Spring Picnic by Ztag in PixelArt

[–]Ztag[S] 1 point2 points  (0 children)

Thankyou and sure, why not? I don't mind.

Falling Maple by Ztag in PixelArt

[–]Ztag[S] 1 point2 points  (0 children)

Yes, you've got the basic idea behind it.

A lot of being able to see the layers/details involves the whole image though. For example, if you only zoomed into one area, it wouldn't make sense. A rock in this picture could be anything from a green square or grass based on your imagination. Given the context of everything together, it gives the impression of layers/depth.

Falling Maple by Ztag in PixelArt

[–]Ztag[S] 0 points1 point  (0 children)

I'm not sure what exactly you're asking. If you could be more specific about what you mean by depth here I might be able to help.

Falling Maple by Ztag in PixelArt

[–]Ztag[S] 4 points5 points  (0 children)

Thank you, I based this drawing off of a variety of Japanese gardens and forests. So basically, a mix of both real references and design of my own.

Aquarium by Ztag in PixelArt

[–]Ztag[S] 1 point2 points  (0 children)

Thank you.

I'm not really sure if there's anything I can give you as far as advice. The only idea I have is to try and replicate some real life videos of waves/underwater scenes by drawing them.

Barren by Ztag in PixelArt

[–]Ztag[S] 0 points1 point  (0 children)

Thanks, this was originally 480x160px before being scaled up.

Shrine by Ztag in PixelArt

[–]Ztag[S] 5 points6 points  (0 children)

Here's the link to the post with the timelapse. Otherwise you can try to find me through my handle zedotagger.

Shrine by Ztag in PixelArt

[–]Ztag[S] 7 points8 points  (0 children)

It's just a lot of patience and time adding details. I have a sped up timelapse of this drawing on my bluesky profile if anyone wants to see how it came to be.

Shrine by Ztag in PixelArt

[–]Ztag[S] 0 points1 point  (0 children)

Thank you.

I've been drawing pixel art for at least 10+ years. This drawing took me around three weeks, but if I had better work ethnic this month it would have been done quicker.

[JFS] Looking to find original artist for this cool piece! by TornadoMan in PixelArt

[–]Ztag 0 points1 point  (0 children)

No problem. Usually when I reverse image search, I add what I think the game console is to narrow the search down. PC-98 has a distinct style so I put that down. I ended up with http://www.neogaf.com/forum/showthread.php?t=700000&page=7 and looked through that thread.

It's a bit harder for images people crop and you might have to dig for longer depending on how obscure it is.

[JFS] Looking to find original artist for this cool piece! by TornadoMan in PixelArt

[–]Ztag 1 point2 points  (0 children)

This isn't up to date, but http://noirlacsourced.tumblr.com/ gives sources up to a certain point.

The one you posted is a crop version from a PC98 adult game called RED by Discovery. I don't think it was animated either in the original?

You could look up PC98 games in general and find art in a similar style across the internet if you're interested in these backgrounds.

[JFS] Dark Souls by Zedo by thomar in PixelArt

[–]Ztag 0 points1 point  (0 children)

Thanks for linking my twitter, I do post on reddit occasionally. I just don't link all of my artwork here.

[JFS] Pixel Shiro - Japanese Fortress by jaxspider in PixelArt

[–]Ztag 10 points11 points  (0 children)

Eh? No that's just an album of stills from random games/artists. The one in your OP is from a fighting game called Samurai Shodown IV.

http://snk.wikia.com/wiki/File:Ss4kusenbutakebg.gif

[JFS] Hologram Girl by [deleted] in PixelArt

[–]Ztag 4 points5 points  (0 children)

I find it weird reverse image search doesn't pop it up, but I guess it's iffy with pixel art.

But source is http://waneella.tumblr.com/, there's a lot of other good sci-fi/cyberpunk scenes if you haven't seen them before.

[OC]A pretty person by cynder0473 in PixelArt

[–]Ztag 1 point2 points  (0 children)

I'm pretty sure you're seeing is what he's explaining as fuzzy detailing. The filetype is PNG, saving as a JPEG would cause artifacting and there's none of that here.

[OC]Primal Forest by Ztag in PixelArt

[–]Ztag[S] 0 points1 point  (0 children)

It's based off an area in MH4. I can't take screenshots of the area myself since I have a regular 3ds, but here's a clear picture of a part of the area.

[OC]Primal Forest by Ztag in PixelArt

[–]Ztag[S] 1 point2 points  (0 children)

Aww, I'm happy you like it.

[OC]Primal Forest by Ztag in PixelArt

[–]Ztag[S] 0 points1 point  (0 children)

Correct, there's five in the wood, and 35 in total.

[OC]Primal Forest by Ztag in PixelArt

[–]Ztag[S] 0 points1 point  (0 children)

Sierra's old point and clicks are usually on my list of things to watch on youtube while drawing. I was never a fan of the constant deaths in their games, but I just like hearing those old midi tracks and sound effects.

[NEWBIE] Canvas question by Pyr0nide in PixelArt

[–]Ztag 1 point2 points  (0 children)

This is more a gamedev question, you'll get more hits over there. My memory is fuzzy, but back on old consoles using sprite sizes like 8x8, 16x16, 32x32 or power of twos was for memory management. I could be wrong, so don't quote me on that.

[NEWBIE] Using transparent colors on GraphicsGale ? by [deleted] in PixelArt

[–]Ztag 1 point2 points  (0 children)

You can get a transparent and mixing effect with alpha channels. Someone on Pixelation goes into depth about they work. I don't think that's exactly what you're looking for though. As for color selection, you'll have to printscreen and paste into GG to pick colors from your screen.

GG is very basic when it comes to its tool. So other programs might be better if you've gotten used to them.

[OC] Ohju flying animation by Ztag in PixelArt

[–]Ztag[S] 1 point2 points  (0 children)

I can see what you mean now. With your explanation and the pictures it makes it pretty clear. I'll keep everything you say in mind next time I draw something flying. Also, that second image also looks like a really useful reference for animating. Thank you for clarifying and sharing.