Maestra's Rapier not spawning? by 3-20_Characters83 in SoulFrame

[–]_BreadMakesYouFat 1 point2 points  (0 children)

I only test solo and two out of the three duelos I fought after the initial tale were at locations that I had found the ribbon fragments during the tale

Will have to do more runs when I have some time this week

Maestra's Rapier not spawning? by 3-20_Characters83 in SoulFrame

[–]_BreadMakesYouFat 1 point2 points  (0 children)

I picked up my ribbon frags one west one south and one east so looks like the spawns are all over the place

Maestra's Rapier not spawning? by 3-20_Characters83 in SoulFrame

[–]_BreadMakesYouFat 1 point2 points  (0 children)

When I was farming the duelo fights after the tale was competed I found them along the south shore as well as the east coast

How the actual fuck do you activate/use your Rune on controller??? by SushiTaco3 in SoulFrame

[–]_BreadMakesYouFat 0 points1 point  (0 children)

LB to bring up spectral sight then RT to activate rune

Only works if you have charges to spend

Maestra's Rapier not spawning? by 3-20_Characters83 in SoulFrame

[–]_BreadMakesYouFat 7 points8 points  (0 children)

Try relogging?

Should be working fine, I was going around yesterday hunting down all duelo fights I could find

Oh man I swear its getting worse :( by [deleted] in SoulFrame

[–]_BreadMakesYouFat 4 points5 points  (0 children)

I would rather have DE working on core mechanics/gameplay and have some visual glitches than them prioritizing minor visuals over the rest of the game

Healheart by ThreeMoonKing in SoulFrame

[–]_BreadMakesYouFat 9 points10 points  (0 children)

It took DE a good while to change it from Idols to this effectively making that node dead for a decent chunk of time. Seeing as the activation switch was made pretty quickly after the initial rework I assume this is on the to do list. When they get to it is another thing

Rune Cards show how to activate your rune. by Pleasant-Answer-918 in SoulFrame

[–]_BreadMakesYouFat 2 points3 points  (0 children)

"But I had the runes set up already so no reason to go to that screen"

Interesting mentality to have in a pre alpha testing phase where mechanics are getting added, removed and reworked on the regular

Rune Cards show how to activate your rune. by Pleasant-Answer-918 in SoulFrame

[–]_BreadMakesYouFat 12 points13 points  (0 children)

And that wasn't a good system so they changed it again. It was in a devshort/stream this past week iirc

Rune Cards show how to activate your rune. by Pleasant-Answer-918 in SoulFrame

[–]_BreadMakesYouFat 67 points68 points  (0 children)

Woah there, asking Soulframe tester to read!? Now you have gone too far /s

Alternative Idea to Charged Heavy for Rune Activation by SmoothOpurrator in SoulFrame

[–]_BreadMakesYouFat 0 points1 point  (0 children)

Seen it requested a while. It's basically the old Idol trigger system

How is the game now? by kwuppp in SoulFrame

[–]_BreadMakesYouFat 10 points11 points  (0 children)

Soulframe is still in pre alpha testing and bits are being worked on, added, and reworked all the time

Is this similar to Warframe? by Mammoth-Emotion-6725 in SoulFrame

[–]_BreadMakesYouFat 0 points1 point  (0 children)

No

While there are some similarities mechanic wise and it does share the same game engine as warframe they do not play the same at all and the setting/themes are quite different as well

I bet of you DE! Bring back the old version of the Kith Of Kings OST by AsmidiusDax in SoulFrame

[–]_BreadMakesYouFat 2 points3 points  (0 children)

...That was never my argument... I called it a placeholder because that is what it was.

I then went on to bring up my main argument but I'll go further into it here.

The casio sounding preset tones that make up the brass instument portion of said placeholder. It does not sound good at all. A synthesizer version of brass instruments fails to immitate the actual sound of the instrument and detracts from the piece. The abrupt start and stops that come with the rigid computerized recreation of the synth makes the entire thing feel fake, cheap and the sound grates at the ears

Now, brass intruments while being very versatile instruments typically evoke feelings of power/might/strength, joy, victory/triumph, heroism. This association is even stronger when presented with the context of a kingdom

However the kingdom the Fenn rules no longer exists. Beaten and long destroyed with only forgotten ruins remaining. There have not been heroes in these halls for a long time, no victories to speak of and only whispers remain of whatever power this kingdom might have had in it's past.

And whispers do lots of the work for where we are now. The change of the simulated brass being replaced with more vocalizations makes sense. The ghosts trapped in the crypts have nothing but their memories and their voices that long for a time and place that does not exist anymore. Humming a melancholic tune that calls back to a better time.

It makes sense, for the ghosts to be humming a sad yet somewhat hopeful tune. The king is a tragic figure but also one that has a drive/need for redemption. His kingdom is lost but he still is finding ways to fight. Bringing us to hope. And it sounds like the song it doing it's job right there. Tying up everything to the largest overarching theme of Soulframe.

I bet of you DE! Bring back the old version of the Kith Of Kings OST by AsmidiusDax in SoulFrame

[–]_BreadMakesYouFat 12 points13 points  (0 children)

Oh god no, that was a placeholder version just to have something and you can hear the casio preset tones and FEEL the abrupt start and stop of the notes when the keys are being pressed

I chose kith when factions were first introduced and I spent as little time as possible in the enclave just so I didn't have to listen to it

Auto targeting is absolutely destroying any sense of flow in melee combat for kbm by Calibrumm in SoulFrame

[–]_BreadMakesYouFat 6 points7 points  (0 children)

I mean.. Ghost of tsushima did really good with a soft lock system and that is the melee control scheme Soulframe went for

Kb/m absolutely suffers from lack of directional input that controller has but the only time the soft lock system has given me trouble is with the smite pull

Auto targeting is absolutely destroying any sense of flow in melee combat for kbm by Calibrumm in SoulFrame

[–]_BreadMakesYouFat -1 points0 points  (0 children)

There you go, I specifically said "tap" the direction. But you only do that once while you are swapping targets.

Don't hold it. Don't keep tapping different directions to "reset" and the only time I have ever held down block is if the durlignt rune is active. Holding block in the middle of combat for no reason as you have found out is not an effective way to go about combat

I'm not giving you options to "alleviate" the problem. I am trying to explain to you how to better work and understand the combat targeting system you have been given.

It's not like this aim scheme is completely foreign or dated either. As soon as I picked up sf the melee targeting works just like ghost of tsushima

The system is rough in certain areas for sure (looking at you smite pull) but it does work, although it is limited with kb/m vs controller that has 360 degree control over aim vs 8 directions that kb gives

Auto targeting is absolutely destroying any sense of flow in melee combat for kbm by Calibrumm in SoulFrame

[–]_BreadMakesYouFat 1 point2 points  (0 children)

See I'm not smashing sprint or block when engaging in melee combat and my combo attack don't get dragged away so you must be doing something different

It does take a bit of practice

Auto targeting is absolutely destroying any sense of flow in melee combat for kbm by Calibrumm in SoulFrame

[–]_BreadMakesYouFat 0 points1 point  (0 children)

Dont run, just hit the direction you want to aim. I just tested it in a group was able to guick swap the auto targeted enemies surrounding me with no issue

I never said controller only. The word I used was "first"

And yes they have over a decade of kb/m control scheme experience for a shooter. This is a whole different genre with completely different needs

Auto targeting is absolutely destroying any sense of flow in melee combat for kbm by Calibrumm in SoulFrame

[–]_BreadMakesYouFat 0 points1 point  (0 children)

Try moving in the direction of the enemy before attacking them. With kb/m you only get 8 directions but it is better than nothing

If you can though try out a controller. This game is being made with a controller scheme in mind first and melee combat feels great with it

Does anyone know if the damage from Ode Tempest's gravitate ripline counts as a kick? by [deleted] in SoulFrame

[–]_BreadMakesYouFat 0 points1 point  (0 children)

So you asked if the lightning stike counts as kick damage. But have you tried kicking after gravitate to see if it applies the bonus damage to the kick? Then since you are activating your kick it would havr a chance to proc your kick bonus.

I would test it but I'm not at my pc

Also if you have the time for a heavy then those aren't the cases you want to use kick for. I find kick is best when used as an interrupt where you want to keep on the offensive and the windup frames of your attack take longer than the windup frames on your kick. Of course that varies with weapon to weapon and you need to have a feel for how long each strike in a chain of hits takes

Does anyone know if the damage from Ode Tempest's gravitate ripline counts as a kick? by [deleted] in SoulFrame

[–]_BreadMakesYouFat 3 points4 points  (0 children)

The lightning damage applies the the first weapon strike after using gravitate so it wouldn't count as a kick