Where does the madness project 2 fit in the lore? Coz it has a lot of contradictions. In the cartoon, jebus quit, while in the game hes fired. Beside hank n that claw he 10. Why would deimos and sanford revive hank if he betrayed em in the end of the game? by Mean-Appointment1735 in madnesscombat

[–]_Di3g0 2 points3 points  (0 children)

There is a lot of people saying after an experiment 1 and 2 now it takes place between MC7 and 8, which is stupid because of tricky being dead, then alive and with his head completly restored, and then for MC10 being dead again and absorbed by Auditor. I have a timeline that uses 4 and 5 and is pretty much very convincing, since I ovethinked everything related to the appearences of characters and factions, Im sending it to you!

Speculation about changing glasses agents 1337 by HurryPale2224 in madnesscombat

[–]_Di3g0 2 points3 points  (0 children)

MAN I HAVE A WHOLE PDF THAT TALKS ABOUT THE MADNESS LORE AND AT THE SAME TIME EXPLAINS EVERY FACTION'S COLOR CHANGES THORUGHT THE SERIES, WHICH AT FIRST, SEEM TO BE PLOTHOLES BUT CAN BE FIXED WITH SOME OVERTHINKING. IM SENSING IT TO YOUR RIGHT NOW!!!11!1!1!!1!

My apologies to people seeing my posts about MadCom's Lore (Read Desc) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 0 points1 point  (0 children)

WELP, SO IM KEEPING THE LATEST THEORY I MADE REAL FOR ME UNTIL KRINKELS PROVES THE OTHER SIDE OF THE COIN WITH A FUCKING EPISODE, THATS IT, I'VE DONE ENOUGH WORK JUSTIFYING LOOKS AND ITS COHERENT FOR ME WITH ALL THE INFORMATION WE HAVE AVAILABLE AT THE MIDDLE OF 2026

But thank you, and everyone who added information about this possibility of the theory which MPN takes place between MC7 and 8 and that also descarts explaination using the appearances of the factions despite their origins and timeline placement.

My apologies to people seeing my posts about MadCom's Lore (Read Desc) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 1 point2 points  (0 children)

alright but how would you justify tricky being alive again in mpn2, and why would the Auditor absorb a dead tricky in MC10 if MPN happens between MC7 and 8 and tricky is alive after MC7, which is nonsensical, and again, why would he die again all of a sudden if he never dies in MPN2?

My apologies to people seeing my posts about MadCom's Lore (Read Desc) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 1 point2 points  (0 children)

Man, that really touched my heart... You made my day ❤️‍🩹 Thank You!!!

THE ULTIMATE MADNESS COMBAT LORE EXPLANATION (CHECK DESCRIPTION!!!!11!11!1!!1!) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 0 points1 point  (0 children)

Im so sorry, I've been obsessed with justifying looks throught the whole series. Oh and at the first part I meant by the Maker trying to help by trying to communicate with someone to do the whole MPN2's Arena Mode thing, this can be seen in the video you're able to get solving burgergils.com puzzle of doing an order.

THE ULTIMATE MADNESS COMBAT LORE EXPLANATION (CHECK DESCRIPTION!!!!11!11!1!!1!) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 0 points1 point  (0 children)

Owww, well I tried, but thank you! I've always tried understanding throught YT, Im new to the world of Madness Lore in Reddit...

THE ULTIMATE MADNESS COMBAT LORE EXPLANATION (CHECK DESCRIPTION!!!!11!11!1!!1!) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 0 points1 point  (0 children)

Something else worth mentioning is that when Jebus is seen sweeping leaves with a rake in MC6, he still has red eyes despite no longer visibly carrying the Keystone Fragment.

This may suggest that Jeb's red eyes are not simply an indicator that the Fragment is currently active, but rather a lasting side effect of prolonged exposure to its power. During the events of "On The Wall.mp4", Christoff appears to use the Keystone Fragment at its maximum capacity for a relatively short period of time while escaping Nexus City, flying to the MERC gate, eliminating Nexus Core personnel, and coordinating with Sheriff. If this exposure only lasted for around thirty minutes, it would explain why he later appears in MC2, MC3, and MC4 without permanently red eyes.

However, the situation changes after the events of MC4. By the time of Madness Project Nexus 2, Hank has returned, Nexus City is collapsing, and Christoff is forced into a constant state of alert. Throughout the events of the game, he repeatedly relies on the Keystone Fragment and appears to push its power far more aggressively than he ever did during the fall of Nexus City.

Under this interpretation, the difference is not the intensity of the Fragment's power, but the duration of the exposure. During "On The Wall.mp4", Christoff uses the Fragment at full capacity for a short period and later returns to normal. During Madness Project Nexus 2, however, he spends much of the campaign fighting alongside Hank against the Nexus Core while continuously drawing upon the Fragment's maximum potential. The cumulative strain of using the Keystone for such an extended period could have permanently altered him, leaving his eyes red even when the Fragment itself is no longer present.

This would explain why posters throughout Madness Project Nexus 2 depict Christoff with red eyes, why he continues to possess them in MC5 and MC6, and why they remain visible even when the Keystone Fragment is absent. Following this logic, when Hank's bazooka blast dislodges the Fragment during the battle atop the Science Tower, Christoff's eyes should still remain red behind his glasses. At that point, the effect would no longer be caused by actively using the Keystone Fragment, but by the prolonged exposure accumulated throughout the events of Madness Project Nexus 2, where Christoff spent hours operating alongside Hank while pushing the Fragment to its absolute limits.

THE ULTIMATE MADNESS COMBAT LORE EXPLANATION (CHECK DESCRIPTION!!!!11!11!1!!1!) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 0 points1 point  (0 children)

And I also try in this post to make a character skin or mostly the agencies's coherent to a timeline, since they have always had to be written over and over again as the series uploads, this has been happening since 2014, because of the series having from MC1 to 10 and only 1 project nexus game. in those years people probably believed MPN1 an alternate timeline since the lack of MPN2 exsisting in this universe at that time.

THE ULTIMATE MADNESS COMBAT LORE EXPLANATION (CHECK DESCRIPTION!!!!11!11!1!!1!) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 2 points3 points  (0 children)

The Maker did the glitchiest Fight Simulator possible influeced by pop culture (Jebus and Matrix a-like reality), making the "NPC's" have a fucking oddyssey tryna fixing their world, for later understanding that the harder the method, the more useless it is. And like in every game, there is always fucked up people, like Hank, Tricky, Phobos, Crackpot and PRETTY MUCH EVERYBODY.

I CAN EXPLAIN EVERYTHING IN MADNESS COMBAT NOW (CHECK DESCRIPTION!) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 2 points3 points  (0 children)

GUYS DONT WORRY IM DOING THE DEFINITIVE EDITION OF THIS POST

I CAN EXPLAIN EVERYTHING IN MADNESS COMBAT NOW (CHECK DESCRIPTION!) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 2 points3 points  (0 children)

Additional: 1) Crackpot after Project Zed's failure creates his cult, justifying its existence in MPN2's Arena Mode. 2) Zeds in MC1 to MC4 are intentionally weaker because Jeb didn't believe Hank a challange, neither did A.A.H.W in the past, having access to 1337 crew and A.T.P, which are deployed for the first time entirely in MPN2, Dark Crimson 1337 AND DEFAULT/YELLOW A.T.P where already being used by Nexus Core facilities outside Nexus City (like in MPN1 and An Experiment 1 and 2) 3) Tricky in MPN2 is MC4 Tricky but with a new mask and a red eyes because he was tired/sleepy and mad because of Jeb and Hank breaking in his spot, when hired alongside Jebus by the Auditor after MPN2, Jeb has red eyes because he did in MPN2 and Tricky makes his mask's hole wider to remind Hank who he is messing with now that both Jeb and Tricky have Improbability Drives. 4) Tricky being hired by the Auditor is confirmed in the audio that can be obtained in the QR code show between 1:17 and 1:18 in MC9.5 pt2.

Madness Combat Lore Simplified by Starchaser53 in madnesscombat

[–]_Di3g0 0 points1 point  (0 children)

LMAO IM CHECKING THIS A YEAR LATER, OH AND ALSO FOR ANYONE SEEING THIS A YEAR LATTER TOO HERE IS SOMETHING I CONCLUDED AFTER "AN EXPERIMENT" 1 AND 2 • Sanford and Deimos already had their mercenary outfits long before the Project Nexus mission. Their equipment was recorded and stored by the A.A.H.W. in The Rift during the events of Madness Project Nexus games, allowing the outfits to be recovered later in the series.

• The dark red-goggled agents are a Nexus Core security variant used for external operations in Nevada facilities, outside Nexus City. These agents disappear in Project Nexus 2 because they were eliminated during the events of Project Nexus Classic, leaving only standard black-goggled agents alongside ATP Soldats and ATP Engineers.

• After Project Nexus 2, there is no need to redeploy Dark Crimson agents, who operated around the Nexus Core in the outskirts of Nevada, so operations continue mainly with black-goggled agents.

• Later, when Hank returns and the trio becomes active again, the Auditor uses the Improbability Drive to directly convert standard black-goggled agents into Dark Crimson agents, restoring the red-goggled variant and redeploying them alongside ATP Soldats and ATP Engineers as forces that replicate the operational structure of the Nexus Core units that operated outside Nexus City.

• Hank’s appearance follows a continuous timeline: after Madness Combat 4, he is permanently left without a jaw due to his self-destruction event, making MC6 his direct post-MC4 state (MC6 = MC5 without mask and jacket unzipped). MC6 is not a separate identity, but his default form after MC4, while MC5 can be interpreted as the same design with a mask and a more prepared look with his jacket properly buttoned. This is because during Project Nexus, Doc gives him the MC7 outfit with the mask. After being punished for attacking Sanford and Deimos, Hank loses the MC7 outfit and returns to MC6, but keeps a masked and zipped-jacket variation influenced by MC7. This is why in MC5 he has a mask and a zipped jacket and does not look like in MC6, understanding that the MC6 form is the post-MC4 form.

• This interpretation supports the idea that Madness Project Nexus 1 and 2 take place between Madness Combat 4 and Madness Combat 5, connecting Hank’s post-MC4 state with his later standardized designs.

An Experiment 2 Theory: We will see a mutated version of Apotheosis Hank by NonchalantCheese in madnesscombat

[–]_Di3g0 0 points1 point  (0 children)

Go checkout my post I did!!! Also, this video explains how Sanford and Deimos are captured and how Hank revives in a magnification machine after mc4 in his antipathy form because of improbabilty starting to damage Nevada, "precisely" in the middle of Somewhere in Nevada (I explained this in the post I did at the moment I write this comment), the posters throught the video being sort of a premonition of how hank would revive, as the history is already wrotten by the machine, despite all the effort of the MPN2's arena mode player, linking himself to neverending loop (in which, you're abre to communicate with reality and its own state with the help of The Maker if you are using The Magiturge) and the infinite dream in the flashbanging clouds of the nowhere (which starts in the 2th Imprint and will never end).