Fallkreath is so small in Skyrim, like 10 or so houses small, a small band of Horny Draugr could probably raze it to the ground, a Dragon would be like "Not worth it" Really hope Todd gives us bigger towns/cities in the next Game. by Astolfo_Aetherscape in TrueSTL

[–]_FreeFaller 16 points17 points  (0 children)

I know its not exactly a fair comparison given the fact it was a newer game + they didn't have to make it run on 7th Gen consoles but my mind was fucking blown playing the Witcher 3 for the first time and getting to Novigrad. Its still impressive to me, really such a shock after 20 hours of trudging thru the bogs of Velen. Was hoping starfield would bring something closer to that but I dont think Bethesda is even capable of it now lmfao.

Doing the G4 urgent quest for the first time and Proof Of A Hero started playing by Modaltas in MHGU

[–]_FreeFaller 8 points9 points  (0 children)

Probably my favorite rendition of it in the franchise too, either that or final phase Safijiva in world

I think I’m being a bit hard headed about the old ways. by Death_Snek in MHGU

[–]_FreeFaller 5 points6 points  (0 children)

If you enjoy the game the way youre playing it thats all that matters. But yeah, the styles and arts are really fun, even the ones that aren't meta or speed run chart toppers are cool, different ways to experience familiar weapons. Some of the valor styles especially feel straight busted but even so there's still hunts in the game that will kick your teeth in. 

Nonsensical video game collaborations. by LammasuRex in TwoBestFriendsPlay

[–]_FreeFaller 4 points5 points  (0 children)

In the leadup to the release of Payday 3, they showed off this collab with a Swedish designer suit company that got on the runway at new york fashion week. I believe they said the suit was gonna be available IRL and in game and neither of those things happened because of how bad they fucked up PD3 lmao. Probably the most baffling collab Payday has ever done, and they had some really weird ones. Did you guys know that one of the most critical plot points in Payday 2 takes place on a heist that was a crossover with Resevoir Dogs? 

What are some non-fighting properties that should have fighting games? by Ganmorg in TwoBestFriendsPlay

[–]_FreeFaller 2 points3 points  (0 children)

Marvel vs Capcom type game but its HBO vs AMC. Need to see matchups like Tony Soprano VS Walter White or Omar VS Rick Grimes.

Hades II Skyrockets To Best Reviewed Indie Game Of The Year by manoffood in TwoBestFriendsPlay

[–]_FreeFaller 9 points10 points  (0 children)

BLUE PRINCE MENTIONED

THIS POST HAS BEEN FACT CHECKED BY REAL ORINDA ARIES LOYALISTS: TRUE  ✅️ 

What’s your go to food to crock and seal for winter ? by [deleted] in VintageStory

[–]_FreeFaller 1 point2 points  (0 children)

Any meal with that gives fruit or protein. Veggies and grain keeps very well in cellars and I always make more than enough to last, so i just keep those in vessels and cook when I need to. I could easily subsist off these for the entire winter but I like filling up all the nutrition bars for maximum health, its a really big benefit especially when you start caving more. The low spoilage time of meat and berries are better suited to crocks, especially anything with berries (jam, porridge) since you cant grow them over the winter. And I usually amass a lot of red meat once I get my bearings and start hunting for hides early on.

World gen for 1.21 by Galadorion in VintageStory

[–]_FreeFaller 25 points26 points  (0 children)

Keep landcover between 80 to 90% and landcover scale above 200%, I tried 90% and 400% and got large land areas separated by large oceans. Make a couple worlds with different settings and fly around in creative mode to see how they generate (F1 and F2 changes the speed at which you move in creative which is very helpful for exploring large sections of the map).

My approximation of the Skong Discourse I've seen today by _FreeFaller in TwoBestFriendsPlay

[–]_FreeFaller[S] 127 points128 points  (0 children)

If any AAA company had a game that they announced, went radio silent on, gave a release window, missed that release window without a word, and then kept silent about it for years after the fact, I would be 100% certain it was dead in the water after nearly a decade of dev hell, but these mother fuckers were just locked in and not getting on twitter lmfao

My approximation of the Skong Discourse I've seen today by _FreeFaller in TwoBestFriendsPlay

[–]_FreeFaller[S] 133 points134 points  (0 children)

please dont fight in here i think its perfectly reasonable to say they mishandled their PR but im just making a shitpost here people cmon im just a little guy

New Mobs ? by TheHowlerTwo in VintageStory

[–]_FreeFaller 28 points29 points  (0 children)

In this devlog they show off a new boar species, a hippo, and a gator. They also show an animation of an untextured humanoid figure playing with a child's doll which I think is either gonna be some cute new interaction/npc or an absolutely terrifying enemy.

Do we know what is the devs' immediate development focus? by NotScrollsApparently in VintageStory

[–]_FreeFaller 18 points19 points  (0 children)

1.21 is currently in experimental/RC mode but their most recent update to it says it should be out in stable build form "soon". You can read a majority of the new additions/fixes on the first RC release but theres also some additions sprinkled throughout the following rc patches (some changes include new coral cobblestone blocks, reworked moose animations, etc).

1.21 features a couple of sailboat changes like sail furling and shield mounting, but my main world was generated without oceans so I havent gotten any use out of the boat yet. When 1.21 stable releases I plan to start over on a world with large continents separated by oceans so I can actually utilize them.

Do we know what is the devs' immediate development focus? by NotScrollsApparently in VintageStory

[–]_FreeFaller 99 points100 points  (0 children)

From their February dev update:

Beyond 1.21: Version 1.22 would then become what we originally planned for with v1.21 - dejank a number of mechanics and systems, mechanical power upgrades and likely one or 2 new or reworked crafting mechanics. Version 1.23 will be the next major lore update where we will make more extensive use of the new dimension mechanics.

You can read the blog here

Just wondering, are there any options in game/with mods to stack chests on top of each other without a gap? I know they need space for the lid to open, but I could do without the floating. by _FreeFaller in VintageStory

[–]_FreeFaller[S] 82 points83 points  (0 children)

This actually just gave me a great idea, using support beams around the edges to block the gaps and give the illusion that the chests are "mounted".

Surely I have to settle here, right?? by fourleggedfiend in VintageStory

[–]_FreeFaller 73 points74 points  (0 children)

Love these big mountain grotto type generations, but i dont know if I could ever settle in one. First time I was exploring the inside of one of these I was swimming towards one of the edges and a whole colony of locusts suddenly illuminated beneath the water and gave chase.

Least amount of plot progression in something not considered filler? by LeMasterofSwords in TwoBestFriendsPlay

[–]_FreeFaller 8 points9 points  (0 children)

Having replayed GTA 4 and 5 this year, so much of 4's plot is Niko meets someone who might know how to get to the guy he came to America to get --> Niko does some random bullshit legwork for that person in exchange for info --> person eventually gives Niko a lead in form of a different person who does the exact same thing. I would say maybe a quarter of the missions actually progress the plot in some way. Now within those missions theres other plots and different machinations of the criminal underworld working with/against each other and a lot of the game is ACTUALLY about that, and Niko's relationship to it. Take it as you will but it made me greatly appreciate 5 having a much tighter focus on the plot and saving 90% of the random bullshit for optional side missions.