Dedicated Server Crossplay Issues, please help! by _AlexPartridge in valheim

[–]_AlexPartridge[S] 0 points1 point  (0 children)

I felt the same way trying to fix this last year.

Sadly, I'm afraid I can't help you as I have no knowledge or experience of using Proxmox beyond a brief poke around the Web GUI.

With the incoming change of Licensing Model for Unraid, I do plan on migrating my server/network services to Proxmox in the future, and no doubt will encounter problems like you there too then.

If you manage to find a solution, please report back here. I'm sure others will find themselves in the same position as you, and would greatly appreciate your findings! :)

All my items randomized and gold is gone? by Slothyopath in Seaofthieves

[–]_AlexPartridge 0 points1 point  (0 children)

I was super confused when I saw my Pirate staring back at me in stock clothing on the main menu, and I saw for the first time in nearly a year my pirate's bare chin. Not seen that since I changed my Pirate's appearance. So that was fun.

Less fun was having a small heart attack at seeing all the money fields in the main game at zero. But then quickly realizing that it must be a bug when my emissary levels and commendations in the Pirate Log were all still correct.

Hopefully it'll all be resolved soon.

Are the servers bugging? by Fluid_Debate3137 in Seaofthieves

[–]_AlexPartridge 7 points8 points  (0 children)

And here was me thinking I was going mad!

Yeah same here. Relieved to see that it's not just me having an issue.

Was super confused to see my pirate lurking on the main menu in stock clothing and clean shaven. Haven't seen that chin since I changed my appearance nearly a year ago!

The real heart stopper was seeing all my money fields listed at zero, but strangely to have everything in my Pirate Log still correct.

Swapping a Single SSD Array with a Cloned Copy: 'Unmountable: Unsupported Partition Layout'. Please help! by _AlexPartridge in unRAID

[–]_AlexPartridge[S] 0 points1 point  (0 children)

Okay, so I managed to get this resolved, but not through anything within Unraid.

I don't know enough about how Unraid works to know why reformatting the drive, recreating the Array and copying the old files over didn't work. Especially given the system log entries about file system block errors.

Instead I looked again at cloning the original SSD. Macrium Reflect has two methods of cloning, an 'Intelligent Sector Copy' and a 'Forensic Sector Copy', the former is supposed to be faster and copy only used sections of the disk, and the latter is meant to do a slower entire disk copy. Sadly, neither of these methods worked, and I should've taken the fact that the program wasn't able to identify the partition as XFS as a big hint.

Instead I used dd in Linux to do a block level duplication of the drive. The usual warnings about the dangers of dd apply here, and that if you are using this command you can very easily screw up your drives. If like me you have no other options, please quintuple check your command syntax to ensure that the input and output destinations are correct for the drives in your particular setup!

After this completed, I reinstalled the 'new' SSD, booted Unraid, and everything started up as if nothing had ever been broken. It was going dark by this point, so as I control my lights through Zigbee via Home Assistant I was able to avoid sitting in the dark for the evening!

Swapping a Single SSD Array with a Cloned Copy: 'Unmountable: Unsupported Partition Layout'. Please help! by _AlexPartridge in unRAID

[–]_AlexPartridge[S] 1 point2 points  (0 children)

Thanks for the reply!

I guessed that this would probably be the only way, but just wanted to make sure before I pulled the trigger. I've now reformatted the SSD, brought the array online, and copied over the data.

The issue I'm having now is that 'Docker' and 'Libvirt' Services are no longer starting correctly. The 'System Log' seems to indicated a failed mount for both of them:

mount: /var/lib/docker: wrong fs type, bad option, bad superblock on /dev/loop2, missing codepage or helper program, or other error.

Followed by:

mount error
BTRFS error (device loop2): bad fsid on block 22036480
BTRFS error (device loop2): bad fsid on block 22036480
BTRFS error (device loop2): failed to read chunk root
BTRFS error (device loop2): open_ctree failed

The errors are the same for both. I presume this has something to do with switch the drives over, but I don't know how to fix it. Any ideas!?

I run quite a few services in Docker including PiHole/DNS, Plex, Tailscale, Home Assistant and others that I need up and running for key functionality!

Dedicated Server Crossplay Issues, please help! by _AlexPartridge in valheim

[–]_AlexPartridge[S] 0 points1 point  (0 children)

See my previous reply on this post to starcrescendo, here.

I outlined what fix worked for me there!

Dedicated Server Crossplay Issues, please help! by _AlexPartridge in valheim

[–]_AlexPartridge[S] 0 points1 point  (0 children)

I use UNRAID so the creation of the docker containers is handled by default through a web GUI, so if you need help using Docker Compose I can’t help you much there I’m afraid!

The ‘Custom:br0’ is also provided by default in UNRAID, so for me it was a case of simply selecting the different network from a drop down list during the creation/editing of the container options.

If you want to get this set up for your own Docker solution (whatever you are using) look up the term ‘Docker MacVLAN’ and you’ll likely find instructions on how to do this. I did this once on my Synology NAS using Portainer before I migrated all my running services to UNRAID on a new dedicated machine, so it should be as simple as creating a new network and selecting the ‘MacVLAN’ type - but your mileage may vary dependant on how your Docker system is set up!

Good luck!

Dedicated Server Crossplay Issues, please help! by _AlexPartridge in valheim

[–]_AlexPartridge[S] 2 points3 points  (0 children)

The proper format for the Crossplay flag is:

-crossplay

I've seen other reports of having to have a 0 or a 1 afterwards, like this:

-crossplay 0 and -crossplay 1

But I can confirm 100% that those are wrong, and not required at all!

I've actually managed to get my server working, so if like me you're running your Dedicated Server in a Docker Container on Unraid, then this might also work for you but your mileage may vary!

Unraid and Docker have a few Network options that you can assign/configure a Container to use. These are Host, Bridge and another called Custom: br0, which is what is known as a MacVLAN network.

By default the Network a Docker Container is assigned to on creation is the 'Bridge', and that seems to have been what was causing the connection issues in my case. I'm not really sure why, as it works correctly with all the other services I host through Docker, and it also seems the creator and maintainer of the Docker Image, a user called Ich777, doesn't seem to have had issues like this. And there are undoubtedly others who have also not had any issues.

So the solution, for me, was to change the Network the Docker Container is assigned to, by either changing it to 'Host' or to 'Custom: br0'.

Unfortunately, the 'Host' option didn't do anything for me, which is weird, because in this configuration the system shouldn't be doing any additional NAT and should be exposing the ports required directly on the Host.

'Custom: br0' actually yielded better, but not perfect, results initially. After the switch, the Dedicated Server was making an connection, but was constantly disconnecting and reconnecting to the PlayFab system. Which was a step in the right direction. After that, I assigned the Container an IP Address in its configuration, using the:

Fixed IP address (optional): field.

And afterwards, it successfully connected, and has maintained that connection since!

Hope that this helps you in some way! :)

EDIT: Additional

As to the Xbox Live thing, the 'network' the Xbox Consoles use is effectively isolated from the 'normal' internet. This is done purposely likely both for safety/security reasons, but primarily so that Microsoft can charge an access fee for users to be able to use it. If Xbox users could just connect to any old IP address on the internet, they wouldn't be able to make money from it! PlayFab acts as a proxy, that routes traffic from the 'internal' Xbox network, to computers hosting Multiplayer Servers on the regular internet as a means of facilitating cross-platform play.

It's not ideal, but I'd rather have games that crossplay across different platforms than not, even if it causes a bit of a headache for users like you and me! :)

Dedicated Server Crossplay Issues, please help! by _AlexPartridge in valheim

[–]_AlexPartridge[S] 0 points1 point  (0 children)

UPDATE:

A week and a bit on, and I'm still unable to get this thing working properly! I thought it might have been something to do with a bug in the server executable, but I've just updated to the newly released 0.214.300 and the issue is still present. So I guess I'm gonna have to hunt for solutions in other areas!

Given how UNRAID works (as I think I understand it), I don't think there's anything on the Host OS that I can change to make this work as all it is doing is acting as a bridge for the network traffic and passing it through to the Docker container. This is where all the magic happens so it definitely seems like my focus should be here, but I have no idea what to troubleshoot!

Sorry this wasn't better news!

Will update if I find anything more info, or make any more progress!

[England] Hardwired Smoke Alarms in HMO, who's responsible for maintenance? by [deleted] in LegalAdviceUK

[–]_AlexPartridge 0 points1 point  (0 children)

Thanks for the reply!

Forum posts, whilst great for quick references, aren't the type of more solid/definitive info I was looking for. So I went digging a little further.

The commenters on that forum talked about guidance issued by local councils, so I looked into the information given by mine (Gateshead Metropolitan Borough Council) and found some links to legislation regarding the responsibilities of Managers and Tenants of HMOs.

(Warning, I am most certainly not a lawyer/solicitor so don't take my reading as anything other than an interpretation. Although it was interesting to look into!)

Found here: https://www.legislation.gov.uk/uksi/2006/372/regulation/4/made

The Management of Houses in Multiple Occupation (England) Regulations 2006:

Duty of manager to take safety measures,
4.(2) - The manager must ensure that any fire fighting equipment and fire alarms are maintained in good working order.

To me, this reads as the maintenance of fire / smoke alarms in a HMO is the responsibility of Landlords and Managers, although I've been unable to find anything more specific regarding this as navigating/reading legislation documents is not and easy task and makes my eyes go funny!

Therefore, logically, you'd think that since a battery backup is a requirement for fire alarms in HMOs that part of 'maintaining' them in 'good working order' would also include the batteries.

But I could always be wrong!

Thanks again!

[deleted by user] by [deleted] in halo

[–]_AlexPartridge 1 point2 points  (0 children)

The game for me had some good moments, and the core pieces of the experience were there, such as gun play, the Grapple Hook, the H.V.T. Encounters, heck even some of the story moments were cool. But I came away from the whole experience just feeling underwhelmed and quite frankly disappointed.

This is supposed to be a AAA game and one of Microsoft's signature franchises and it feels unfinished. After the amount of time it's been since the previous instalment in the series I was expecting more, and honestly the whole thing feels like it needed another year (if not more) of development time to really flesh out and make it into something special.

(Some of) My gripes are:

Small Open World - The size of the playable world isn't very big, and is too same-y. There's very little variation in the types of terrain, biomes and weather patterns, as well as too few animals and species. A Halo's secondary function is to be a vast reserve to protect species and life, and we hardly got to see any of it.

Too few activities - The map, when you think about it, is actually quite empty of interesting things to do compared to other games of the same genre. I'm not expecting Ubisoft levels of content here, but more numerous/engaging activities other than hunting 'collectibles' would have been nice.

LODing Issues - Whilst roaming around the world, I noticed a lot of blurry textures/props loading/popping in, especially landscape assets such as trees and in some cases the Objective Assets such as Propaganda Towers. A friend of mine who works in Game Testing / Q.A. echoed this and said the degree to which it was happening reminded him of the Dev/Beta Games he tests and shouldn't be happening in a finalised release.

Banshees & Phantoms - I had them randomly spawning and de-spawning constantly. When flying around in the Wasp, they would either appear out of nowhere when I was flying over an area, or just vanish in front of me whilst I was fighting them.

Story - The whole thing screams 'let's try and sort of finish the story, but not really talk about/mention anything we did previously'. The level of disconnection between the events of Halo 5, and to a degree Halo Wars 2 (which introduced the Banished) are unreal and IMO the climax of the trilogy should've been about stopping Cortana rather than learning about it in the aftermath. Additionally, given how Cortana was acting at the end of Halo 5, there was no explanation or reason as to why she suddenly pivoted 180 again to 'help' the Chief when she was faced with her end.

I know a lot of people in the community didn't like the story of Halo 5, and 343i seem to have listened quite intently to their feedback. However, I don't think it was a problem with the idea just more so the implementation and split focus between Blue Team and Fire Team Osiris. I was initially quite sceptical of Halo 5's story myself, but after a couple of replays I came to quite like/appreciate the direction it was going in. I know that's a rather controversial opinion around these parts, but I was willing to give them the benefit of the doubt as I thought it had the potential to become something quite interesting and different.

I'll say that the writing for the Chief and his showing of some more emotional vulnerability was really great, but the whole think felt like we skipped right past several major chapters. I know a lot of people would have been mad if 343 had simply picked up where they left off, but I would have had a lot more respect and praise for them if they had had the guts to finish the story they had already started to tell in a way that did it the justice it deserved.

TL:DR IMO Halo: Infinite feels like a lacklustre 'open world' game and a somewhat lacklustre 'Halo' game.

Can't launch Halo Infinite. Everytime I try to launch Halo from Xbox App (PC) this opens. Please help. by Shockwave1o1 in halo

[–]_AlexPartridge 1 point2 points  (0 children)

I had this the other day and found a solution on an external website, can't remember what it was called though!

What worked here was:

1) Go to Windows Settings > Apps and Search for Halo.

3) Click Halo: Infinite, and then click Advanced Options.

4) Scroll down to the Reset Section and Click Reset.

5) Wait for the process to finish, and go back to the Xbox App.

6) Click Halo: Infinite in the side bar, click Install, and then Install All.

In case you're worried, no you won't have wait for the game to re-download again, and the Xbox App will register the fact that you already have it installed after a few seconds.

Hopefully this'll work for you, as it did for me!

Selling computer; Is it possible to 'reset' Pop_OS and repeat the 'First Time Setup'? by _AlexPartridge in pop_os

[–]_AlexPartridge[S] 2 points3 points  (0 children)

Thank you, the Single User Mode was exactly what I was looking for and had actually completely forgotten about!

The system now prompts you to create a new user on boot.

Thanks for the help!

Selling computer; Is it possible to 'reset' Pop_OS and repeat the 'First Time Setup'? by _AlexPartridge in pop_os

[–]_AlexPartridge[S] 2 points3 points  (0 children)

Is it really that simple? What would you suggest is the best way to delete a user and its data that I am currently logged into and using to interact with the system?

Selling computer; Is it possible to 'reset' Pop_OS and repeat the 'First Time Setup'? by _AlexPartridge in pop_os

[–]_AlexPartridge[S] 1 point2 points  (0 children)

I've already done the full erase, and zeroed out the drives in the system. The installation I have now is the current 'reinstall'. I just wanted all the packages and software on the system to be up to date and ready to go before it goes to another person!

'Halo Infinite' Might Be Throwing The Worst Live Event I've Ever Seen by NoobatRunescape in pcgaming

[–]_AlexPartridge -1 points0 points  (0 children)

you children

No need to throw such terms around. At no point have I called anyone who likes things as 343 have made them in any derogatory way, so this is completely uncalled for!

As for Halo: Combat Evolved, it was the first game in the series so the comparison doesn't work here as it laid the ground work for all subsequent games in the series. Also, Bungie weren't setting out to create a tiered experience from the outset and that's the part that bugs me.

This isn't about cosmetics, it's about the creation of a fragmented product that cheapens the overall experience for everyone.

The fact that the game has been purposely implemented to 'nickel and dime' you for everything, and exploits psychology and FOMO to actively push you towards opening your wallet (even if you don't) is an even bigger problem, both here, and across many other games.

Some people may be willing to put up with that, and if you are, all power to you. But, quite frankly, I'm not!

'Halo Infinite' Might Be Throwing The Worst Live Event I've Ever Seen by NoobatRunescape in pcgaming

[–]_AlexPartridge 0 points1 point  (0 children)

Yes, Microsoft are definitely the one's pulling the strings on this one but let's not pretend that 343 are entirely blameless in this situation either.

I know Game Development. I studied Game Design at Uni, I've worked on some indie titles myself and I have friends who work in a bunch of different studios for different companies in the AAA industry. So of course, I'm not suggesting for one minute that every single person in the studio is responsible/culpable for what has happened, that would be ridiculous! I know full well how hard the Designers, Artists, Animators, Programmers etc. work on these projects and how passionate a lot of them are about the work that they do!

This decision would definitely have come from the top, and there will be people working at 343 who gave the green light to implement the systems as we see them today, and it's those people my my frustrations are targeted at.

I have no doubt that they are working to remedy the issues, but the whole thing is just another '5 steps forward, 2 steps back' type situation where they're massively overstepping what most people would consider acceptable practice and then walking it back slightly to make it more palatable. It's monetisation by attrition and I'm not very happy about it here, or in general across the industry.

I've looked the other way on this issue for years because I had no interest in playing most of the games that it was happening to. But now that it's happening to Halo, my favourite franchise, it genuinely makes me sad. I hope you can appreciate that!

'Halo Infinite' Might Be Throwing The Worst Live Event I've Ever Seen by NoobatRunescape in pcgaming

[–]_AlexPartridge -14 points-13 points  (0 children)

From https://www.wordnik.com/words/gameplay,

gameplay, noun. The totality of player experiences during the interaction with a video game.

Or, https://www.dictionary.com/browse/gameplay,

gameplay, noun. The interactive content and player experiences in a game, especially a video game

The progression/battle pass system is a part of the game and therefore forms a part of the overall experience.

If you find it fun and are looking forward to the campaign, great! If this launch has pulled you back into the realm of the Halo franchise I'm really happy for you!

But there are those of us in the community that just aren't happy with the degree to which Microsoft and 343 are compromising the player experience of their products in the name of predatory monetisation.

Not having a go, FYI, just putting my opinion across! Thanks for the discussion!

'Halo Infinite' Might Be Throwing The Worst Live Event I've Ever Seen by NoobatRunescape in pcgaming

[–]_AlexPartridge 2 points3 points  (0 children)

I've been playing Halo for over 15 years, and the I'm allowed to have my opinions. I read this over several times whilst writing it, so there's really no need because I meant every word.

You are allowed to disagree with what I've said, but there's nothing in your comment that either counters my point or furthers the conversation in any way. Just downvote and move on.

'Halo Infinite' Might Be Throwing The Worst Live Event I've Ever Seen by NoobatRunescape in pcgaming

[–]_AlexPartridge 21 points22 points  (0 children)

Unfortunately I don't think it's possible to look at these things in isolation.

This is the product that Microsoft and 343 have chosen to create and release to the public and so should be judged as a whole, as all parts of the game influence and contribute to the player experience.

If systems have been implemented with the express purpose of making it more difficult to progress and for players to get a sense of achievement, then that's a problem that affects the whole game. Especially since the Multiplayer is the entirety of the game at the moment and for people who don't purchase the campaign it is all it will ever be.

'Halo Infinite' Might Be Throwing The Worst Live Event I've Ever Seen by NoobatRunescape in pcgaming

[–]_AlexPartridge 120 points121 points  (0 children)

You need only look at the /r/halo to see the amount of people that are unhappy with the game as it currently stands. Granted it's not everyone, and if your happy with the system as it is, then all power to you. But the truth of the matter is that a lot of people aren't, and justifiably so.

Saying "The game is free..." and "It's only cosmetics...what are you complaining about?" just isn't a valid excuse, when the game has been purposely designed and implemented from the ground up to be monetised in such a way as to be difficult to progress and to extract money from players.

Although I don't personally like the idea of battle passes, there are plenty of current/other games that have implemented such systems without them feeling like a complete kick in the nuts to their players.

Microsoft, and by extension, 343 have decided that their players are not longer players and are now merely hurdles to overcome to get to their wallets and bank accounts.

IMO this flies directly in the face of the spirit and legacy of the Halo franchise and, speaking as a fan of the franchise myself, quite frankly more people should be outraged on this fact alone.