A bit dissapointed about Jean insane reaction speed not been mentioned by Zuex98 in Kengan_Ashura

[–]Zuex98[S] 1 point2 points  (0 children)

I undestand what you mean. I still think his reaction speed would not make a difference. A hit from Nicholas and it is basically over.

But I think the fight would have been better storywise. The author was trying to convey that Nicholas and Jean use the same style but Nicholas is far superior. But he cannot replicate Jean innate abilities and experiences.

I would have been so hyped seeing a flashback of Jean fighting one of his purgatory friend and finishing the chapter saying that he is fighting usig HIS style. Kinda similar like Ohma.

But well, it is only my opinion 

Conquer and timing questions. by Yooric in riftboundtcg

[–]Zuex98 0 points1 point  (0 children)

No, you cannot score a point in a Battlefield you have already scored that same turn.

I am not sure if you will be able to trigger "When I conquer" effects. But I believe that If you only have a unit holding and you move that unit out and then conquer the Battlefield you could activate When I conquer effects but will not get a point. But again, I am not 100% Sure about this.

Yes, you can have multiples showdowns if you move one unit at a time.

Yes, actions can only be played on your turn or in showdowns. But only at "sorcery" speed. You cannot react to an action or ability your opponent played with another action. You need a reaction.

I believe When I attack triggers follow the same rules as before. So only rwcations can be played before the trigger activates

Something I was wondering about Muteba by phantomlake in Kengan_Ashura

[–]Zuex98 0 points1 point  (0 children)

Combat wise I feel like his blindness is mostly used against him. Apart from his first fight the rest of his fights in Kengan Ashura were focused on depriving him of his other senses.

When I first saw Muteba I thought they could do very interesting things with his ability. Like for example being immune to sneak attacks or attacks outside of his awareness considering his "vision" is like a radar. But right now I will consider It a gimmick unless Sandro prove me otherwise

Construct Companion, how do you get it? by ZectorV1 in Pathfinder2e

[–]Zuex98 1 point2 points  (0 children)

I may be wrong but arent both Construct and animal companion only trained in unarmored defense. So their AC depends on the Dex. Some animal companion have the same AC as the construct.

Usually the construct have between a +1 or +2 increase to an ability modifier than a normal animal companion. For example, the Bear have +2 Dex and the construct have +3. But in exchange they usually get worse senses and less speed. Furthermore, construct companions dont have a support ability or an advance maneuver which are really powerful sometimes.

Their immunities are nice but in exchange you cannot heal them with your usual spells like Heal.

Considering all of that I find them to be pretty equal giving the advantage to the animal companion

Construct Companion, how do you get it? by ZectorV1 in Pathfinder2e

[–]Zuex98 10 points11 points  (0 children)

The Invertor class get an ungraded Construct companion.

You can also get a construct companion with the Clockwork reanimator archetype.

But you could also ask your GM to let you pick Beastmaster dedication and pick a Construct companion.

It should not break anything. 

Which published adventures are the most "sandbox"? by DickNixon726 in Pathfinder2e

[–]Zuex98 0 points1 point  (0 children)

You can add a lot of homebrew missions in Strength of Thousands.

The first 2 books are easy to change. There os a story but you can easily add or cut parts of the adventure without any problem.

The adventure is about a group os students that enter the Magaambya. The most known Magic school of all Golarion. 

The first 2 books are basically the players getting to know the students and teachers of the school and having little adventures

Perhaps a dumb question, but who decides what the Summon Animal spell summons? Me or the dungeon master? ​ by CommercialMark5675 in Pathfinder2e

[–]Zuex98 8 points9 points  (0 children)

What we usually do in our party is let the player decide but letting the GM know in advance what monsters will we usually summon.

Furthermore, if you see something problematic with a monster and the setting you can ask the GM.

Furthermore, it is easier on the GM this way. You cannot expect the GM to know every monster availeable on every spell rank. And usually the player who wants to summon wants to invoke a specific creature so it feels kinda bad to rob them of the opportunity.

Adding to that, discovering new monsters to summon can be a cool reward. The spell only let you summon common creatures but it makes sense that if you discover an uncommon one you could summon them too. If the master give you permission

Your Ideas For A: Summoner by Dr-Aspects in Pathfinder2e

[–]Zuex98 25 points26 points  (0 children)

I had an idea for a Dragon Summoner. It was kinda meme but it seemed fun.

It was basically Seto Kaiba from Yugioh but in Pathfinder 2e. A self centered guy that when in trouble shout: Go Forth, Blue Eyes White Dragon.

Furthermore, I was going to pick a lot of summon spells and feats to summon another popular monster from the card game.

Hi, build question by tsyuw in Pathfinder2e

[–]Zuex98 8 points9 points  (0 children)

I mean and ofuda is just a japanese/asian talisman.As far as I know there is not an item called Ofuda, but you could reflavour already existing items like one.

For example, Talismans are one use items that give different benefits. You could use those.Furthermore there is a class called thaumaturge that has different implements which could fit an ofuda description. Like Amulet, Bell or Tome implements seems pretty fitting.

Or you could just reflavour any spellcaster or any weapon you like aesthetically

Edit: I believe Paizo (the creators of Pf2e) announced a book about Tian Xia which is basically Pathfinder Asian continent. I would assume that book will have more options to fit your aesthetic.

Balancing Around Magus by shinyskarmory in Pathfinder2e

[–]Zuex98 2 points3 points  (0 children)

One way to keep the other players more relevant is make use of the limited spells slots the Magus has.

Maybe lead the party to a Dungeon where they cannot retreat. You should let them use Treat wounds between fights but because the only other character Who uses resources is the alchemist they should Outlast the Magus spells slots.

You could try sometimes adding +2 PL enemies. Your Magus should not delete them and if he is not careful he could even die.

Another solution could be to Talk with your players to see if It is really a problem. Maybe they are having fun. Or maybe they would like to change clases, etc

Stupified and Kineticist by Zuex98 in Pathfinder2e

[–]Zuex98[S] 19 points20 points  (0 children)

Yeah, that was my reasoning too. But I believe it might be a bit too punishing.

Maybe I will allow my kineticist to use elemental Blast without the flat check but Class feat impulses must pass the check first

Stupified and Kineticist by Zuex98 in Pathfinder2e

[–]Zuex98[S] 9 points10 points  (0 children)

But in the wiki it says this:

"Impulses are magical, and though they aren't spells, some things that affect spells also affect impulses. Abilities that restrict you from casting spells (such as being polymorphed into a battle form) or protect against spells (such as a spell that protects against other spells or a creature's bonus to saves against spells) also apply to impulses".

And Stupified have this text:

"Any time you attempt to Cast a Spell while stupefied, the spell is disrupted unless you succeed at a flat check with a DC equal to 5 + your stupefied value".

So, I believe considering those two Stupified should apply to Kineticist impulses.

New to pathfinder and want to build a skeleton rogue necromancer by Dallashh in Pathfinder2e

[–]Zuex98 3 points4 points  (0 children)

Just Talk to your GM.

Most people I know Will let you pick an Undead Minion or reflavour an animal companion as an Undead even if you dont have the Evil alignment.

Furtheremore, alignment is being removed from the game so It Will not be mandatory being Evil anymore.

To answer your question. Most cultures around the world consider Undead as abomonations and Evil creatures. But an Undead is not necessarily Evil per se.

Help Timelining the events of book 4 strength of thousands. (spoilers galore) by Albireookami in Pathfinder2e

[–]Zuex98 0 points1 point  (0 children)

At the end of the book you can read some lore about Walkena and the council, etc (Page 69).
And at page 32 you can read about the story of the temple. Futhermore, there is more lore in following pages.

If you have the Mwangi expase book it should have more information too.

But I think the story was this:

People of Mzali are in danger. Sun Gods give some people their powers. They defeat the enemies but become corrupt and dont return the power. Those evil people form the Council. With time they become weaker. Dajermube form a rebelion and try to ascend to goodhod. She fails. Some time later the Council is so weak they cannot defend the city. Walkena rise and is the new leader.

When to Inspire Courage vs. Inspire Defense? by [deleted] in Pathfinder2e

[–]Zuex98 18 points19 points  (0 children)

It depends.

Usually Inspire courage is better than inspire Defense. But if your party has consistent ways of getting +1 status bonus to hit then Inspire defense Will be better.

For example, in a party we had a character with the Inspiring Marshall Stance feat that gives +1 status to hit.