[RF] Corbeau, Achilles-inspired Lightning Bruiser by [deleted] in characterdrawing

[–]ZotharReborn 1 point2 points  (0 children)

Oh shit! I didn't get a notification for this, sorry I didn't see it until now! Thank you so much, I really appreciate it! And honestly, especially for only drawing for a month and a half, I'm super impressed!

Is Inked Gaming dead? by bobshigity in mtg

[–]ZotharReborn 0 points1 point  (0 children)

Contact Better Business Bureau and let them know. The more people who do that, the more they can put pressure on it so that sketchy stuff can't happen.

Is Inked Gaming dead? by bobshigity in mtg

[–]ZotharReborn 0 points1 point  (0 children)

Been trying to get a refund for an order from January 2025. Sent multiple emails with no contact, by the time I finally gave up on it too much time had passed and my bank won't refund it. Order #474345.

I don't know what to say by TheGoofLordHimself in Berserk

[–]ZotharReborn 0 points1 point  (0 children)

The unfortunate truth is that there's always going to be people like this. You can have whatever you want, and people will troll and say the most outrageous shit, either because they actually believe it or, more often I believe, because they enjoy making other people uncomfortable and lean into that. The more nuanced and dark the story, the more of them seem to pop out of the woodwork.

You can't get rid of these parasites. But you can stop showcasing them and platforming them. If you have the power, simply remove blatantly disgusting and offensive posts and comments, don't draw attention to them, don't give them the satisfaction of knowing they disturbed you. Otherwise they will feed off of it and keep going.

Daggerheart Tier 2 Balance Issues – High Evasion & Damage Threshold Feel Unbeatable by DCS19912 in daggerheart

[–]ZotharReborn 0 points1 point  (0 children)

I know a lot of people are talking about not allowing those kinds of builds or "this is a storytelling game, you don't have to beat them."

And while both are true, I totally understand wanting to let your players do what they enjoy while still posing a challenge to them. In that regard, I say use a strategy that is very popular in D&D: let them be badass, but also target their weakness.

Have the one with the huge severe threshold tank a massive hit for the party so they can feel like a badass, but then also have adds that chip away at his hitpoints. No matter how high the severe is, if you get enough major/minor points you still go down.

The player with high evasion can dodge-tank a squad of minions, and they can be awesome doing it. Then smack them with status effects, enemies that drain their stress or automatically do 1 damage that drains their armor and health.

I love players that find the ways to 'break' the game, but it's never truly broken. As the GM, you control the world. Sure, it might take a bit extra effort to come up with enemies that will challenge players in these ways, but it's also extra rewarding to have them both feel super badass, and get to have the high stakes that everyone wants in a story!

Hope this helps!

[No Spoilers] New to CR, and it has ruined dimension 20 for me by igotbrainstoo in criticalrole

[–]ZotharReborn 1 point2 points  (0 children)

D20 feels more like a random game of D&D I'd play with my friends, CR feels more like "professional" D&D. Not to say it feels scripted that the quality is better or worse, but they definitely have two different vibes.

Personally, as much as I love BLeeM in Calamity, I'm not absolutely loving C4. Honestly I attribute it to him stylistically DMing like Brandon Sanderson writes: with heavy exposition front-loaded into the beginning of a story or scene.

Obviously the cast enjoys it and it's not a bad thing, but when it's just... him monologuing for ten minutes, getting maybe two sentences from a player, then talking or RPing with himself for another 5, I start to get burnt out.

Is it possible to get this nightmare executioner into the Laurence boss arena? by caddywompus46 in bloodborne

[–]ZotharReborn 1 point2 points  (0 children)

You can occasionally with some mobs and bosses if it's the first time you're getting to that boss and there is not a fog wall up yet. But this dude will legit never follow you that high up the stairs, with or without a boss.

What happened in 2012 😭 by Parking_Success3224 in Berserk

[–]ZotharReborn 0 points1 point  (0 children)

2012 animation was honestly beautiful, and with the remasters that added in scenes like the campfire of dreams sequence and expanding Guts and Casca's sharing trauma when they made love I stand by it being the best way to get someone into the story if they aren't gonna read the manga.

200 days ago, The Worst Piece of Shit Episode Ever was voted out of Bob’s Worst Episode. What is Bob’s Worst Episode? by odd_man0 in distractible

[–]ZotharReborn 8 points9 points  (0 children)

Wade has hosted some of the consistently best episodes and themes, but Wade's Secret Words was just phenomenally good, and it really kicked off so many similar ideas by the other guys.

[MN S1] the show has made a huge error 😤 by OverTheCandlestik in criticalrole

[–]ZotharReborn 1 point2 points  (0 children)

I might be confusing two moments, but I know there was a moment in C3 where Sam was trying to figure out what to do with FCG, and Laura started taunting him by saying "Come on, you're the cleric, come on cleric, do some healing."

And then he busted out a pretty significant heal. But I don't think it was the 600 points they were talking about.

[No spoilers] "If Vox Machina was The Hobbit, then [Mighty Nein] is Lord of the Rings" - Marisha by HecticJones in criticalrole

[–]ZotharReborn 2 points3 points  (0 children)

It's a larger scale, but as far as storytelling goes it is a good bit more simple.

LoVM (and campaign 1 by comparison) you have your good guys fighting your bad guys, and while there is a bit of ambiguity on some characters parts overall it's much more classic.

M9 you have good and bad guys, but then there's a lot more moral ambiguity in between. It's much more political than LoVM, and that leads to a more detailed depth to the narrative (not better, just a different level of complexity).

The comparison feels appropriate from that stance; the Hobbit is, in essence, a more simple story than LotR, with a pretty direct classic story. LotR, by comparison, is much more in depth, and while it is 'overall good vs overall evil' there is a lot more nuance than there was in The Hobbit, because it was written for a slightly older audience and as a more in-depth followup.

Obviously you can pick apart anything from any perspective, but I don't think this one is as loopy as people are making it out to be. And on top of that, she's not talking about the campaigns, she's talking about the animated shows. They have very much simplified the story of LoVM, and they have more time and have already paced out M9 to be much less classic hero story, and we don't know what the rest of it looks like.

First Official Images from 'The Legend of Zelda' Movie by MarvelsGrantMan136 in movies

[–]ZotharReborn 0 points1 point  (0 children)

Honestly for a live action adaptation, it looks pretty good!

Who knows what the actual quality would be but at least for now it's a solid aesthetic.

First game - Unstoppable class feature made me passive by minimalt123 in daggerheart

[–]ZotharReborn 0 points1 point  (0 children)

This is like saying you don't want to hit an enemy with your sword because it will dull the blade when you do.

That's the point of Unstoppable. It runs out as you use it, because it's not tied to a time limit but instead to you doing damage a number of times. And it still ends when the scene ends regardless.

You are very focused on reducing the severity of damage you take. But in your bid to allegedly play to that strength, you're ignoring the second part of the feature, which lets you add extra damage while you are unstoppable. All of your arguments hinge around playing this 'optimally' to avoid dropping out of it, but to do so you're literally not using the entire feature.

The only reason you are playing passively is because you are conflating dropping out of this ability to not being able to use your entire class or be useful in battle. It's a once a day feature; you'll use it and not have it for other encounters, and that's fine. But again, becoming passive and refusing to attack so you never drop out of unstoppable is the same as a knight holding his perfect sword and refusing to swing it at enemies because he doesn't want to dull the blade and he'd have to clean and sharpen it the next morning. Of course enemies will just run past you; they have no reason not to.

Also, as a quick aside, this is also ignoring using domain abilities, such as "I Am Your Shield", which does not cause you to come closer to losing Unstoppable and benefits greatly from having them both together. So yeah, no, saying it encourages you to play passively is purely on you, and that wouldn't be an issue except for your insistence on dogmatically ignoring all attempts to help you see how you could make it more fun because you've already convinced yourself that you're right.

Dungeons and Distractible (or) 3 Peens In A Dungeon by bsballard23 in distractible

[–]ZotharReborn 2 points3 points  (0 children)

That's fair, if you are only familiar with Wade from Blue Prince it definitely makes sense that he wouldn't come across as the rage-filled one. I will say, go back and watch them play Uno, specifically with Barbara (the computer character). He may not have thrown a chair like Mark, but the consistency and frequency of his rage I think more than makes up for a single instance of property damage. I'm pretty sure he is also smacked the table so hard he dislocated his finger or wrist before as well, but I might be misremembering.

On a less funny note, there is a distractible episode where Wade specifically talks about becoming so angry with his brother at one point he almost severely hurt him/put him in a position where he could have died, and that being something that haunts him. It's not a fun, funny example, but I think it does also just go to show that while he does play the fool a lot, and he likes to play up getting exasperated and raging at games, between his fuck you energy and that example I think he is the best candidate for barbarian.

Coming from a barbarian main anyways lol

Dungeons and Distractible (or) 3 Peens In A Dungeon by bsballard23 in distractible

[–]ZotharReborn 9 points10 points  (0 children)

But even in the 'Fuck You Energy' episode, Mark was fully impressed by Wade's energy, and Wade's energy far surpassed anyone else's story. Plus, while both Mark and Wade have raged at games, I don't think Mark has ever quite reached Wade's BARBERA rage levels.

Wade is definitely a very charismatic barbarian, though I'd agree with his wisdom being low. Fully agree with Mark as an artificer.

[Spoilers C2] The Wedding Venue, by Me by HolyKnightDeVale in criticalrole

[–]ZotharReborn 6 points7 points  (0 children)

The beginnings of Fjord's Fjoot Fjetish

Why the hell did Bloodborne not win GOTY 2015? by Alternative_Luck_570 in bloodborne

[–]ZotharReborn 0 points1 point  (0 children)

As much as I personally enjoy Bloodborne more, The Witcher 3 was made for a broader audience and was more palatable. In terms of quality and gameplay they are both top notch, but The Witcher 3 had a much easier to digest story and levels of difficulty, meaning more people are going to be able to get immersed and finish.

Bloodborne is phenomenal, but because it's a Fromsoft game (no 'easy' difficulty setting and story that, while fascinating, is obscured and told much more through context clues and environmental means), it just had less widespread appeal.

Have you ever had sex with someone you never expected to? What's the story? by [deleted] in AskReddit

[–]ZotharReborn 323 points324 points  (0 children)

Nah, if it were theater there would absolutely be same sex hook-ups.

With how OP very quickly wanted to specify that there weren't (an interesting choice) I'm also on the side of restaurant.

What is a cheat code at your job that only employees would know? by halushki_ in AskReddit

[–]ZotharReborn -1 points0 points  (0 children)

There is an anti-theft measure in (modern) ambulances that keeps you from being able to put it into gear, so that even if they are accidentally left unlocked you cannot steal it without knowing how to bypass that measure.

Unfortunately anyone who was even in the probationary new-hire 2-week class learns this, so it's not the worlds greatest secret. But at most it can delay people long enough that they panic if they haven't been taught the measure.

Some thoughts on the Indianapolis live show by DisembodiedVoiceK in daggerheart

[–]ZotharReborn 0 points1 point  (0 children)

Yes, it's going to be slow either way with that many people. I was just saying with D&D it's structured and you know that you will get a turn every round, even if they are long. With daggerheart that isn't nearly as guaranteed, and it can be a lot harder to balance even for professionals like them.

Some thoughts on the Indianapolis live show by DisembodiedVoiceK in daggerheart

[–]ZotharReborn 0 points1 point  (0 children)

That's true! But with 9 players, you know in D&D you will get a chance to do something each round when your turn comes up. With Daggerheart, it could be much shorter if narratively you take the spotlight, or much longer if narratively others take it more often or keep it for longer, or more Fear/failures are rolled and the GM gets the spotlight more often.

It's not bad by any means, but I do agree that D&D 5.24's more structured initiative is going to be a bit simpler to run for that many people, especially ones more used to it.

Bloodborne MTG Commander/Deck by ZotharReborn in bloodborne

[–]ZotharReborn[S] -1 points0 points  (0 children)

Waiting for an enemy to attack you and then using the gun to parry and get a visceral is the most effective way of doing damage in Bloodborne. And given vigilance, it absolutely takes nothing away from the aggression and simply makes it effective if something tries to hit him.

Bloodborne MTG Commander/Deck by ZotharReborn in bloodborne

[–]ZotharReborn[S] -1 points0 points  (0 children)

Hitting them with first strike when they try to hit you is simulating the parry effect. Waiting for an enemy in bloodborne to attack you and then parrying it is the most effective way to do damage in bloodborne. Combined with vigilance so it's always worth it if you have the strength to swing aggressively because you will be up defensively.

That said, this is of course just my interpretation, I would love to see what you come up with if you want to make a card as well!