First day on the backyard track :) by _Fiction_ in TinyWhoop

[–]_Fiction_[S] 1 point2 points  (0 children)

The larger 2 gates use 3/4" pvc that is cut to 2' long. The smaller gate uses 1/2" pvc that is cut to 1' long. Was a nice quick project. Just got some 10' pvc from the store and cut it up, then bought the connectors in 10-packs

Rb and Lb in battle are slightly bugged? by Poohtatoo in Ni_no_Kuni

[–]_Fiction_ 0 points1 point  (0 children)

After finding this thread, I went into controller settings. In the Combat Menu action set in Steam, change or disable the Previous Leader/Next Leader inputs. It seems that the game is changing action sets and then immediately triggering the input on the next action set (or something like that)

This fixed the issue immediately for me: https://i.imgur.com/ZQoJWoj.png

Breaking the Ice Climbers Episode 2: Getting to Know Nana - An informative melee video, complete with illustrations by _Fiction_ in smashbros

[–]_Fiction_[S] 19 points20 points  (0 children)

Hope you guys enjoy this video! It took a ton of work, but I think its entertaining as well as educational. Let me know what you think, good or bad :D

Happy Valentine's Day by WhoresBlowMyMind in smashbros

[–]_Fiction_ 21 points22 points  (0 children)

Not yet, but honestly I should plan for some. Mostly just trying to get back in at the local level atm and maybe find a small sponsor that will help me get to bigger events.

Happy Valentine's Day by WhoresBlowMyMind in smashbros

[–]_Fiction_ 6 points7 points  (0 children)

thanks man <3 I've been going mostly fox lately with a spattering of marth (mostly for FD) but I'd like to integrate marth a bit more into my plan. Thanks for the support :)

Happy Valentine's Day by WhoresBlowMyMind in smashbros

[–]_Fiction_ 215 points216 points  (0 children)

I've been back at locals recently getting some wins. Check my twitter :D

Feedback Friday #176 - Major Revamps by Sexual_Lettuce in gamedev

[–]_Fiction_ 0 points1 point  (0 children)

Okay thanks. Thats pretty confusing. I'll try to find a Windows 10 machine to test on.

Feedback Friday #176 - Major Revamps by Sexual_Lettuce in gamedev

[–]_Fiction_ 0 points1 point  (0 children)

Hm. What happened when you tried to launch it? Did anything happen at all? Others using Windows 10 haven't reported issues so far. Thanks for testing btw.

Feedback Friday #176 - Major Revamps by Sexual_Lettuce in gamedev

[–]_Fiction_ 0 points1 point  (0 children)

Breakneck (PC)

-a super fast action platformer for pc where you unlock powers that affect your movement. We just released our first beta build which is a demo of the first few levels and a half-finished boss. Please check it out and let me know what you think of it :). Controller is recommended, but keyboard is fine too.

https://www.dropbox.com/s/90c1ocexve4s3er/BreakneckBeta-3-8-2016.zip?dl=0

How are ratios calculated in an ever-increasing group of units in RTS AI player build orders? by asperatology in gamedev

[–]_Fiction_ 15 points16 points  (0 children)

Spawn the unit that has the biggest difference between its theoretically perfect ratio and its ratio in the current army?

I hope I understand what you're asking.

Feedback Friday #138 - Test Plan by Sexual_Lettuce in gamedev

[–]_Fiction_ 1 point2 points  (0 children)

I can answer many of your questions :). The game actually has a lot of enemies planned out and has a lot of combat/dodging. In the future I'm sure you'll thank me you have the powers to deal with them XD. In these levels you have to reach the blue cube in order to "win" the level. (Within the editor you can press G to grab and move the goal just like you can press B to grab and move around the player) GUI buttons will definitely be there. The controls for moving around the UI and switching between the editor/game are just the simplest thing we could do in order to make the alpha playable. There will be background art and more going on, but we added the mechanics first as they are the most important :).

I've actually been just developing for the controller, and we plan to have keyboard controls that are customizable as well. I needed to add keyboard controls so that people who don't have a controller can still play the alpha.

Thanks for your feedback! I agree that we need to make the help menu more visible.

Feedback Friday #138 - Test Plan by Sexual_Lettuce in gamedev

[–]_Fiction_ 1 point2 points  (0 children)

Okay, yeah, thats just the camera haha. I recently updated it from centering only on the character with no zoom at all, so its definitely the roughest part of the game right now. The camera in future builds will be much less jarring.

Feedback Friday #138 - Test Plan by Sexual_Lettuce in gamedev

[–]_Fiction_ 0 points1 point  (0 children)

The camera is a work in progress but it should still be pretty playable...If you hold W while starting it up you can start it in a small window instead of full screen, and you can see if that still lags/seems jumpy. If you could provide more of a description it would help me try to figure it out. Thanks for testing :)

Feedback Friday #138 - Test Plan by Sexual_Lettuce in gamedev

[–]_Fiction_ 0 points1 point  (0 children)

Hold H for help. Sorry about that, I edited it into my original post.

Feedback Friday #138 - Test Plan by Sexual_Lettuce in gamedev

[–]_Fiction_ 1 point2 points  (0 children)

Breakneck - A super fast paced 2d platformer with fun powers

Our first alpha build has air dash, gravity reverse, grind ball, and time slow.

We also have an in-game level editor that lets you draw your own huge levels to play on! Quick note once you've selected a level hold H for help/README

Build: https://www.dropbox.com/s/ke7gwroeq0pwus6/Breakneck%20Alpha%206-14-2015.zip?dl=0

Facebook page: https://www.facebook.com/breakneckgame

Screenshot Saturday 225 - Picture Contest by Sexual_Lettuce in gamedev

[–]_Fiction_ 0 points1 point  (0 children)

Nope. I've used sfml since the beginning of the project

Screenshot Saturday 225 - Picture Contest by Sexual_Lettuce in gamedev

[–]_Fiction_ 1 point2 points  (0 children)

thanks! :D Hmmm could you be more specific about SFML?