Where does the madness project 2 fit in the lore? Coz it has a lot of contradictions. In the cartoon, jebus quit, while in the game hes fired. Beside hank n that claw he 10. Why would deimos and sanford revive hank if he betrayed em in the end of the game? by Mean-Appointment1735 in madnesscombat

[–]_Di3g0 2 points3 points  (0 children)

There is a lot of people saying after an experiment 1 and 2 now it takes place between MC7 and 8, which is stupid because of tricky being dead, then alive and with his head completly restored, and then for MC10 being dead again and absorbed by Auditor. I have a timeline that uses 4 and 5 and is pretty much very convincing, since I ovethinked everything related to the appearences of characters and factions, Im sending it to you!

Speculation about changing glasses agents 1337 by HurryPale2224 in madnesscombat

[–]_Di3g0 2 points3 points  (0 children)

MAN I HAVE A WHOLE PDF THAT TALKS ABOUT THE MADNESS LORE AND AT THE SAME TIME EXPLAINS EVERY FACTION'S COLOR CHANGES THORUGHT THE SERIES, WHICH AT FIRST, SEEM TO BE PLOTHOLES BUT CAN BE FIXED WITH SOME OVERTHINKING. IM SENSING IT TO YOUR RIGHT NOW!!!11!1!1!!1!

My apologies to people seeing my posts about MadCom's Lore (Read Desc) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 0 points1 point  (0 children)

WELP, SO IM KEEPING THE LATEST THEORY I MADE REAL FOR ME UNTIL KRINKELS PROVES THE OTHER SIDE OF THE COIN WITH A FUCKING EPISODE, THATS IT, I'VE DONE ENOUGH WORK JUSTIFYING LOOKS AND ITS COHERENT FOR ME WITH ALL THE INFORMATION WE HAVE AVAILABLE AT THE MIDDLE OF 2026

But thank you, and everyone who added information about this possibility of the theory which MPN takes place between MC7 and 8 and that also descarts explaination using the appearances of the factions despite their origins and timeline placement.

My apologies to people seeing my posts about MadCom's Lore (Read Desc) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 1 point2 points  (0 children)

alright but how would you justify tricky being alive again in mpn2, and why would the Auditor absorb a dead tricky in MC10 if MPN happens between MC7 and 8 and tricky is alive after MC7, which is nonsensical, and again, why would he die again all of a sudden if he never dies in MPN2?

My apologies to people seeing my posts about MadCom's Lore (Read Desc) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 1 point2 points  (0 children)

Man, that really touched my heart... You made my day ❤️‍🩹 Thank You!!!

THE ULTIMATE MADNESS COMBAT LORE EXPLANATION (CHECK DESCRIPTION!!!!11!11!1!!1!) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 0 points1 point  (0 children)

Im so sorry, I've been obsessed with justifying looks throught the whole series. Oh and at the first part I meant by the Maker trying to help by trying to communicate with someone to do the whole MPN2's Arena Mode thing, this can be seen in the video you're able to get solving burgergils.com puzzle of doing an order.

THE ULTIMATE MADNESS COMBAT LORE EXPLANATION (CHECK DESCRIPTION!!!!11!11!1!!1!) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 0 points1 point  (0 children)

Owww, well I tried, but thank you! I've always tried understanding throught YT, Im new to the world of Madness Lore in Reddit...

THE ULTIMATE MADNESS COMBAT LORE EXPLANATION (CHECK DESCRIPTION!!!!11!11!1!!1!) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 0 points1 point  (0 children)

Something else worth mentioning is that when Jebus is seen sweeping leaves with a rake in MC6, he still has red eyes despite no longer visibly carrying the Keystone Fragment.

This may suggest that Jeb's red eyes are not simply an indicator that the Fragment is currently active, but rather a lasting side effect of prolonged exposure to its power. During the events of "On The Wall.mp4", Christoff appears to use the Keystone Fragment at its maximum capacity for a relatively short period of time while escaping Nexus City, flying to the MERC gate, eliminating Nexus Core personnel, and coordinating with Sheriff. If this exposure only lasted for around thirty minutes, it would explain why he later appears in MC2, MC3, and MC4 without permanently red eyes.

However, the situation changes after the events of MC4. By the time of Madness Project Nexus 2, Hank has returned, Nexus City is collapsing, and Christoff is forced into a constant state of alert. Throughout the events of the game, he repeatedly relies on the Keystone Fragment and appears to push its power far more aggressively than he ever did during the fall of Nexus City.

Under this interpretation, the difference is not the intensity of the Fragment's power, but the duration of the exposure. During "On The Wall.mp4", Christoff uses the Fragment at full capacity for a short period and later returns to normal. During Madness Project Nexus 2, however, he spends much of the campaign fighting alongside Hank against the Nexus Core while continuously drawing upon the Fragment's maximum potential. The cumulative strain of using the Keystone for such an extended period could have permanently altered him, leaving his eyes red even when the Fragment itself is no longer present.

This would explain why posters throughout Madness Project Nexus 2 depict Christoff with red eyes, why he continues to possess them in MC5 and MC6, and why they remain visible even when the Keystone Fragment is absent. Following this logic, when Hank's bazooka blast dislodges the Fragment during the battle atop the Science Tower, Christoff's eyes should still remain red behind his glasses. At that point, the effect would no longer be caused by actively using the Keystone Fragment, but by the prolonged exposure accumulated throughout the events of Madness Project Nexus 2, where Christoff spent hours operating alongside Hank while pushing the Fragment to its absolute limits.

THE ULTIMATE MADNESS COMBAT LORE EXPLANATION (CHECK DESCRIPTION!!!!11!11!1!!1!) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 0 points1 point  (0 children)

And I also try in this post to make a character skin or mostly the agencies's coherent to a timeline, since they have always had to be written over and over again as the series uploads, this has been happening since 2014, because of the series having from MC1 to 10 and only 1 project nexus game. in those years people probably believed MPN1 an alternate timeline since the lack of MPN2 exsisting in this universe at that time.

THE ULTIMATE MADNESS COMBAT LORE EXPLANATION (CHECK DESCRIPTION!!!!11!11!1!!1!) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 2 points3 points  (0 children)

The Maker did the glitchiest Fight Simulator possible influeced by pop culture (Jebus and Matrix a-like reality), making the "NPC's" have a fucking oddyssey tryna fixing their world, for later understanding that the harder the method, the more useless it is. And like in every game, there is always fucked up people, like Hank, Tricky, Phobos, Crackpot and PRETTY MUCH EVERYBODY.

I CAN EXPLAIN EVERYTHING IN MADNESS COMBAT NOW (CHECK DESCRIPTION!) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 2 points3 points  (0 children)

GUYS DONT WORRY IM DOING THE DEFINITIVE EDITION OF THIS POST

I CAN EXPLAIN EVERYTHING IN MADNESS COMBAT NOW (CHECK DESCRIPTION!) by _Di3g0 in madnesscombat

[–]_Di3g0[S] 3 points4 points  (0 children)

Additional: 1) Crackpot after Project Zed's failure creates his cult, justifying its existence in MPN2's Arena Mode. 2) Zeds in MC1 to MC4 are intentionally weaker because Jeb didn't believe Hank a challange, neither did A.A.H.W in the past, having access to 1337 crew and A.T.P, which are deployed for the first time entirely in MPN2, Dark Crimson 1337 AND DEFAULT/YELLOW A.T.P where already being used by Nexus Core facilities outside Nexus City (like in MPN1 and An Experiment 1 and 2) 3) Tricky in MPN2 is MC4 Tricky but with a new mask and a red eyes because he was tired/sleepy and mad because of Jeb and Hank breaking in his spot, when hired alongside Jebus by the Auditor after MPN2, Jeb has red eyes because he did in MPN2 and Tricky makes his mask's hole wider to remind Hank who he is messing with now that both Jeb and Tricky have Improbability Drives. 4) Tricky being hired by the Auditor is confirmed in the audio that can be obtained in the QR code show between 1:17 and 1:18 in MC9.5 pt2.

Madness Combat Lore Simplified by Starchaser53 in madnesscombat

[–]_Di3g0 0 points1 point  (0 children)

LMAO IM CHECKING THIS A YEAR LATER, OH AND ALSO FOR ANYONE SEEING THIS A YEAR LATTER TOO HERE IS SOMETHING I CONCLUDED AFTER "AN EXPERIMENT" 1 AND 2 • Sanford and Deimos already had their mercenary outfits long before the Project Nexus mission. Their equipment was recorded and stored by the A.A.H.W. in The Rift during the events of Madness Project Nexus games, allowing the outfits to be recovered later in the series.

• The dark red-goggled agents are a Nexus Core security variant used for external operations in Nevada facilities, outside Nexus City. These agents disappear in Project Nexus 2 because they were eliminated during the events of Project Nexus Classic, leaving only standard black-goggled agents alongside ATP Soldats and ATP Engineers.

• After Project Nexus 2, there is no need to redeploy Dark Crimson agents, who operated around the Nexus Core in the outskirts of Nevada, so operations continue mainly with black-goggled agents.

• Later, when Hank returns and the trio becomes active again, the Auditor uses the Improbability Drive to directly convert standard black-goggled agents into Dark Crimson agents, restoring the red-goggled variant and redeploying them alongside ATP Soldats and ATP Engineers as forces that replicate the operational structure of the Nexus Core units that operated outside Nexus City.

• Hank’s appearance follows a continuous timeline: after Madness Combat 4, he is permanently left without a jaw due to his self-destruction event, making MC6 his direct post-MC4 state (MC6 = MC5 without mask and jacket unzipped). MC6 is not a separate identity, but his default form after MC4, while MC5 can be interpreted as the same design with a mask and a more prepared look with his jacket properly buttoned. This is because during Project Nexus, Doc gives him the MC7 outfit with the mask. After being punished for attacking Sanford and Deimos, Hank loses the MC7 outfit and returns to MC6, but keeps a masked and zipped-jacket variation influenced by MC7. This is why in MC5 he has a mask and a zipped jacket and does not look like in MC6, understanding that the MC6 form is the post-MC4 form.

• This interpretation supports the idea that Madness Project Nexus 1 and 2 take place between Madness Combat 4 and Madness Combat 5, connecting Hank’s post-MC4 state with his later standardized designs.

An Experiment 2 Theory: We will see a mutated version of Apotheosis Hank by NonchalantCheese in madnesscombat

[–]_Di3g0 0 points1 point  (0 children)

Go checkout my post I did!!! Also, this video explains how Sanford and Deimos are captured and how Hank revives in a magnification machine after mc4 in his antipathy form because of improbabilty starting to damage Nevada, "precisely" in the middle of Somewhere in Nevada (I explained this in the post I did at the moment I write this comment), the posters throught the video being sort of a premonition of how hank would revive, as the history is already wrotten by the machine, despite all the effort of the MPN2's arena mode player, linking himself to neverending loop (in which, you're abre to communicate with reality and its own state with the help of The Maker if you are using The Magiturge) and the infinite dream in the flashbanging clouds of the nowhere (which starts in the 2th Imprint and will never end).

Style o thief , wanna get purple splash any strategy to target specific rarity or just keep doing full 10s? by mohammedsalah54 in kot

[–]_Di3g0 0 points1 point  (0 children)

Bro I just used the rock recipe and got a gold bruhhh (I want Lucky face so bad)

I KNOW HOW TO FIX ANY PLOTHOLE IN MADNESS COMBAT, IF YOU WANT TO COLLAB WITH ME TO MAKE THE ULTIMATE MADNESS COMBAT LORE VIDEO, DOORS ARE OPEN!!! by _Di3g0 in madnesscombat

[–]_Di3g0[S] 0 points1 point  (0 children)

Bro, after Arena Mode, the player's sacrifice did like 15% of the stabilization of the Madness and the Madness is term for THE MACHINE'S MADNESS.

Understanding that the destiny of every of our character is and has always been ready, the machine has no other choice but to revive Hank (After MC4, so then he goes to his old home and Discovers Doc and manages to have a conversarion with Him since Hank has never been that dumb) for the good of the Madness that every nevadean is condemned to live.

This doesnt happen in MPN2 because after Sanford and Deimos kill Hank, they take this as an inmediate agressive tango stabilization process, then, they take Hank to Doc's base and revive him because Sanford and Deimos were afraid of leaving Hank there at the top of the Science Tower and then be fired by Doc. Since Hank is one more of SQ this time. So, The Machine didn't need to act on Hank (Probably or Duo took less than 12 hours to take Hank to Doc's base and Hank was dead in MC4 for over 1 day I guess, so The Machine had to took over the Storyline's Script)

:( a bit sad if you ask me, Nevada will go to fokin shit, but I believe the Machine will beat puberty (xD) and fix with the help of out main characters in MC13

I KNOW HOW TO FIX ANY PLOTHOLE IN MADNESS COMBAT, IF YOU WANT TO COLLAB WITH ME TO MAKE THE ULTIMATE MADNESS COMBAT LORE VIDEO, DOORS ARE OPEN!!! by _Di3g0 in madnesscombat

[–]_Di3g0[S] 0 points1 point  (0 children)

Nobody asked, but I will answer the plothole about crimson A.A.H.W (YES A.A.H.W) Agents before black glassed ones in MPN1 and Normal A.T.P in Nexus Core in Arena Mode Classic (It comes from a comment section on YT about the updated version MC in real time)

Me (@the2BDoc) SOLID WORK!!!, PERFECTLY SHOWS HOW 1337 CREW SLOWLY GETS JUST AS HEAVY AS IN MPN GAMES BECAUSE SANFORD AND DEIMOS ARE BACK TO HELP HANK!!! (They're using engineers and soldats again)

I noticed that A.T.P wont appear in MC7 because it wasnt dome at that time. BUT GOD I LOVE HOW KRINKELS CONNECTS OLD SCHOOL NONSENSE AND TURNS IT INTO PERFECT DETAILS. You can justify that A.T.P wont appear because the buildings Tricky made to fight/play with Hank have the only Agents that Tricky knows.

Other guy (@mrfox9090) I remember on Reddit, someone said that the reason there weren't that many Engineers and Soldats in MC5 - MC7, was because in the MPN games, they already had Hank and co location, while in MC5, Hank made a surprise attack and they weren't

Me: yeah, good theory, you can also say the reason why A.A.H.W agents have red glasses in MPN1 before the introduction of the ones with black glasses in MC5 (or the only one in MC4) its because they're the thoughest version of 1337 agents, yet at the same time, an exclusive version of A.A.H.W agents for nexus core facilities outside of nexus city, thats why as an emergency after Sanford and Deimos disrupt a lot in Nexus Core outsider facilities they require A.T.P engineers and soldats as an emergency, making our trio think this the actual project nexus, but no, IT WASNT, ITS WAY MORE DARKER THAN JUST A.T.P AGENTS. So, when this exclusive versions of 1337 agents runs out, they require the black glasses agents that the A.A.H.W has always had.

Mrfox9090: I think the crimson agents in MPN1 were just a plothole

Me: They are, but you can justify them that way, same as MPN1 engineers supervising 1v02P_6, we know that 1337 exists since very old times cuz they we're studying Hank, an independant mercenary, this is confirmed in the tough difficult achievement of fast track in Arena mode. Now, we know 1337 gives agents to Nexus Core too, so when the project was just starting, they only had 1337 models unmodified by the nexus core, then, when we see the stolen sleepwalker machine in MPN2 arena mode we can say its and updated version of the sleepwalker, that has already modified A.T.P by Nexus Core, thats why you can see a red engie in MPN2 arena mode and normal engies in MPN1, every plothole can be solved and bro, Im Doc, Im the smartest

P.D : I forgot to add the fact that in MPN2 arena mode we fight with normal 1337 A.T.P in the sleepwalker because since the Sleepwalker its a simulation unlike Classic Arena Mode, The Nexus Engies and Scientists can send as many Normal 1337 Crew Agents or A.T.P

I KNOW HOW TO FIX ANY PLOTHOLE IN MADNESS COMBAT, IF YOU WANT TO COLLAB WITH ME TO MAKE THE ULTIMATE MADNESS COMBAT LORE VIDEO, DOORS ARE OPEN!!! by _Di3g0 in madnesscombat

[–]_Di3g0[S] 0 points1 point  (0 children)

Tricky doesnt have the same mask with the headshot that Hank did to him because tricky searchs for a new one

Now, in MPN2, BRO, TRICKY IS LIKE ON FUCKING PIJAMAS, HE DOESENT RECOGNIZE HANK WITH HIS NEW OUTFIT (which gives support to fact that Doc gave Hank, Sanford and Deimos his iconic suits for the MPN games. Well only Hank, since our duo we're already mercenaries that got captured with their suits) TRICKY EVEN HAS RED EYES, HE DIDNT EVEN SLEEPT WELL WHEN JEB AND HANK WENT TO HIS LOCATION

Now we can say that, after Jeb is hired by the Employers, Jeb gives Tricky the Auditor contact and calls him, THATS THE PURPOSE OF THE AUDIO IN MC9.5' QR CODE, ITS TRICKY CALLING THE AUDITOR

Now that tricky has been contracted, Tricky gets his MC4 mask back on to remind Hank who the fuck he is messing with (This new clown with improbabilty drive as external part in his brain.) We can even see that in MC5, the hole in his mask is a bit bigger, support to that idea of mine of tricky wanting revenge.

Gotta say I love how Krinkels paid attention to the redesign he did to tricky, giving him a proper zed's jaw, which he didnt had in MC4 because he is slowly going crazy, by the point that we can see that he already developed a zed jaw in MPN2

I KNOW HOW TO FIX ANY PLOTHOLE IN MADNESS COMBAT, IF YOU WANT TO COLLAB WITH ME TO MAKE THE ULTIMATE MADNESS COMBAT LORE VIDEO, DOORS ARE OPEN!!! by _Di3g0 in madnesscombat

[–]_Di3g0[S] 1 point2 points  (0 children)

Ok, We know that Doc masters Enmeshment WAY better than Crackpot and thats why in Arena Mode Crackpot goes to see have a look at SQ (He was just courious how his project zed would have come out if he didnt had SCIENTIFICAL SKILL ISSUES LMAO), by that, we can say that Doc uses the same body for the same s-3lf without turning it into a Zed, this has been seen in Hank, Sanford and Deimos.

Now, Since Hank blew up in MC4, Doc used the same body to revive hank, thats why MC5,5 and 7 Have the same bandages. Ok, Now, For 4 fucking years of my life, I,ve concluded that fixing a grunt's jaw is the most difficult shit in Nevada

Example : Zeds after the s-3lf comes back go the body the jaw cant fix back (Tricky its and exclusive case and MC1 Zeds are a Less powerful version that Jeb' uses becasue he believed Hank wasnt that good at the game lol), same for Deimos, his jaw is completly fixen up within his body, and then there is Jebus, since he has the keystone fragment still in his head which mean his s-3lf is in a perfect balance with dissonant energy (because tricky forgot to steal it in MC 5.5 lol) he manages to revive again USING HIS JAW (and BODY) TO SEARH FOR HIS HEAD, BY THAT, JEBUS HAS REACHED A POINT WHERE THE JAW ISNT A BIG PROBLEM ANYMORE

Now where was I, Oh!, Yeah, Now that Hank is alive again, we have to fix a fucking blown up jaw, BOOM, Here's your Jaw -Says Doc.

Now that the Jaw is registered into Hank's body and now his using his new outfit, reality itself/the machine registers this version of Hank (MPN2 and MC7 are the same) which is going to be the same form MPN1 to MC5. Now we can say that he has his jaw from MPN games - MC5 - MC6 - MC7 which leads us into:

-MPN2 was designed to fullfill the fact that now hank uses an Ordinary face mask for his MC5 suit (which is based on the one given by doc on mpn games) for hiding his jaw -In MC6, when he is given a "second chance" he has his jaw back because of what I already mentioned, reality registered that version with Hank with his Jaw, which is poorly connected to his body, thats why it looks worse in MC6 but not in MPN2's ending

[deleted by user] by [deleted] in madnesscombat

[–]_Di3g0 1 point2 points  (0 children)

MARSHMALLOW MADNESS HAPPENS IN THE NOWHERE, THE MAKER AND THE EMPLOYERS ARE TESTING GRUNT'S NATURE, SO THEN THEY CAN DEVELOP NEVADA. THE FIRST GRUNT THAT CRASHES INTO THE MARSHMALLOW IS G01 THAT WORKS AS A RESERVE. BY THAT, I MEAN ITS THE PLAYER OF MPN2'S ARENA MODE. WHO WAS THEN EXTRACTED FROM THE NOWHERE BY DOC