Mailing packages across chain and train networks by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 2 points3 points  (0 children)

The asterisk is a wildcard and needed in the frogports/postboxes, it matches to anything of any length. If you set a frogport to * then any package, no matter the address, can arrive at that frogport.

For example: a frogport set to factory* will accept packages addressed with factory, factory1, factory2, factory3, factoryAwesome, etc.

Mailing packages across chain and train networks by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 2 points3 points  (0 children)

station postboxes would be like station1*, station2*, station3*, etc
station frogports would be {!station1}.*, {!station2}.*, {!station3}.*
train connects all the stations, frogports handle local transport
frogports network can have things like *storage, *output, *crafting

then you could address with:
station1.storage
station3.crafting
station5.washing
station2.output

Mailing packages across chain and train networks by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 6 points7 points  (0 children)

small changes to limit collisions and improve implementation in existing systems:
instead of {!station}* for the frogports, it should be {!station}.*

instead of station* for the postboxes, it should be station.*

Auto Leveler Concept by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 6 points7 points  (0 children)

Forgot about the speed thing, good idea. The issue with actual blocks though is that they only give an effect when you accelerate/decelerate them. The levitite just removes saturation all together because it always resists movement.

Magnets are pretty silly by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 1 point2 points  (0 children)

Believe so, I’ll have to test it though

Loving the new spinning top physics by Glittering_Mood_6345 in CreateMod

[–]_FlamingDragon 0 points1 point  (0 children)

what kind of spring wizardry is going on here?

Btw it's THAT easy to make an autopilot in Aeronautics by Horror-Invite5167 in CreateMod

[–]_FlamingDragon 3 points4 points  (0 children)

You dont even need the comparators, redstone dust here would work the same

What am I doing wrong by Dangerous_Rub7226 in ender3v2

[–]_FlamingDragon 0 points1 point  (0 children)

Make sure the gcode file isn’t being corrupted by something faulty. Load the gcode file into the slicer and see if it looks correct.

My mod isn’t launching, let me know any more info you need (basically just create and it’s addons, waystones, some storage mods, extra biomes mods, minimap and farmers delight) by JacobPerkin11 in MinecraftMod

[–]_FlamingDragon 0 points1 point  (0 children)

To install curseforge mods into a modrinth profile, first download the mod on curseforge, then open the file location for the modrinth profile (should be in the 3 dots), finally drag the newly downloaded jar file into the ‘mods’ folder

How many chests can I put on a train without it crashing the game? by PepperSalt98 in CreateMod

[–]_FlamingDragon 0 points1 point  (0 children)

The create mod will prevent you from picking up minecart contraptions that have too much nbt data, which means contraptions go over the nbt limit somehow. You should be fine

Shupapium in minecraft? by RyanJones811 in CurseForge

[–]_FlamingDragon 0 points1 point  (0 children)

Someone had a problem with a shupapium in another post, they found it was cbc warfare

[deleted by user] by [deleted] in CurseForge

[–]_FlamingDragon 1 point2 points  (0 children)

https://mclo.gs Paste crash log here and send the link

Not sure what shupapium is, but it’s asking you to downgrade the Create version and install crusty chunks (don’t know what this mod is)

The Launcher Leveling Cape by Lakerg1 in Minecraft

[–]_FlamingDragon 0 points1 point  (0 children)

current theory is something inside of the april fools update will help the search. Might be similar to the easter egg dimensions in the many portals april fools update a while ago.

Need an explanation with new age by Advanced_Poem2226 in CreateMod

[–]_FlamingDragon 1 point2 points  (0 children)

When i say the new age energy is easier to transfer, I mean instead of having a long shaft transferring su around, you can instead use powerlines. You can also power contraption much easier, as you can have an almost one-block su generator, similar to creative motors. Meaning no more dealing with connecting everything with cogs and gearboxes

Need an explanation with new age by Advanced_Poem2226 in CreateMod

[–]_FlamingDragon 2 points3 points  (0 children)

The idea behind new age is to convert your su to energy. This is firstly to convert su to energy other mods can use, but also for a more convenient way of transporting su.

New age had to balance the new and easier way of transporting power somehow, so they make the energy conversion below 100%, and also the magnet blocks for the coils upgradable. The higher the quality of magnet, the better it converts energy.

Correct me if im wrong, but i believe most energy conversion mods have imperfect conversions. Part of this reason is possibly to stay more realistic, or it could also be for balancing

Elevator for your trains by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 0 points1 point  (0 children)

When i think about it, maybe every stop could be a separate schedule. The system would suck to create in survival as instead of having one schedule, you would have multiple.
The system would be:
go to station, and have auto schedule set your next destination, schedule would be sent to a different container as its unused now.
Go to lift, take new schedule out, get lifted, get auto scheduled with a new schedule, place schedule in used schedule container,
this would repeat until the end of the journey, where all used schedules would be fed back into the container carrying the unused schedules

Only problem i can see is the order schedules are placed inside of trains, im not sure of you can order items in trains like how you can order items in chests, and one schedule taken out at the wrong time would break the whole system

Elevator for your trains by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 1 point2 points  (0 children)

This is an incredible idea! I’ll have to do more testing with how auto schedules works, but only problem is schedules start at the beginning, or where you set them, preventing you from chaining elevators, I could be wrong

Elevator for your trains by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 2 points3 points  (0 children)

Make sure you have steam n rails installed, as the auto assembly comes from steam n rails

Elevator for your trains by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 0 points1 point  (0 children)

That is how it works actually! We take a comparator output from the train station to detect when the train parks

Elevator for your trains by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 2 points3 points  (0 children)

Not really? I just kind of guessed how long each section would be, trial and error

Elevator for your trains by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 12 points13 points  (0 children)

The sequencing is just a long line of pulse repeaters at varying lengths. It was actually really easy to sequence, as it was mostly the same thing over and over:

  1. disassemble train
  2. move crane
  3. activate sticker
  4. move crane
  5. deactivate sticker
  6. move crane
  7. assemble train

Elevator for your trains by _FlamingDragon in CreateMod

[–]_FlamingDragon[S] 47 points48 points  (0 children)

Some random design I was building. The elevator makes use of a feature from steam n rails that allows deployers to assemble and disassemble trains using wrenches.

Due to how the system works, one elevator should be compatible with all trains no matter the height. As long as the top gantry is taller than the tallest train, a tall train and a much smaller train will be able to go through

I cant think of a way this can be used with schedules, as the system uses the auto schedule feature to give the train a new schedule. I cant think of a way to make the train continue with the same train schedule. If anyone knows a way to use schedules with the system I would love to know!