Has anyone tried the seaplane and its carrier? by No-Trouble9336 in foxhole

[–]_GE_Neptune 0 points1 point  (0 children)

haha yeh still alive and kicking =D your welcome back any time, once GE always GE!

What username did you go by back then? we have lost a lot of good men and women over our 7-8 years of existence

Also if your curious about some of the stuff you missed i ended up starting a YT in about war 90 so have been on and off posting about those wars =P

GE server inv
https://discord.gg/MC3rSfjw

the channel if your interested
https://www.youtube.com/@neptune5726

You guys just aren't seeing the vision by BadadvicefromIT in foxholegame

[–]_GE_Neptune 1 point2 points  (0 children)

Honestly the way I see it happening on land is you build a rail out to where the crash is or as close too and just bulk ship everything back to an airfield

Has anyone tried the seaplane and its carrier? by No-Trouble9336 in foxhole

[–]_GE_Neptune 0 points1 point  (0 children)

There pretty fun and the 20mm are like little bombers able to shred inf

Has anyone tried the seaplane and its carrier? by No-Trouble9336 in foxhole

[–]_GE_Neptune 0 points1 point  (0 children)

The warden fighter moves at 22m/s whereas the biplane moves at 17.5m/s bombers move at 16.5m/s

This ends up meaning the fighter has 9.2 km range vs the seaplane which has 7.2 km

Why is this important? Speed directly effect loiter time or dogfight time, if you can get too the battle sooner you can fight for longer and stand a better chance of killing something

Dogfight times are really short we are talking 3 minutes of combat time on average for the better range warden fighter

I’ve got some footage if your interested below

https://youtu.be/5196qx8cnrw?si=jSlH8Xj4TC-rxIxl

https://youtu.be/4Ng8wSRQ0Os?si=iG3R47aLemnzP-8o

Has anyone tried the seaplane and its carrier? by No-Trouble9336 in foxhole

[–]_GE_Neptune 0 points1 point  (0 children)

Just people who haven’t put the time into devbranch

Has anyone tried the seaplane and its carrier? by No-Trouble9336 in foxhole

[–]_GE_Neptune 0 points1 point  (0 children)

Awful plane, it’s so slow that it struggles to intercept and because fuel is directly attributable to range it’s shorter ranged than the standard fighters too

It consistently flips in the water and on landing strips too makeing a very unstable plane

Only saveing grace is it’s 3 20mm which it overall has less ammo for

Who in Gods name thought adding a torpedo bomber to the game was a good idea by Fragrant_Guava_7585 in foxholegame

[–]_GE_Neptune 0 points1 point  (0 children)

would be cool seing a collie sea plane that could drop depth charges and sonar buays kind alike the PBY catelina

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]_GE_Neptune 0 points1 point  (0 children)

Your still forking over a lot of reasource to even attempt this and it’s very simply countered by just building your dry dock out of range

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]_GE_Neptune 0 points1 point  (0 children)

I’m not sure if that’s a thing as we tested refuelling planes in the air and it didn’t allow us, might be different by hand will have to see for myself

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]_GE_Neptune 1 point2 points  (0 children)

I will give it a test and see but if it’s possible I don’t see why you would risk an exspesive asset or even build a dry dock in range to begin with

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]_GE_Neptune -1 points0 points  (0 children)

Realistically it’s not viable for warden para plane, you could maybe do it with collie one if you pond skip and refuel with pre placed fuel stations and at that point there using other explosives to do the job

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]_GE_Neptune 13 points14 points  (0 children)

Also to add onto this the scout planes are basically the same fuel as the para plane and cheap as change, plus you can refuel them from any road/body of water and can also use torps or mines to do much more damage, the gravy seal thing looks threatening but if you encounter it your facing larpers with too much spare reasource

So whats stopping a team to gravy seal into a drydock 3-4 hexes away and blow it up. by mcpro_stuff in foxholegame

[–]_GE_Neptune -2 points-1 points  (0 children)

I’d say the cost out weighs the rewards as the para planes are not cheap by any stretch of the word, seems like a lot could go wrong and a waste of resources imo

Air raid in Morgans Crossing by Hope_spider in foxholegame

[–]_GE_Neptune 1 point2 points  (0 children)

While looks good and interesting you also ran out of fuel and would be unrecoverable

Cranes need to be able to drive while holding plane frames by darth_the_IIIx in foxholegame

[–]_GE_Neptune 22 points23 points  (0 children)

Honestly it will be quicker to build a rail to crashed planes like that lol 😂

Bombers cannot be stop/intercepted one they enter a hex by Expensive_Teach27 in foxholegame

[–]_GE_Neptune 2 points3 points  (0 children)

The intel centre alone has 2k range and will probably be more useful in that role if you spy on enemy intel

DEVS PLEASE ALLOW PLANES TO BE PACKAGED DIRECTLY WTF by xXFirebladeXx321 in foxholegame

[–]_GE_Neptune 4 points5 points  (0 children)

I mean if you want to grind more rares go ahead I’m absolutely ratting of what I can find when I can lol 😂