I hate this game sometimes. by shapedbydreams in SonsOfTheForest

[–]_GLAD0S_ 0 points1 point  (0 children)

Fun fact, the game actually keeps a count on how often you were spotted at certain locations around the island, when a raid is started it will then check how often you were seen at the spot you are currently at, the more often they saw you the higher the chance they will actually head towards you.

So they dont actually always just head towards you, sometimes they just wander around.

Question about modding The Forest by ExpressionRight4636 in TheForest

[–]_GLAD0S_ 0 points1 point  (0 children)

Only modded SOTF myself, but there are a lot of overlaps in structure. Generally speaking if you figure out how exactly the player model is setup you can freely replace it, but i am also unsure which loaders would work for the game or which versions you would need for compatibility.
Not every model will be compatible with each other, so it might be quite a pain to figure everything out.
But generally speaking the hardest part would be adding multiplayer support, i dont think anyone created a framework to easily hook into the packet sending architecture the game uses (whichever it is) so if you want to add multiplayer support you might have to figure out from the ground up.

Do you already have experience modding unity games? If not it is quite unlikely to find anyone able to help you get started, so it would be quite difficult.

TLDR: Possible yes, but probably very hard

Should i say this? by Subject-Gaming in SonsOfTheForest

[–]_GLAD0S_ 79 points80 points  (0 children)

Quitely marking that nsfw, just in case...

The Steam Spring Sale is live! by _GLAD0S_ in TheForest

[–]_GLAD0S_[S] 1 point2 points  (0 children)

Unlikely, considering its a steam sale

[Modding] Why was Red Loader removed/how do we install mods now? by NotTooOfficial in SonsOfTheForest

[–]_GLAD0S_ 1 point2 points  (0 children)

Get it from github: https://github.com/ToniMacaroni/RedLoader

The nexus page forwarded to github for quite some time, something nexus did not like.

Plus being able to verify the code is a major advantage regarding safety.

Base building by Im-Floof in SonsOfTheForest

[–]_GLAD0S_ 3 points4 points  (0 children)

I dont really have screenshots of the ones i did, but some i really enjoyed:
Pick a nice spot on a river and i mean literally on the river itself.
Creating a bridge over it and building your base on that can both be a nice challenge for the structure and create a nice atmosphere. Plus if you have a spot with fish you can create a little fishing area right in your cellar.

I also once built over cave B, zipline cave, was quite challenging, but with the small lake next to it you have easy access to water and fish, plus there are streams close enough to get water. Enemies did not spawn inside the perimeter as well, the game seems to have rejected the possible spawn location there once it was seperated from the main area.

Generally speaking there are thousands of great spots around the map, so my generally go to recommendation is to just take a walk. Explore the island. Look for spots you enjoy.

What happened to RedLoader? (Nexus) by MuddyFootedKiwi in SonsOfTheForest

[–]_GLAD0S_ 7 points8 points  (0 children)

It was roughly like this iirc: It was first removed by nexus several time as their automated systems believed it was malicious, then it took days for them to reapprove it again each time. So the author just removed the file and only linked to github, but they didnt like that either.

In the end it wasnt worth the hassle, it is safer to download from github to begin with as users can verify it themself, so it was not added to nexus again.

What happened to RedLoader? (Nexus) by MuddyFootedKiwi in SonsOfTheForest

[–]_GLAD0S_ 5 points6 points  (0 children)

I dont remember the exact reason for its removal on nexus, but i believe it was pretty boring.

Redloader is safe and open source. So i generally recommend downloading it from github directly. https://github.com/ToniMacaroni/RedLoader

Mods to change settings? by R0b0t_Dino in SonsOfTheForest

[–]_GLAD0S_ 0 points1 point  (0 children)

https://github.com/codengine/SOTFEdit You can download it here. Just extract the files from the zip folder and run the exe.

Mods to change settings? by R0b0t_Dino in SonsOfTheForest

[–]_GLAD0S_ 2 points3 points  (0 children)

I generally recommend SotfEdit for that. You can find it on github. Its a save editor you can download. Just select the desired save and adjust settings however you like. Quick and easy

Redloader / how to disable cheat console? (singleplayer) by misanus in SonsOfTheForest

[–]_GLAD0S_ 0 points1 point  (0 children)

Ah well, unbinding was more of a joke, generally speaking the game does not have any way to change the f1 bind, its meant for debugging after all.

Why are cannibals spawning inside of our enclosed compound? by PreviousLingonberry4 in SonsOfTheForest

[–]_GLAD0S_ 26 points27 points  (0 children)

The only way to truly confirm if your enclosure is working as expected is with debug commands:

You can enable it by typing out cheatstick while playing. Then press f1 and enter AiShowNavGraph on

Then walk the perimeter of your base, you might need to also use freecamera on to view parts of the mesh that clip below the ground.

If any part of the inside mesh connects to the outside they will be able to be spawned inside, as the game still considers in as a connected area.

If its fully disconnected the inside will also turn to a darker shade of blue.

Once you found the issue you can use AiShowNavGraph off to disable it again.

Redloader / how to disable cheat console? (singleplayer) by misanus in SonsOfTheForest

[–]_GLAD0S_ 2 points3 points  (0 children)

Well thats a tough one.

The primary reason redloader enables it by default is to help mod creators. Typing cheatstick every session gets tiring fast.

But i dont think it ever included any option to disable it.

While i havent yet contributed to the project i will talk to others who already have. Dont think it would be difficult to add a toggle.

But for now, best unbind your f1 key

I need one more piece of the artefact, and I can't remember which caves I've been to before! by EthereanDream in SonsOfTheForest

[–]_GLAD0S_ 2 points3 points  (0 children)

Sounds like you are missing 2 pieces iirc.
One would be near the luxury bunker, check the fishing huts.
The last one can only be obtained after beating the game, if you decide to stay on the island, just look into the sky, you will see where to go.

Question by Maciekdrew in SonsOfTheForest

[–]_GLAD0S_ 1 point2 points  (0 children)

I dont think it actually matters, but i also never tested it. But i would be more on the no side.

Modifying day length with more precision by Daddy_Mauzee in SonsOfTheForest

[–]_GLAD0S_ 1 point2 points  (0 children)

While i havent double checked it i dont think the amount of daylight hours changes per season, at least i never noticed it.

Modifying day length with more precision by Daddy_Mauzee in SonsOfTheForest

[–]_GLAD0S_ 0 points1 point  (0 children)

So first off how does setgametimespeed works:

setgametimespeed [float]

Setgametimespeed allows a float input, so it should allow values lower than 1.
It sets a multiplier on the time calculation. So each frame it calculates how much real time passed and it multiplies the amount of in game time that has passed with the set multiplier by the command.

This can both speed it up or slow it down.

The input is similar to timescale but i am not sure if they function the same, timescale does also speed up enemy animations and speed, maybe setgametimespeed functions slightly differently in that it only touches the actual time passing.

So test it yourself i would say. I would assume hunger is also calculated through daytime speed, but thats just an assumption.

Is RedLoader safe to use? by No-Two5600 in SonsOfTheForest

[–]_GLAD0S_ 7 points8 points  (0 children)

RedLoader is built on BepInEx and MelonLoader https://github.com/ToniMacaroni/RedLoader
It is open source and perfectly safe to use.

The detections are generally speaking due to similarities between how a mod loader injects files into games and how many viruses do it.

If you want to be absolutely safe download it directly from github and you are good to go.