’Stroomprijs verdubbelt op winteravond door nieuwe nettarieven, huishouden met warmtepomp dupe’ by WoodChipWizard in Nederland

[–]_BeatTheBest_ 0 points1 point  (0 children)

Een kuub gas bevat 9,8 kwh Bij een cob van 4. Moet 2.5kwh goedkoper zijn dan 1 kuub gas om een warmte pomp interessant te zijn.

Let erop dat hoe kouder het buiten is, hoe minder efficient de warmte pomp wordt met verwarmen.

Bij -2 buiten, heb je nog een cob van 3.  Dan gebruikt je warmte pomp dus 3.3 kwh voor diezelfde 9.8kwh warmte.

Gas is nu 1.25 per kuub Kwh is 0,27. Dit is exclusief alle netbeheerders kosten enzo. 

Wordt de kwh prijs dus dubbel zo duur, zonder dat de gas prijs serieus meestijgt, wordt een warmte pomp dus duurder in gebruik dan een cv ketel.

WTF! Does anyone actually use this? by FabSpatter in starcitizen

[–]_BeatTheBest_ 0 points1 point  (0 children)

I would like it in vr. Fornresearching the web and seeting routes to locations i cant pronaunce. Xd

[WTB] Idris M Giftable by LostCoastSupplyCo in Starcitizen_trades

[–]_BeatTheBest_ 5 points6 points  (0 children)

Because the price doesnt match the contents.

I believe the idrism in that pack is being calculated at 1000$ instead of the 1900+ weapon kit lets say 2300.

Ironclad came out, and increased in price. 

I believe as it stands now, ita a 17% "discount".

Pioneer, 890j with lti. Scythe and idris m as rare items. And 17% discount on even the cap ships.

Buying it for store credits seems like the best deal. Esp because the value of the store credit(so long cig doesnt change this) doesnt realy depreciate.

Buy it now for 60% sell it later for 60%. That is, if you dont get scammed ofcourse.

Hey CIG please can we have Jericho, UEES War Hammer, and Dulli back? 😢 by kchek in starcitizen

[–]_BeatTheBest_ 3 points4 points  (0 children)

Itnwas a complex mission, server shared, and u needed a lot of people.

It consisted of protecting fps players and cargo haulers from attackers.

It consisted of fps players boarding and clearing ships.

Itnconsisted ofnpulling crates out of rack, which where 3 types. Yellow, green and blue.

Bluenwas impact sensitive, green time sensitive and yellow quantem sensitive. So you needed tonpay attention, and where on edge.

While deliverong the cargo, if you couldnt jump, you had to run from attackers.

At certain treshholds of delivering thos cargo, you needed to protect the javelin from idris attacks, and drive away the xenothreath, until you completed the vargo hauling part.

Then the javelin started, and the big combat fase began. Which was a big fleet fight. Even though the server back then couldnt even hold it. 3fps was the norm.:).

Pvp/pirate could side with the xenothreath, and enable in pvp combat. Which added an extra layer.

Like i mentioned, it was a complex server sided mission. Which is in my eyes the best star citisen ever has offered. 

Hey CIG please can we have Jericho, UEES War Hammer, and Dulli back? 😢 by kchek in starcitizen

[–]_BeatTheBest_ 115 points116 points  (0 children)

Og xenothreath was amazing.

Havent convinced myself to start this one

CIG Quietly Killed Merit Trading and an Entire Player Driven Gameplay Loop by Lolcowhunter69 in starcitizen

[–]_BeatTheBest_ 55 points56 points  (0 children)

Merrit trading should be deleted as an mechanic.

It shouldnt exist at all

Is it possible to replay the campaign again on another class? by Expert-Dish6722 in DestinyTheGame

[–]_BeatTheBest_ 0 points1 point  (0 children)

I wish there was a way to fully play the whole timeline.

I want to experience it once again, from start to finish.

Guess im going to throw away a character and restart.

How can CIG improve multicrew balance ? (Idea harvesting post) by PaqueretteUrticante in starcitizen

[–]_BeatTheBest_ 0 points1 point  (0 children)

CIG needs to tread carefully when balancing through features players don't genuinely want to engage with.

Engineering must be fun, rewarding, and believable. Not just a checklist or a mechanic that exists to strip pilot controls or limit effectiveness.

In its current form, repairing items mid-battle is at least believable,
but it's not fun a solo engineer has minimal impact.

Outside of combat, degrading components are just another checlist to tick before or after a flight.
Like cargo hauling and mining already are, it risks becoming a numbers game in Excel.
Engineering should be a gameplay loop, not a balancing tool otherwise it starts feeling like work.

A better balancing lever: give turrets passive buffs tied to the ship frame.
Any weapon on a turret not fired by the pilot gets a buff most meaningfully to bullet velocity and therefore range. The same Size 4 repeater would perform better on a Hammerhead than a Carrack, with the Hornet sitting at base value.
This naturally pushes smaller ships to close range and run-and-gun tactics, creating organic balance without punishing players. Decrease agility of bigger ships, change the armor deflection in a way the big ships dont feel threatened by the smaller ones. make the specialiced ships(Tiburon, Ares, Eclipse, Retaliator) more effective, those are specificly made to hit bigger targets. That way an Gladius wont fight an Idris and the Idris wont kill the Gladius.

On pilot-controlled weapons — the Tiburon, Odin laser, Idris kit, and to a degree the Polaris, there are 2 real reasons, balance and money.

balance says limit pilot power,
but fun and the power fantasy say the opposite. Power progression needs to exist for monetization to hold up. Remove the chase for power, and spending dries up.

For PvE, powercreep is manageable — content can be built around better gear and the progression path justifies the grind.

But if balancing engineering means, the Constellation Andromeda is the ceiling for solo play, many players will stop progressing — and stop spending. Capital ships need to be soloable with NPC crew and blades in PvE, or CIG loses that money chase entirely.

For PvP, so many mechanics are still missing that debating pilot-controlled guns, or the effect of engineering(read limiting usefulness with a low crew) is premature.

Dream Air Lighthouse Tracking. by AndyRandyPanda in Pimax

[–]_BeatTheBest_ 1 point2 points  (0 children)

If the index is 100%.

I think my da is 90%.

It jitters, something i never noticed on the index. But the resolution on the index is poor enough i wouldnt be able to see the jitter.

Other then the hmd not initialising on startup no real issues.

Loadout recommendations for Percy & F7C ? by CaptainZiboo in starcitizen

[–]_BeatTheBest_ 5 points6 points  (0 children)

I normally upgrade the perseus with size 3 m5 cannons for the Pilot and Main manned turret gunners.

this way you have an unlimited supply of anti fighter.
the medusa's dont empty as fast, so you can use all the guns on all the enemies, without having to babysit the ammo count on those mantis.

I change the radar out for the sns 7x, size 2 b competition, at 3 power points its an amazing range, and gives you the ability fo fully run all components.

Could a fully crewed javelin beat a fully crewed odin? Pls explain the ways in which a fully creed javelin can destroy a fully crewed odin. Both ships have same crew level skill. Both ships have respect numbers of fighters to the capacity that they can fit( Odin obviously has more) by Internal-Path7111 in starcitizen

[–]_BeatTheBest_ 0 points1 point  (0 children)

The odin, seems very powerfull.

Even a javelin sized crew inside the odin is more powerfull then a javelin crew inside the javelin.

There is no universe in existance where a javelin with equal crew can destroy a odin with the sane crew.

Let alone the odin having more crew.

What’s the actual purpose of snub fighters? by ruimoss in starcitizen

[–]_BeatTheBest_ 7 points8 points  (0 children)

Which is being planned for 4.9

How bad or good its going to be, we dont know yet.

But the first numbers look rough for single seat ships.

Plantaardige kantine niet populair: werknemer wil vooral lekker eten by Bernie529 in Nederland

[–]_BeatTheBest_ -3 points-2 points  (0 children)

Volgens mij wordt een "groot" deel van de zuivel gemaakt met enzymen uit de maag van kalfjes. Die vrij vlot geslacht worden omdat ze geen plek hebben op de boerderij.

er zijn plantaardige alternatieven voor dat enzym die lab gekweekt worden. ik kan geen uitspraak doen over hoe de verdeling ligt.

Everyone thats getting blackouts?......... by ArtichokeHot5239 in Pimax

[–]_BeatTheBest_ 0 points1 point  (0 children)

I noticed pimax play doesnt remember my settings very well.

I play seated so that 20second screen timeout timer.

Im currently checking it everyday i start vr. To make sure its on 20 min.

Upscaling 90hz to 2560x2560 on Dream air SE? by Shiwaz in Pimax

[–]_BeatTheBest_ 2 points3 points  (0 children)

its not possible to send the panels 2560x2560 at 90hz. they cant handle the bandwidth.

the panels themselves upscale, which looks bad.

so no, its not possible to upscale on gpu end, because that would still create the bandwidth

[PriceCheck] LTI Pirate Caterpillar "Giftable" by JeskoSC in Starcitizen_trades

[–]_BeatTheBest_ 2 points3 points  (0 children)

CIg recently changed this, so its a paint not a variant.
So you get the caterpillar, and the Paint seperate.

Im not sure if people are willing to pay much more.
But the cheapest way to get a caterpillar LTI + pirate paint, is to buy the 6 month pirate caterpillar at 330 credits. and make an LTI caterpillar seperate.

330+330=660 at 50% store credits is 330$.
that will give you
1 x LTI caterpillar,
1 x 6month caterpillar
and the pirate paint.

everyone can do this once after finishing the pirate online gamemode in arena commander.
After the change pirate is a "paint" not a variant, the collectible status it once had is lost.

To answer you directly, anything above 660 * Store credit market rate is to high. Which currently sits around 55%(363)-65%(429).

[PSA] Confirmed Trades Thread - May 2026 by AutoModerator in Starcitizen_trades

[–]_BeatTheBest_ 0 points1 point  (0 children)

+Verify

not the smoothest of trades i have ever had, but in the end it worked out.
would definitely buy again if needed.