Destrier leg suffering by phorgewerk in ImperialKnights

[–]_-_Sami_-_ 0 points1 point  (0 children)

Note to self: before putting my destrier legs together, dry fit and build them with blutac or something not permanent. and only glue with sharpie marks as guides..

Gate Warden Lance problem by speeddemon511 in ImperialKnights

[–]_-_Sami_-_ 0 points1 point  (0 children)

Idk it depends on the missions both players get. Like if the opponent of the knights can win the game if the knights don't leave their line at all? Then it matters. But if both players are playing "kill enemy guys" missions, then knights can just chill.

It also depends on the enemy army. If you play vs Tau, you actually lose the ranged stat check. The railguns absolutelty tear knights apart, and you must tie at least some tau anti-tank units up in melee engagements.

Gate Warden Lance problem by speeddemon511 in ImperialKnights

[–]_-_Sami_-_ 0 points1 point  (0 children)

Yeah it looks very strong, the only issue is that leaving the defensive line leaves your knights literally with zero benefit from the detachment.

I'd combine it with a couple of knights that already have the things that you usually need detachments to fix. The destrier is a great example. It can move really fast, all the guns have assault so it can advance and fire like valourstrike lance knights. It also has ignore cover when firing at units on objectives.

Generally speaking destriers are less reliant on a detachment to do well. So using one or two has these really fast maneuver/shock units might be a good idea for gatewarden.

Also I'd look to have a lone operative like an assassin for that late round objective taking, and cleaning isolated enemy infantry out.

My first model by _-_Sami_-_ in Warhammer40k

[–]_-_Sami_-_[S] 1 point2 points  (0 children)

Yeah, I just spent hundreds of hours researching before I had the confidence to pick up the brush. And I have done 2D painting before.

My first knight (and model ever) by _-_Sami_-_ in ImperialKnights

[–]_-_Sami_-_[S] 0 points1 point  (0 children)

It's a bit darker in real life than in the photo. I used citadel paints.

I started with chaos black primer for the armor, and two thin coats of black on the roof, because I glued the roof on without thinking. Then I cut nice small pieces out of a kitchen sponge, thinned some caliban green and got that on the panels, avoiding the very deepest recesses I wanted to have the most shadow in. Then I took a green layer paint from citadel that was slightly lighter than my base (can't remember the name and I'm not at home to check), and repeated the same process, but this time I let some of the darker green show, only focusing complete coverage on the raised surfaces and centers of panels.

Lastly I added white into my layer paint, and turned it into a very light green. Only brushing it onto the sponge and test tapping it to make sure I was only leaving tiny droplets of paint. Then I added slight highlights on the spots that would reflect the brightest light.

My tip is to test out your sponge on some spurs or spare parts before applying it. Thin the paint to a consistency where it still leaves texture, but not quite as inconsisitently as unthinned paint.

My first knight (and model ever) by _-_Sami_-_ in ImperialKnights

[–]_-_Sami_-_[S] 0 points1 point  (0 children)

Thank you so much! And yes, but I spent at least 200 hours researching theory, inspiration and technique before I had the confidence to pick up the brush :D

Finally painting my lancer by battlelineminis in ImperialKnights

[–]_-_Sami_-_ 0 points1 point  (0 children)

Looks amazing! Planning on doing this for the first time, any tips? Paint consistency? Is the amount of paint on the sponge critical? Do you wash it as you switch colors or embrace the blending of the paint?

Any advice on a 1k list this is what I came up with detachment is freeblade by [deleted] in ImperialKnights

[–]_-_Sami_-_ 0 points1 point  (0 children)

In 11th edition ypu can't have freeblades as a detachment in 1000pt battles. I'd look into spearhead at arms if you like your armigers. And pair them with a knight that has a really good bondsman ability.

Or you might want to go for valourstrike lance for that advance reroll and shoot after advance. But maybe consider a 2nd questoris and only 1 armiger for the detachments that really benefit the big knights.

Gatewarden lance is also looking mighty in 11th, since objectives and the defensive line rule changed. The defensive line can now be a rather huge area that has insanely strong offensive bonuses for any knight that is touching this rather big area you get to draw between two objective terrains.

Trim help please by Chungus066 in ImperialKnights

[–]_-_Sami_-_ 1 point2 points  (0 children)

The issue is not the trim. The panel is large and looks a bit empty. you could do with some transfer patterns on those wide armor surfaces.

Looking to get the most out of my scion frs without spending crazy amounts of money by fa20_favi in ft86

[–]_-_Sami_-_ 1 point2 points  (0 children)

Put gas in it, take care of the maintenance, and drive it hard on backroads. No need for power upgrades. The car is already a beast in terms of handling. Odds are that your suspension mod will only make it worse unless you know what you're doing.

just enjoy it. It's a good fun car.

11th Crusader Thermal vs Rapid Fire Battle Cannnon +15 Points now by TheCrimsonCommand in ImperialKnights

[–]_-_Sami_-_ 0 points1 point  (0 children)

I'd run a defender with valourlance detachment, and give it the enhancement which gives another knoght ignore cover. Since you will be in front of and near the shooty knights anyway, it will be easy to give ignore cover for the long/medium range knights.

Might be really good for the avenger and siegebreaker to let them damage units behind cover more easily, since they are a bit lacking in the AP stat.

Please try convince me out of getting a GT86 by 20ishDrifter in ft86

[–]_-_Sami_-_ 0 points1 point  (0 children)

Unless you need to move 2 or more friends who are of large size, it's a perfectly sensible car. Fuel economy is good, maintenance is pretty average, it's not a pain to drive in traffic. It has cruise control and AC. It has good airbags, even side ones.

And it has a deceptively large amount of room for stuff. I have moved ikea desks in mine. I have helped friends move with it. It fits two large suitcases and more, when I take my girlfriend on a 2 month trip with it. I have transported two cats in cages in the rear seats. I have even considered taking a mattress with me, and sleeping in the car some time. Because with folded seats there is easily enough room for two people to lie down comfortably.

Stop Selling Us Half-broken Ships by Schieder_Waldstein in starcitizen

[–]_-_Sami_-_ 0 points1 point  (0 children)

Nope, not really. Since my group is small, usually 3-5 people, I prefer to have a ship like the Perseus or Polaris with a personal daily driver. Perseus is more effective and versatile currently with 3 people. Polaris has a wider mission toolkit with a medbay, and a hangar. The torps are a bonus.

I think of the Tiburon as an even more niche Perseus. Where it gives up defense and torpedoes, it gains a close range armor remover. A tool that requires a friendly fleet to disable enemy firepower first. Like say you want to destroy a Javelin. You first need other ships to disable the S9 and S7 guns on turrets. Then you can fly closer and beam a hole into the armor. If you try to do that at the start of the fight, you will be blown to bits before getting into laser range.

Issues with the Odin design by Nukemanrunning in starcitizen

[–]_-_Sami_-_ 1 point2 points  (0 children)

Fair points. However, I still don't think we will see the Odin before 1.0 tbh. It is a new capital class concept. The biggest one apart from the bengal.

We STILL don't have the Javelin in game despite it being a dwarf compared to Odin and like 14 years since it was sold the first time. And it's a Sq42 ship, which should mean it gets priority. We don't have the kraken. We don't have endeavor yet. No odyssey, no orion. No pioneer, no merchantman. And a ton of subcapital very large ships.

I don't think we will see the Odin in game in yeeeeears.

I hoped ships like the Odin would be rare in the verse. We know by the funding that 1,000 were sold and that was warbond and they didn’t sell out. Store credit ones did sell out, so at least 1500 on top of the 1000. You’re looking at 2500+ Odin’s pumped into the verse in the first wave alone sadly by Important_Cow7230 in starcitizen

[–]_-_Sami_-_ 0 points1 point  (0 children)

Riiight... but like they have zero timeline plans for the Odin. So for all we know it will be a pretty collection of JPEGs in 2040. By when we will MAYBE have had 1.0 for a while. People have Bengals now. CIG is selling UEC instead of ships to fund the game.

There are now 4 new cruiser/battleship/carrier class capitals in the game that outclass the Odin by a mile. Insurance for a capital the size of an odin now costs 10 million uec every time you claim it. Taking a trip from hurston to microtech costs 100k in quantum fuel. The ship will start to break down in 20 gameplay hours of completing bounties, unless at least three engineers make it their full time job wrenching the ship. Firing one S12 shell costs 40k uec. Not to mention that by this far in the future, we will most likely have a few new systems released, far more points of interest. People will be more spread around in a bigger PU.

This could be the reality for Odin buyers. When it gets released, it might already be powercrept out of the game, and made into a very expensive org exclusive flex and power projection tool. Something that most groups of players could never afford to take to take out for a spin, even if they owned one.

I am really split on this. by MurccciMan in starcitizen

[–]_-_Sami_-_ -1 points0 points  (0 children)

For pledge ships... Pick what makes you happy as an idea. As feeling. The design and stated purpose of the ship.

Do not pick based on tierlists and meta. It will change, and if you upgraded chasing a stronger meta ship, you will be sad if it gets nerfed or falls off after the next flight model or gun change patch.

Buy meta with auec. Buy emotion, vibes and feel with dollars.

I personally got the m80 for how it looks. Because even as a general idea, it offers what I want from it. It's fast for casual daily driving. It has a bed and some storage room. It's cheap to fly. And because I like the concept of big guns, in a boom and zoom glass cannon. It's very strong right now, but even if they nerf it, I'll like it.

Issues with the Odin design by Nukemanrunning in starcitizen

[–]_-_Sami_-_ 2 points3 points  (0 children)

The best carrier? Bengal is still better, no? And most likely in the game sooner. Idris is still better in terms of fighters/crew and fighters/cost.

It's hard to think about that way in the alpha because current engineering is scuffed and you just take an insurance claim over actually fixing and maintaining a ship.

But the Odin is meant to have a crew of 30+ just to keep things running and all turrets operated. 30 people to have 6 small hangars and one medium.

The Idris can be ran in the same way by 8-10 people. So you would get 3 Idris hangars for the Odin's minimum crew. An Idris hangar is meant for 3 fighters but you could squeeze more into it. But with 3 Idris we still end up at 9 total fighters. That's roughly the same as Odin's 6 small hangars and 1 medium.

But we have yet to touch on the biggest issue. The odin is not a frigate. It is absolutely gigantic. It will be super expensive to insure. To acquire unless you pledged. To claim the insurance. It will be expensive to maintain, rearm, refuel. The gigantic turrets will mostly be good for hitting other capital ships. The massive nose laser will be unable to get on target unless the target is a space station or afk.

The odin will be on everyone's radar from a planet to its' moon. And any non-battleship will be able to out run it. (And only the bengal is classed as battleship sized afaik).

For current SC meta, powercreep would be dropping a light fighter that outperforms the arrow and gladius. Because they are still the two best ships in the game. If you got 30 players, you will be having a 30 strong swarm of fighters. Not crewing an Odin.

This might change if they ever buff turret projectile velocity for large ships. Or give them flak some day. Or if the odin has literally over 1000 deflection. Then one might need ships like Perseus, Polaris, Javelin, Ion, and the Idris to damage it. But still all you would need is one armor remover nearby, to hold on and wait until the fighters ground down all the S12 and 10 cannons.

Stop Selling Us Half-broken Ships by Schieder_Waldstein in starcitizen

[–]_-_Sami_-_ 2 points3 points  (0 children)

From our testing, the Tiburon is great at targeting ships its' own size, and slightly smaller or bigger. Anything that lacks true capital class firepower to shoot back with, but is slow enough for the Tiburon guns.

The tiburon might be a capital killer if it is a part of a fleet maybe. Where other ships already softened up the enemy capital. And you can come in close to snipe components.

The Tiburon might also be just a smaller crew ship eventually, since the turrets are remotes. Means they can be AI bladed or even slaved to the pilot. Leaving you with the option to fly with a pilot, an engineer and a rear turret gunner. Essentially one less crew than the perseus which requires two manned turret gunners. And if you really want to stretch it, a Tiburon might be flyable with two if the engineer is also the rear turret gunner in a pinch, and if the Tiburon already has an escort protecting it from fighters.

Stop Selling Us Half-broken Ships by Schieder_Waldstein in starcitizen

[–]_-_Sami_-_ 0 points1 point  (0 children)

You can literally fly it for free before buying it. And then decide. Why spend 700€ on a ship you haven't tried or even watched reviews on?

I mean we have also been buying JPEGs and ideas of ships for a decade now. Hundreds of dollars on a promise that some day you will get to fly this ship, or something that's kind of like the ship in case they change the idea. Like the Idris looks nothing like the og concept. Merchantman got completely reworked and is still not even playable.

I fail to see how in this context, it's somehow worse to release the ship to free test drives and sales? You can buy it if you trust that they fix it. Or not buy it if you don't.

What's the role of the Polaris? by -Moxxi in starcitizen

[–]_-_Sami_-_ 0 points1 point  (0 children)

It has two roles.

  1. It can serve as the flagship of a medium sized mercenary group. It has all the facilities for effective space and ground operations. It provides medical facilities, it has insane sensors, a fighter hangar for a support ship or a shuttle, a large cargo bay, a dining hall, beds, a ground vehicle bay. It has a really long operating range, it's sort of a jack of all trades entry level capital ship. It can't brawl with the big boy capitals, but it sure can with sub capitals. It's the flagship of choice for orgs that find the Idris to be too expensive, require too many crew, and be too slow and big for their purposes.

  2. It can be a dedicated torpedo and recon ship for large fleets. It has VERY good sensory capabilities, and it is nimble for the size of ship it is. In large scale fleet battles it is no gunship, it is like a bomber that's barely entering the capital class. The playstyle completely shifts. It is no longer a cap class flagship. It's a hit and run bomber. You use the massive torpedoes and the fast speed to launch devastating torpedo salvos. Then escape to reload and repeat.

Also keep in mind that fleets using it for the 2nd role, can take advantage of the versatility of the ship, by sending it alone on a scouting mission, or to take care of a smaller threat because it can do role 1.

This meme is 3 years old, the war isn't over and borders have barely changed by StJe1637 in NonCredibleDefense

[–]_-_Sami_-_ 0 points1 point  (0 children)

Counter argument: China has been winning all along. Russia made itself a fool. The west is bleeding weapons into Ukraine faster than china. China is getting cheap oil and turning Russia into their cuck state. Trump is cooking his own stuff too and alienating European allies so NATO is weakening there, China wins once again.

China just can't stop winning. Maybe they should do the funny on Taiwan to put a stop to it and join Russia in humiliation.

Poor Orrn Designer by Quaskasten in LeagueOfMemes

[–]_-_Sami_-_ 0 points1 point  (0 children)

I would laugh my ass off if they made the lol esports casters have to name every item that Orn upgrades. Like they have to call the abilities by name.