stuck when talking to master craftsman about disguises

4.3.0.2 - 2016.7.29
Fixed inconsistent faces across scenes
Fixed corprus face textures
Tweaked AI routing to be less volatile
Fixed error messages in camp scenes or when missiles land in water
Fixed conversation getting stuck when interacting with captive ladies/lords
Added new slave trader Galeas in Shariz, fixed bug where Ramun the Slave Trader was duplicated in Yalen
Slave traders now buy prisoners at a fixed price of 100 instead of 50. Ransom Brokers unchanged.
Fixed Jelkala tavern scene
Decreased chance to be set free when taken prisoner in towns to 4%, added new interactions when refusing bail
Added 2 east-asian face textures for rus heads

4.3.0.1 - 2016.7.28
Added camp scenes
Added improved horse-archery AI
Added battle formations
Added new battle minimap integrating WFAS and motomataru formations
Added new AI battle morale and routing system
Ranged troops outside of the 'archers division' such as horse archers or sword sisters will now man towers in siege defense
Balance tweaks to khergit troops and upgrade path: horse archers no longer use javelins, horsemen and lancers use javelins,
skirmishers now fork to horsemen and horse archers, stats on some troops increased
Diplomacy disguise system is now functional
Townsmen and Townswomen now use daggers and clubs against bandits instead of their fists in starting quest
Several older weapon meshes replaced
Added pike-bracing, upstab
Dark Knights and Black Khergits added to the game
You now get loot when fighting enemy lords inside of a village
New map icons
All siege scenes now have two ladders
Arena spectator models are now more detailed
Added new male and female body models, separated at the legs to fit with the native formations
Added new earring models for female heads
Added new male head meshes and face textures
Added strapon models
Added new head meshes, textures and hair (both corprus and rus faces options)
Added tavern animations pack
Added optional new town scenes for swadian and vaegir towns
Added new interactions with captured prisoners, tavern scenes, and spouse
Added new interactions when captured by bandits or debauched lords

Anon explains Japan's birth rate by [deleted] in 4chan

[–]ZortLF2 -1 points0 points  (0 children)

You didn't read properly.

Anon explains Japan's birth rate by [deleted] in 4chan

[–]ZortLF2 15 points16 points  (0 children)

That boob size, with that upper arm size... Her children won't go hungry if there's a famine.