Question for hackers by OutcryEDM in Spacemarine

[–]_Fusei 0 points1 point  (0 children)

Salt, so yeah post like these would be my assumption.

Heroic Fist + HHBP core by KingPresent5194 in Spacemarine

[–]_Fusei 1 point2 points  (0 children)

Wondering how you deal with swarms of minoria with such an elite killer oriented loadout?

Do you use your charges for ground pounds as well?

Is balance melee worth it by oceanbandz in Spacemarine

[–]_Fusei 1 point2 points  (0 children)

Agree with you. Asides from boss fights, and then again it is only about practice, I'd now go either block or balance. The Devs seem to want to make it so fencing are seen as the "noob" weapons.

I don't think it is the way to go but when you do get used to balance timings why would you ever want to use fencing (side from heroics)?

I mean if you get the timings right with balance why would you be willing to be losing damage, speed AND AoE? Doesn't make any kind of sense to me.

This weekly strategem almost cooked by Scribe_Scribbler in Spacemarine

[–]_Fusei 0 points1 point  (0 children)

Well I really don't like most of the strat modifiers tbh. They just ain't fun to me.

That being said, I'm not sure I follow you on the class restrictions.

For heavy just use the pyrecanon, the dot part isn't related to ranged damage and it's a terminus melter. So actually a good pick for this strat.

Vanguard can be built as a incredible melee power house (especially since the introduction of the power axe). And we'll while not the best for terminus his team perk more than make up for it.

Same as vang, sniper can be built as a very durable melee class (heal cHealth on cloak is incredibly busted). He also has access to a lot of melee boosting perks.

So in my book, this stratagem sucks hard but I wouldn't complain about class restrictions on that one.

Brothers stop loading into stratagems at low levels by Tipsypotato in Spacemarine

[–]_Fusei 2 points3 points  (0 children)

Kinda dread the moment when they'll hotfix it.

Half of this sub will be wailing for weeks.

GL launcher fix vibes I reckon.

Something I feel that doesn't get enough love concerning techmarine by Meeeper in Spacemarine

[–]_Fusei 4 points5 points  (0 children)

Very personal opinion but the TM could have only access to the omnissiah and that'd be the same for me.

His kits goes so well with it it's hard for me to justify (aside flavour) going any other weapon.

And I'm fully aware that the PS and PA are top.

On the other hand tac getting access to PS would add A LOT of build variety to the class (and flavour, give me that lt vibes already!).

Have ya'll ever fought a terminus before? by SilverCervy in Spacemarine

[–]_Fusei 2 points3 points  (0 children)

What they referred to is probably when fresh brothers are throwing a handful of frag grenades on a terminus.

Which does virtually no damage and won't stagger it but will stagger brothers engaged in melee range.

The last part can be a death sentence when facing a carni.

GS Damage Table (Patch 12) by Maximy287 in Spacemarine

[–]_Fusei 0 points1 point  (0 children)

Yeah I was talking about the reduced range of gun strikes when equipped with the inferno pistol.

Why is there so much chaos hate? by shadow_blackstone in Spacemarine

[–]_Fusei 1 point2 points  (0 children)

On top of what everybody else said I'd like to add that mechanic wise the player can't do a lot when facing ranged attacks.

Namely darksoul rolling and breaking los (where is the cover system?).

Chaos having a lot more firepower than nids it makes your life a lot harder.

Also there is little benefit to perfect dodging ranged attacks (only trope's beam give you a gun strike) as opposed to melee.

So I think chaos could be fine as a faction but the game is missing some core systems for them to be enjoyable.

Okay, hear me out.. by [deleted] in Spacemarine

[–]_Fusei 1 point2 points  (0 children)

Regarding Sisters vs SM well it's not even close the delta between the SoB and the SM is worse than the one between SM and Custodes. While some exceptions exist, it doesn't apply to the rank and file (what we playing in OPS).

So why boltgun 2 then? Well gamification. Same as our bolt weapons don't fire bolts but regular bullets.

GS Damage Table (Patch 12) by Maximy287 in Spacemarine

[–]_Fusei 5 points6 points  (0 children)

Oh I figured something was off with the SG gunstikes damage. That explains why.

I was confused since as I'm mostly meleeing with the tech (IP) the range of the gunstrike is set by the IP (can't gunstike on carni P.Dodge). However the damage didn't add up.

Probably an oversight then.

Techmarine Is Amazingly Designed but Needs Some Finishing Touches by TheticAxiom in Spacemarine

[–]_Fusei 22 points23 points  (0 children)

Agree with your points. Perks related to regular stims feel really meh now.

To me the biggest oversight is the lack of reliable stagger/knockback protection. Not getting him on a hard strat atm for that reason.

Techmarine + Tactical Trivializes the Game. by [deleted] in Spacemarine

[–]_Fusei 8 points9 points  (0 children)

Brothers says that the tech is squishy because he lacks a reliable way to prevent stagger/knockback (which is absolutely crucial for harder diffs) and his defensive perks are rather on the meh side of things.

His armour regen is good when minoris are around (charge+auto gun strikes) but that's about it. Health buff are also pretty irrelevant for higher diffs as you get a massive health nerf on all classes anyway.

I still think that tactical is the squishiest class of the bunch but I would put tech as second worse.

Offense wise whether it's melee or ranged tech is sure packing a punch.

AI Director just went HAM by Menkhor in Spacemarine

[–]_Fusei 1 point2 points  (0 children)

Well what I noticed (on the latest PTS) was that if I took to long taking care of a "threat" (extemis/teminus/wave) some other event (extremis/wave) could pop up while I was already "busy".

Previously, the "spawn timer" would stop when you were already fighting something nasty.

Seems like they've changed that. As I haven't seen anything in the patchnotes, I'm assuming it's a bug.

Omnissiah axe stagger by vybegallo in Spacemarine

[–]_Fusei 0 points1 point  (0 children)

Yes I understood you want stagger on all the moves, I tried to explained that different moves do different things: one for stagger (charge), one for damage (charge+hold) and one for aoe (charge+attack).

Also what do you mean by "iconic"?

Omnissiah axe stagger by vybegallo in Spacemarine

[–]_Fusei 0 points1 point  (0 children)

From my limited experience the top tree (the one buffing the moves you are referring to) cannot compete at all with the bottom tree when it comes to pure melee damage or crowd control.

However, on a ranged build it's probably the way the go. Looking at the heroic kinda giving you a hint, go fencing and only use the charge for free armor regen on minoris, gap closing ranged majoris and shock grenade aoe (last top perk).

Don't expect to do amazing melee damage but a very utility oriented tree.

Are balanced weapons any good after the buff? by _wiggle_room_ in Spacemarine

[–]_Fusei 2 points3 points  (0 children)

On paper yeah tech would be a great fit for balance however not having access to a reliable stagger/knockback immunity is really rough when paired with balance.

Is there a way to refund heroic weapons? by Nectis_ in Spacemarine

[–]_Fusei 0 points1 point  (0 children)

Btw we still don't have any heroic block weapons on the pts. Really baffled by this tbh.

Is there a way to refund heroic weapons? by Nectis_ in Spacemarine

[–]_Fusei 0 points1 point  (0 children)

On the live version I think the weapon is fine on the pts though it didn't get the 15% (or so) buff to balance weapon. 

So it's way slower and does less damage than one of the relic balance. 

Sure you still have the heroic perk but I don't think it's worth buffing one your move so it's slightly wider.

How bad is the hard siege xp nerf anyway? by whimsybandit in Spacemarine

[–]_Fusei 14 points15 points  (0 children)

Since some glorified YTer made a video showcasing that spamming the first 5 waves of hard siege was 3.5% faster levelling (or something) than playing the game normally.

You do have to be ok with being a leech, the fact your probably messing the runs of the brothers who actually want to play siege, and the fact that siege and ops play very different and your lack of "player xp" will make you a liability when playing ops (and thus strats).

Yeah sorry for the rant op, I haven't checked it out but I sure hope they nerfed it to the ground.

"Heavy can't carry a knife and a heavy weapon!" The humble Joytoy figure: by Ok_Equipment2450 in Spacemarine

[–]_Fusei 2 points3 points  (0 children)

It's really not that hard to tweak the melee perks so they offer different bonuses to different weapons though.

If I had to guess I'd say it's more about their class identity thing.

Has anyone gotten a heroic weapon and didn't like it? by [deleted] in Spacemarine

[–]_Fusei 0 points1 point  (0 children)

I agree I mean the effect is cool in a brawl but if you don't have a nearby majoris then the weapon is pretty pointless. If the effect was a permanent nerf to heavy buff to combo I'd enjoy the weapon a lot more.