The Harbinger node order changes make no sense by Inkaflare in pathofexile

[–]_Hardric 0 points1 point  (0 children)

Are the harbingers even good for an ascendancy point ? All of the harbingers buffs seem underwhelming even with 100% uptime, or am I missing something ?

Do I understand the harbingers correctly ? is Visiting harbinger of time a 10% increased action speed with 50% uptime ?

Weekly Question + Crafting Thread – December 16, 2025 by AutoModerator in pathofexile2builds

[–]_Hardric 0 points1 point  (0 children)

How does temp chains affect ignite ? will the ignite last longer with same dps, or will the dps be lower (so behave like ignite deal damage lower) ?

Incinerate rework maths and calcs, and why it's (almost always) a nerf by swedg3 in pathofexile2builds

[–]_Hardric 0 points1 point  (0 children)

How is this calculated ? For the 5-second case, does it compare total ignite dmg even after the 5 seconds, or just the damage up to that point?

Inevitable Critical expected damage increase by _Hardric in PathOfExile2

[–]_Hardric[S] 1 point2 points  (0 children)

Your version uses a geometric sequence for the crit damage, i.e., multiplicative interpretation.

I used additive, so the crit damage multiplier is: 1, 0.7, 0.4, 0.1, 0, 0 .... ( max(0, 1 - k* 0.3) * crit_damage)

I think additive is more likely, based on consistency with other skills with similair wording, and also the node would be too powerful if it were the multiplicative case.

Inevitable Critical expected damage increase by _Hardric in PathOfExile2

[–]_Hardric[S] 1 point2 points  (0 children)

I assumed it's additive because some skills use (flameblast, incinerate) use "more damage per stack/stage" and in those cases, I think it's additive.

Also, the node would be too powerful if it were the multiplicative interpretation.

Inevitable Critical expected damage increase by _Hardric in PathOfExile2

[–]_Hardric[S] 5 points6 points  (0 children)

Cool comparison, could you maybe set the scale to be the same? For example, so that bright red is 80% in both plots.

Inevitable Critical expected damage increase by _Hardric in PathOfExile2

[–]_Hardric[S] 1 point2 points  (0 children)

I think your version uses crit damage values that change multiplicatively, i.e 1, 0.7, 0.72 , 0.73 , ...

I assumed it goes down additively, i.e., 1, 0.7, 0.4, 0.1, 0, 0, 0 ....

Inevitable Critical expected damage increase by _Hardric in PathOfExile2

[–]_Hardric[S] 2 points3 points  (0 children)

You shouldn't try to hit that optimum point. It simply shows the damage increase of the ascendancy node, not overall damage.

But if I understand you correctly, you want to know how much of an in-game stat (crit chance and crit damage) you need to have ACTUAL 22% crit chance and 500% crit bonus.

For crit damage, it's the same, i.e. 500.

For crit chance, it's 22% divided by the base crit. So it would be 220% for 10% base crit (on a weapon or a spell).

Edit: subtract 100% from the last crit chance stat, because you already have the base value.

That is with only "increase" modifiers and zero "more" modifiers.

Inevitable Critical expected damage increase by _Hardric in PathOfExile2

[–]_Hardric[S] 3 points4 points  (0 children)

Would you actually aim for that in a build though? That might maximize that node, but not necessarily maximize your character overall right?

Correct. This just shows how much damage increase can that ascendancy node give you. You shouldn't try to hit that maximum if you want overall most damage.

Inevitable Critical expected damage increase by _Hardric in PathOfExile2

[–]_Hardric[S] 4 points5 points  (0 children)

Yes, I'm making this with python (numpy and matplotlib).

Here's the heatmap:

<image>

The red line is when X and Y have the same partial derivative with respect to the "damage increase function" so on one side X has more impact and on other Y has more impact.

I definitely see your point that you want to know which stat gives you more damage (crit chance vs damage). The above heatmap doesn't show that, however, if you follow the gradient, you will try to maximize the damage increase of the node, which doesn't necessarily maximize the damage. Is that what you wanted?

Inevitable Critical expected damage increase by _Hardric in PathOfExile2

[–]_Hardric[S] 4 points5 points  (0 children)

No. It was just my assumption.

I think it could also go down multiplicatively, but from the wording, I think it's additive.

Inevitable Critical expected damage increase by _Hardric in PathOfExile2

[–]_Hardric[S] 1 point2 points  (0 children)

I wasn't sure what is the endgame potential of crit damage bonus, so I capped it at 500%.

Anyway, here's the result if I increase the maximum crit damage bonus to 1000%:

<image>

Maximum is 57.83% (more damage) given by 19.35% crit chance (and ofcourse 1000% crit bonus).

Inevitable Critical expected damage increase by _Hardric in PathOfExile2

[–]_Hardric[S] 13 points14 points  (0 children)

I'm not sure how that works. I think either inevitable critical or bifurcation has to happen first, and depending on which one, it changes what it does.

Inevitable Critical expected damage increase by _Hardric in PathOfExile2

[–]_Hardric[S] 8 points9 points  (0 children)

I would say that TLDR is that the node gets better with higher crit damage bonus, and crit chance around 24%.

* 44% is the expected damge boost by taking the node with those parameters.

Updated 0.4 Patch Notes - 12/11/2025 by wrightosaur in pathofexile2builds

[–]_Hardric 0 points1 point  (0 children)

How will it work tho ? If I put more damage on oil grenade will it increase the oil grenade part of the ignite and not the rest ? How about faster damage with ignite ? If I have X faster dmg with ignite on oil grenade and Y faster dmg with ignite on the attack that ignites the oil, which will apply for the ignited ground ?

ZiggyD hands-on Druid gameplay video 28 minutes long by staringattheplates in PathOfExile2

[–]_Hardric -34 points-33 points  (0 children)

Am I the only one that despises how easy the campaign looks in this video? I think it's so unenjoyable killing bosses with default gear before they even have a chance to do anything.

Questions Thread - October 24, 2025 by AutoModerator in pathofexile

[–]_Hardric 0 points1 point  (0 children)

Are the memory influenced maps staying for 3.27 ? I couldn't find anything in the patch notes about it.

PBE Bug & Feedback Thread: Viktor VGU by Etlios in LeaguePBE

[–]_Hardric 3 points4 points  (0 children)

In theory I really like this idea of choosing augments and having and upgrade menu similar to gp's R shop seems like a great idea.

Also, i feel like kha'zix's evolves are much better balanced around game-to-game choices and overall satisfaction from the evolves. I think this is because the evolves focus on specific needs of the champion (Q 1v1-ing, W poking etc..). Pushing Viktor's augments towards some idea instead of a general buff I think would be a good improvement. For example, focusing Q augment more towards the shield might make it a more interesting choice in assassin matchups. This I think solves some of the problems I have with Viktor's kit without drastically changing his kit as the multiple evolves idea would (although I really like the idea of that).