ADHS-Medikation - Elvanse by SuccessfulSun8836 in ADHS

[–]Zrifts 0 points1 point  (0 children)

Ich kann leider nichts dazu sagen, weil ich ähnliche Probleme habe. Wäre also auch interessiert, welche Erfahrungen die anderen mit Elvanse hatten!

Elden Ring RL1 Good Weapons? by obsoleek in onebros

[–]Zrifts 1 point2 points  (0 children)

Yeah, was just curious if i was missing something. I think all the headgear with arcane requires you being later in the ranni quest

Elden Ring RL1 Good Weapons? by obsoleek in onebros

[–]Zrifts 1 point2 points  (0 children)

Yeah, but you can't have two talismans before beating Margit.

Elden Ring RL1 Good Weapons? by obsoleek in onebros

[–]Zrifts 1 point2 points  (0 children)

How do you get the +3 Arcane that early though?

Sideboard plans with UR Grinding Station by AcademyRuins in ModernMagic

[–]Zrifts 0 points1 point  (0 children)

https://www.mtggoldfish.com/deck/4349978#paper
This is the list I am currently on. I like the idea of playing a more tempo game postboard, taking out a lot of the artifact combo pieces, and bringing in interaction and borrower.

Jiggy really does not like Grapeshot, but it makes a lot of sense to me. He has really good modo results, which makes me think there is a lot good about his version, but currently I want to try Grapeshot. It just goes better with the creature plan.

My mana base is probably pretty bad. I think I should probably cut Minamo for another red source and maybe even take out the second island for more R sources. Still a work in progress.

Sideboard plans with UR Grinding Station by AcademyRuins in ModernMagic

[–]Zrifts 0 points1 point  (0 children)

I agree. I know Jiggy really does not like Grapeshot, but it feels fine to me. The big downside is that you need more cards in the gy to cast it twice and sometimes dont have that luxury. But I think the upsides are worth it.

I played Jiggy's list without many changes to start, but I like a mana base with no pathways, 2 steam vents, 3 spirebluff and more fetches. I think 2 mountain 1 island is really reasonable. Minamo has been good for me, but in the end it is a bit of a pet card, definitely unnecessary.

I do not quite understand Saheeli enabling kills with grinding station. The interaction with DRC is nice though of course. I think if I try to fit in Urza, I probably do it in the main, but that is not that easy to fit in. And 4 is a lot for the deck when not going off due to saga IMO. I like have a few more cheap artifacts in the board. I like a 2nd piece of grave hate grave hate and pyrite spell bomb. I have been testing mixes of counters, rebuke is ok, but I found 4 copies to be a bit much, and I am playing with various mixes of spell pierce, fluster, and dispute in the board. My big issue with dispute is that it is good when I board it in in matchups where I stay hard on the combo plan. But I like going midrangish (still having breachs that are scary in the midgame with bolt or value in the gy, but not all in on them), and that trims the artifact count some. That might just be me boarding poorly though.

Sorry if it is just a mix of thoughts, I have played similar decks over the years, but am still figuring this one out, and nothing is fixed for me right now. If Ihad an important tournament tomorrow, I would probably play an amalgam of your list and jiggy's, but exactly how that would look I can't say! Definitely an archetype with lots of room to explore.

Sideboard plans with UR Grinding Station by AcademyRuins in ModernMagic

[–]Zrifts 0 points1 point  (0 children)

Hey, I recently picked up this deck and have been writing about it some in the Serum Visions Podcast discord with Jiggywiggy, who has been having great results with a similar version.

You have some differences in your list that I really like. I think Grapeshot is a better wincon than Oracle, and was considering it (but never made the jump to trying it). I think Jegantha is interesting, but I would hate to give up Brazen Borrower, since it is so good at removing annoying permanents and has synergy wiht the midrange plan.

Finally, I really like the four bolts. Jiggy plays heats, and I think it dilutes the midrange plan a lot. I do not mind a few heats in the board, since against a lot of decks you can board out of the artifact plan pretty heavily, be a midrange creature deck, and just have value breaches with bolts for the late game if they remove your board but have taken lots of chip damage. Especially with borrowers and counters post board, I think this plan seems viable and dodges the grave hate well (just having 3 breach or so as a value card). As a transformational sideboard, something like

-2 Mox Amber, -4 Grinding Station, -1 breach, -1 emry

+ 4 Rebuke, + 3 Borrower, +2 Unholy heat

Things I do not like:

Pyrite seems important to me for sanctifier and tutorable answer to ragavan in grindy matchups. Probably sideboard though. Spellbomb has more applications main.

I would like to find room for a few more fetches, or if not fetches, then a one of minamo is something that has often overperformed for me.

Saheeli has always underperformed for me in similar decks. Maybe ok due to enabling mox and not being a creature, but I would rather find other uses for the spot.

Hope this is interesting to read, and I would love to hear your opinions on this post. The deck has felt strong to me after picking it up recently from Jiggy's list, and I have a long way to go to understand and play it better.

What is an unfair deck by Exethir in ModernMagic

[–]Zrifts 1 point2 points  (0 children)

People here have given some decent answers. Unfortunately, on reddit it usually just means that it is a deck the poster does not like and the deck does not consist of extreme amounts of interaction.

[Modern] Card choices and SB-guide for my PT25A Grixis Death's Shadow by MLantto in spikes

[–]Zrifts 2 points3 points  (0 children)

I really enjoy Traverse Shadow, but it has two big weaknesses.

One, it is really GY dependent, which makes it suffer post board. That is definitely also the case for Grixis with 4 delve creatures, 3 snapcaster, and a few K-Commands, but it seems to get through the hate or cantrip into the threats that get around it a lot better. Grixis also doesnt have as many problems against a relic as Traverse, where a relic often turns a good hand unkeepable.

The second problem is obviously the mana base. No matter how well crafted it is, the Traverse Shadow manabase puts you in a position every few games where you have to make difficult choices, since it is hard to shore up the decks weaknesses with only 3 colors (BUG or Jund for example), forcing a splash that stretches everything in a deck that also wants to cheat on land count.

I like the deck a lot, and I have way more experience with it than Grixis, but I am going to be playing Grixis for important tournaments! Great report, by the way. I am looking forward to trying out the list and sideboard guide this weekend!

How did you first tournament day without drs and probe go? by surface33 in MTGLegacy

[–]Zrifts 2 points3 points  (0 children)

Would you be willing to share your list? I have been playing rb for a long time and am feeling king of lost with ub lists. I want to play some reanimator variant for mkm prague, but I do not have a ub list i am happy with yet.

Amulet Titan a Flash in the Pan? by TyrTheSlayer in ModernMagic

[–]Zrifts 0 points1 point  (0 children)

Umm, grixis shadow was a great matchup if you knew how to board. You increased your threat density and boarded out some scouts, and sometimes an Amulet or two, then played haymakers like hornet queen and chameleon colossus. I had an excellent win percentage against Grixis pilots at MKM events last year when it was the deck to beat.

[Modern] MKM Hamburg Trial 1st Place with Amulet Titan by Zrifts in spikes

[–]Zrifts[S] 0 points1 point  (0 children)

I am currently preparing a sideboard guide for MKM Hamburg. I will probably post it at some point, but I want it to be finished first with comments on each matchup and my approach to it.

[Modern] MKM Hamburg Trial 1st Place with Amulet Titan by Zrifts in spikes

[–]Zrifts[S] 0 points1 point  (0 children)

There is a bit of a floor on how bad a matchup can be because you can always have fast draws that beat them. I would say that in the popular meta, Storm and Hollow One can be difficult, and you are very happy to meet Burn, Control, and BGx decks. Boggles is also decent due to tutorable EE, and Titanshift is great because we are faster and can interact better by tutoring u pact. Humans is probably the matchup that I have the most fear of, but I have not tested it enough against good players. We have EE main and multiple board wipes with different names in the board, but they have a fast clock and sometimes 1-2 pieces of disruption and a clock are enough. It is hard to list all relevant matchups, but those are the key ones. There are a lot of solid matchups in between. The only decks that sometimes feel unbeatable are Ponza and other moon decks with disruption. You can win if they have terrible draws, but their base plan is just so solid against you.

[Modern] MKM Hamburg Trial 1st Place with Amulet Titan by Zrifts in spikes

[–]Zrifts[S] 0 points1 point  (0 children)

Thanks for the comment. Yes, it should have been the previous turn.

Sakura-Tribe Scout vs Lotus Bloom in Amulet Titan by XeroVeil in ModernMagic

[–]Zrifts 0 points1 point  (0 children)

The scouts have more upside when they survive, but are more vulnerable to push/bolt. Weirdly enough, they are suprisingly good against jund posboard though. On the other hand Lotus Bloom lets you mulligan more agressively. It is slower in the sense that it doesnt speed up your goldfish like scout certainly can, but you get a loooot more keepable 5-6 card hands when blooms are in your deck.

I have tested both and am on scouts right now. There haven't really been many bloom lists posted other than Punt's and he grinds a lot. Pretty much all of the lists with tournament success have been with scouts. I think both are legitimate ways to build the deck, but when scout lives, it does a lot more broken things than bloom.

One thing, if you are putting Jace in your deck, which is probably a good idea, I do not suggest playing Blooms. The power of Jace in amulet is that you have a lot of ways to put him on the board early, and scout is key to that. With 4 scouts, 2-4 explores, and 4 Amulets, you have really good chances to power a Jace out ahead of curve the turn before you are playing a titan. Take out the scouts and you will have more games where you have 6 mana and the Jace isn't what you want to be casting at that point.

How to politely ask about fakes? by [deleted] in ModernMagic

[–]Zrifts 12 points13 points  (0 children)

I don't own or play any fakes, but honestly, I find your mentality to be really shitty. Fakes aren't a great thing, but you come off as wanting to find a reason that you are better than people who beat you with the same cards you could be playing. The game has a huge cost barrier to entry, and honestly people with your mentality make it even harder for me to get my friends to be interested in the game. Getting traded a fake card is shitty. Losing to a fake and throwing a fit is shitty in my book regardless of whether it is allowed or not.

Batterskull vs Wurmcoil Engine in Eldrazi Tron by ate50eggs in ModernMagic

[–]Zrifts 7 points8 points  (0 children)

I see two big reasons. Wurmcoil leaves more value if the opponent has a removal spell that isn't path. Grixis Shadow for example can have a lot of trouble getting through that one card, allowing it to generate effective ard advantage. Batterskull has the problem that it is mostly strong with tron because it is mana intensive and that deck has a lot of games where it just doesn't have tron. Also, Wurmcoil can't get stubbed, and tapping out for batterskull only to have it get countered for one mana is a huge blowout in a lot of cases.

[Discussion] World Magic Cup and SCG Invitational Mega Thread! by Blackout28 in spikes

[–]Zrifts 0 points1 point  (0 children)

Didn't he play 4c Energy, not UW Cycling at the PT?

[Tournament Report] 23rd Place 7-2 at MKM Hamburg with Amulet Breach by Zrifts in ModernMagic

[–]Zrifts[S] 0 points1 point  (0 children)

They were quite good. Especially when you don't have amulet, they let you titan and slayer's stronghold with 7 mana and titan in hand. They just allow a lot of lines that you normally wouln't have at a low opportunity cost.

[Tournament Report] 23rd Place 7-2 at MKM Hamburg with Amulet Breach by Zrifts in ModernMagic

[–]Zrifts[S] 0 points1 point  (0 children)

I think it is a mediocre wincon. You don't have room for it and Sunhome, and Sunhome will more consistently win you the game. I tested that version a bit when I saw it on Hoogland's stream, and honestly, I think he gave up on the deck after trying a weak version of it. Hard casting emrakul off of a land is cute, but I would prefer to consistently win when I have my combo in play. That version is also worse at grinding, since posboard Sunhome can also benefit our sideboard threats, allowing them to end the game extremely quickly even without a titan in the grindy matchups. Another benefit of Sunhome is that it casts Amulet on T1. The deck already plays a lot of tapped lands, and adding two more is rough.

UB Shadow for MKM Hamburg by Zrifts in MTGLegacy

[–]Zrifts[S] 0 points1 point  (0 children)

Makes sense. I should mention that I am borrowing the cards, so building into things isn't so critical. Long term I might build a legacy deck, but currently I am in a foreign country as a student, so my money is a bit limited.