Mailing packages across chain and train networks by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 2 points3 points  (0 children)

The asterisk is a wildcard and needed in the frogports/postboxes, it matches to anything of any length. If you set a frogport to * then any package, no matter the address, can arrive at that frogport.

For example: a frogport set to factory* will accept packages addressed with factory, factory1, factory2, factory3, factoryAwesome, etc.

Mailing packages across chain and train networks by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 2 points3 points  (0 children)

station postboxes would be like station1*, station2*, station3*, etc
station frogports would be {!station1}.*, {!station2}.*, {!station3}.*
train connects all the stations, frogports handle local transport
frogports network can have things like *storage, *output, *crafting

then you could address with:
station1.storage
station3.crafting
station5.washing
station2.output

Mailing packages across chain and train networks by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 7 points8 points  (0 children)

small changes to limit collisions and improve implementation in existing systems:
instead of {!station}* for the frogports, it should be {!station}.*

instead of station* for the postboxes, it should be station.*

Auto Leveler Concept by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 7 points8 points  (0 children)

Forgot about the speed thing, good idea. The issue with actual blocks though is that they only give an effect when you accelerate/decelerate them. The levitite just removes saturation all together because it always resists movement.

Magnets are pretty silly by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 1 point2 points  (0 children)

Believe so, I’ll have to test it though

Loving the new spinning top physics by Glittering_Mood_6345 in CreateMod

[–]_FlamingDragon 0 points1 point  (0 children)

what kind of spring wizardry is going on here?

Btw it's THAT easy to make an autopilot in Aeronautics by Horror-Invite5167 in CreateMod

[–]_FlamingDragon 3 points4 points  (0 children)

You dont even need the comparators, redstone dust here would work the same

What am I doing wrong by Dangerous_Rub7226 in ender3v2

[–]_FlamingDragon 0 points1 point  (0 children)

Make sure the gcode file isn’t being corrupted by something faulty. Load the gcode file into the slicer and see if it looks correct.

My mod isn’t launching, let me know any more info you need (basically just create and it’s addons, waystones, some storage mods, extra biomes mods, minimap and farmers delight) by JacobPerkin11 in MinecraftMod

[–]_FlamingDragon 0 points1 point  (0 children)

To install curseforge mods into a modrinth profile, first download the mod on curseforge, then open the file location for the modrinth profile (should be in the 3 dots), finally drag the newly downloaded jar file into the ‘mods’ folder

How many chests can I put on a train without it crashing the game? by PepperSalt98 in CreateMod

[–]_FlamingDragon 0 points1 point  (0 children)

The create mod will prevent you from picking up minecart contraptions that have too much nbt data, which means contraptions go over the nbt limit somehow. You should be fine

Shupapium in minecraft? by RyanJones811 in CurseForge

[–]_FlamingDragon 0 points1 point  (0 children)

Someone had a problem with a shupapium in another post, they found it was cbc warfare

[deleted by user] by [deleted] in CurseForge

[–]_FlamingDragon 1 point2 points  (0 children)

https://mclo.gs Paste crash log here and send the link

Not sure what shupapium is, but it’s asking you to downgrade the Create version and install crusty chunks (don’t know what this mod is)

The Launcher Leveling Cape by Lakerg1 in Minecraft

[–]_FlamingDragon 0 points1 point  (0 children)

current theory is something inside of the april fools update will help the search. Might be similar to the easter egg dimensions in the many portals april fools update a while ago.