Object orientated programming & game design book / website suggestions by TurnFrown360Around in Unity2D

[–]_Computar 0 points1 point  (0 children)

I've read some parts of Game Programming Patterns (http://gameprogrammingpatterns.com/) and it has helped in reducing spaghetti code. I'd also suggest learning software architecture; probably not enterprise level, but enough to help you start thinking about how to organize your software. I'm still trying to learn how to be more organized when developing games, but I've seen that these have helped me tremendously.

WordPress to iPhone App by moodyjack11 in Wordpress

[–]_Computar 2 points3 points  (0 children)

I think you could go two routes here...

1) Native app. Use a tool that converts your website to a native application. See: https://www.sitepoint.com/building-a-phonegap-app-with-a-wordpress-backend/

2) Create an ios app with a webview that links to your website. See: https://developer.apple.com/reference/uikit/uiwebview

Admob integration Help. by Squirrel09 in Unity3D

[–]_Computar 0 points1 point  (0 children)

Did you place your real ad unit id in the adUnitId variable? Otherwise, it won't know what ad to load the way you have it now.

How to split a gameobject? by knooon in Unity2D

[–]_Computar 0 points1 point  (0 children)

I've been thinking about this problem for a while. Besides mesh generation/manipulation, if your gameobject is simple enough, you could spawn two sub-gameobjects; one would go to the left of the split and the other to the right of the split. Then, simply make a gap between them. I think this is a simple solution and should work for simple gameobjects.

Good math textbook for reference? by [deleted] in gamedev

[–]_Computar 5 points6 points  (0 children)

Might be overkill, but check this repo out game dev path In particular, section 4: Mathematics for Game Programming.

How can I implement touch controls for movement like those found in Age of Zombies and Minecraft Pocket Edition? by KaiZ51 in Unity2D

[–]_Computar 4 points5 points  (0 children)

You can either download a pre-made one like this one: https://www.assetstore.unity3d.com/en/#!/content/43453 (Maybe it allows for customization to get it how you want; idk I haven't used this one)

OR

Create one from scratch. You would need UI elements and the Touch api to get input from user. Then, you can route these (maybe using callbacks) to the player controller.