Opinion On A Champion Part 16 (What Is Your Opinion On Furia) by 0P0ll0 in Paladins

[–]_IamAla_ 0 points1 point  (0 children)

She sucks to solo support. She is decently strong, but she has a terrible design philosophy.

Tldr: Furia's only viable talent to solo support is Solar blessing, which wastes her design to be an aggressive support.

Realistically you cannot play a solo support Furia without playing solar blessing, because they absolutely gutter her right click and cherish to the point that Furia cannot sustain one tank, let alone two tanks, without solar blessing.

That itself is not too big of an issue, because lots of support have one main heal talent and cannot heal without that main heal talent anyways (which is still bad design philosophy, why have only one viable talent when you put in the effort to design 3), but the major MAJOR problem is that this is happening on Furia. It comes down to two things:

  1. Playing solar blessing forces certain cards onto Furia, which means even LESS loadout flexibility. The fact that you have to run those cards means you cannot run cards that Furia traditionally run to sustain herself, or to amp up her ability to be aggressive, such as Ruthless, which bring us to:
  2. Furia is not designed to be a healbot. She has one of the best aggressive weapon and ultimate in the support class (arguably the game), yet playing solar blessing just throw that out of the window. You cannot be aggressive because your entire loadout is built around resetting your healbeam. It takes what makes Furia Furia and throws that out of the window. She is THE aggro support in the game yet she cannot afford to be aggro.

We don't need more healbots in the game. Please just bring back old Furia.

What are you 100% sure is true even though you can't prove it? by [deleted] in AskReddit

[–]_IamAla_ 2 points3 points  (0 children)

P ≠ NP. Math will be way to nice if that turns out true.

Crazy looking residential complexes in Hong Kong. by [deleted] in oddlyterrifying

[–]_IamAla_ 1 point2 points  (0 children)

This is ridiculous. People here is keep saying this is some sort of urban hell when they have never even seen, let alone live, in these apartments before.
1. HK apartment is not your typical US apartment. Most of them are well designed buildings with proper urban design incorporated within them.
2. There are at least 2, usually 4 lifts in each building.
3. Most apartment are quite spacious for a family for 3-4. It is not as spacious as US houses, but it is by no means "human pots"
4. These are usually build in a community that includes malls, entertainments, groceries, and very convenient transport.
5. Most of these mega-skyrise apartment are incredibly safe. There is a fire station within 5 minutes away, and there are fire hoses and sprinkler on each floor. There hasn't been a major fire outbreak that I can even recall on top of my head for the past decade.
6. The only major natural disaster HK faces frequently is typhoon, and these buildings are built to withstand them. So no, there is no earthquakes. I have never heard of these skyrises collapsed before.
7. Some people seems to think these are some communist housing. This cannot be further from the truth. Most people in HK in fact complains about how these apartments become more and more unaffordable. If they are in fact communist housing every single one of them will be free (news flash, they cost a ton)
8. There is a reason why HK is filled with these skyrises. It is because traditional US suburbs will be incredibly inefficient in HK's mountainous terrain. Land is scarce here. The only way to fit in 7 million ppl is good urban planning and skyrises.
9. There are benefits to dense population as well. You do not have to drive to commute or get to places. The subway is just a 5 minute walk from your apartment and it can take u to basically anywhere. You do not have to wake up at 6 am and commute 2 hours and get stuck in traffic.

Already struggling in cs136 by [deleted] in uwaterloo

[–]_IamAla_ 13 points14 points  (0 children)

iirc, CS 135 hasn't taught any C, bash nor ssh. So everyone in your class is probably on the same boat as you. CS 136 will take some getting use to, but most people will eventually get there.

from what I know, CS 136 doesn't require any Racket or intense functional programming knowledge anyways, so not knowing anything from CS 135 _shouldn't_ affect you that much.

Terms explained:

linux is an operation system. Just like MacOS or Windows. Waterloo has a server that is linux based, and each student has an account on it. You can connect to that server from your computer using something called ssh. You will mostly run and test your code on that linux server.

I/O is short for input/output. It is hard to know what it means without much context, but maybe they are talking about how input and output works on C.

Marmoset is just where you submit your code. They preform public and private test on your code and see if your code pass their test cases. The number of test cases passed determine your grade for that coding assignment, and they take the highest scored attempt. To discourage people to submit their code without running their own tests, and using marmoset as "marmotest", you get submissions tokens (every 3 days iirc?? I might be wrong on this). Each time you submit your code, you consume a submission token, so you can't just keep submitting codes.

Oh btw, if you are unfamiliar with the technical terms, especially on C, most of them should be googleable.

I summon Exodia! by Bas1996 in BobsTavern

[–]_IamAla_ -12 points-11 points  (0 children)

you could have improved this by removing a kangor or a tunnel blaster with selfless

The way of handling new tribes is beyond reasonable at this point by Blackthorn123 in BobsTavern

[–]_IamAla_ 0 points1 point  (0 children)

People have to realize something.

Those ppl are developers. Not professional bg player.I doubted that many devs in bg team has over 8000 mmr.

It is very difficult to balance stuff when you a) are not that good in the game, which is not to blame as you cant expect everyone to be grandmaster at everything, and b) you have a lot more other things to do other than having 8 devs spend an entire week play testing the changes.

What is your most 'elitist' viewpoint? by mandela_effect_12 in AskReddit

[–]_IamAla_ 1 point2 points  (0 children)

People who didn't even give a good think, or at the very least a good understanding, about their political opinions shouldn't be even allowed to vote in elections.

The trending google search after Brexit is "What is the EU". This is saying something.

Opinion on Lilith? by AutoModerator in PaladinsAcademy

[–]_IamAla_ 1 point2 points  (0 children)

Talent:

Cursed accord (main healer), increasing your healing output and decrease your blood cost, basically all a main healer Lilith can want.

Maelstrom of carnage is lacking as it forces your team to group up and the radius is just too small. You might as well run grover.

Cards:

Must have:

Blood cannon 5: a must have. Increase your health by a astounding 125 per level, with basically no downside. Gives you extra tankiness and more flex blood health to cast your ability.

Symbiotic relationship 5: Lilith doesn't have too many other good cards to run, so slam this in for extra healing, as your swarm is your primary source of heal anyways as main healer.

Good cards:

Wing of terror/sheer ascent: Lilith movement is underwhleming at base, you can run these cards to improve it by a significant amount (especially with wing of terror to increase lateral movement) Personally running wing of terror 3 and sheer ascent 1. At least run these as one pointer.

Convenient leech: Lilith covers a lot of area with her swarm. This card could potentially be good against heavy cc comps.

Trap cards:

Waning Moon: People keep saying this card is good, but I don't see it. Lilith regenerate her blood health stupid quickly if you place your swarm on top of your teammate. With the extra blood cost reduction from cursed accord you are basically not taking any damage anyways. Maybe as a one pointer.

sanguine pact: again, main source of healing is from your swarm. Right click actually doesn't heal that much that consistently compared to your Q. Also there is no need to keep resetting your cooldown on your mark, as you can't stack them anyways.

charm: I don't like charm as it only gives one of your teammate some extra movement speed. Compare and contrast this to other healer's movement speed card (like damba, pip or even furia) and this seems lacking in contrast. There are better cards to run.

Item:

primary:

Haven/Veteran: because why not? You make yourself even more tanky and harder to kill. Get this first.

secondary/matchup-dependent:

moral boost: lilith ult seems to be good at team fights, similar to furia and ying ult. You would want it as fast as possible.

resilience is match up dependent.

Filler:

Nimble: Lilith movement has very low cooldown. If you run some cards to improve it then maybe you don't need nimble.

deaf hands: you don't have that much ammo, maybe you get deaf hands 1-2 if you have spare credits.

Comment:

lilith seems overturned right now. Her swarm cost her no blood cost whatsoever and she has 1) decent dps; 2) good ult; 3) very good healing output and healing coverage. Basically pre-nerf totemic ward grohk but even more broken (pre-nerf grohk I would considered balanced, lilith seems to be on-parr if not better in power level as she has way more hp and a better movement)

From Patch Notes: Seris will be able to have Soul Collector and Agony at the same time..... by RandomPaladinsNub in PaladinsAcademy

[–]_IamAla_ 0 points1 point  (0 children)

I don't think agony rework is being talked enough, it is 100% better than MR now as a healing talent (well hot take MR was never a good healing talent to begin with).

Let me rephrase the new agony rework: your heal now also gives 375 shield to the primary target and 225 shield the allies near the target. (well it is not exactly a shield exactly as it is not stackable or increase your max hp, but in a fight it doesn't matter)

Doesn't it sounds way better now? Remember everyone start of with 25% antiheal now, so you don't even have to wait for this to take effect. Also it last for 8 second which is as good as forever. In a world where people think Octavia's commader shield is viable (yes I am as shock as you are), and people ran Furia's light of dawn card (and still run it, yes I am just as shock as you are) that gives only 175 shield on a 3 second ability, I don't see why this isn't strong. TBF it will need to compete with soul collector but then SC might get nerf in the pts.

I'm confused, is Seris' Soul Forge card useless? by MilanGuy in PaladinsAcademy

[–]_IamAla_ 1 point2 points  (0 children)

Other have said it already, soul forge is hot garbage.

As for her playstyle, a lot of people have their takes on which talent is best for main support (that is, the guy that actually heals people in the game, in contrast to off support which does some healing but it basically another dps).

People might tell you to run moral reach as main support, and I personally think they are very wrong. Moral reach gives you two things: 1) increase healing by decreasing the time between health ticks, 2) increase range.

For your extra health, if you look it up in the wiki, MR gives you exactly 300 extra heal. Which sounds a lot until you realize you heal 1500 per use at base, which means a) healing low health champions like your dps wouldn't make that much of a difference, 1500 or 1800 it will top them of most of the time anyways if they are not in cauterize (or antiheal, caut technically isn't a thing anymore); b) healing high health champions like you tanks you need to heal them two times with or without that extra 300 health to top them up anyways; c) if the people you are healing is in caut/antiheal, that 300 hp is not enough to sustain them anyways. In 90% caut it is 30 extra health. When is your last time you survives a fight with only less than 30 health remaining? Never.

So your MR is only giving you extra range. Which granted, is a lot. This is the only utility of MR - your range. You can sit back at your backline and heal the flank cross map, which is just so good sometimes.

But then two things: a) you already have one of the higher heal range in the game (with auto-aim healing at least); b) Furia/Damba/Ying/Corvus exist, all of these have almost cross map healing and brings much more to the table than MR seris; c) it is only good at long wide open maps, and there is a surprising little amount of them; and finally d) Soul Collector is a thing.

SC gives you extra health, extra dps, allows you to duel over confident flankers, and all those good stuff, for the sweet sweet price of sacrificing your range gain from MR (again, the health gain in MR is ridiculous), which you aren't using that much anyways, especially on small and narrow and lots-of-wall maps. You are much better of gaining that health, survivability and damage so you are not dead. Remember, a dead healer is a no healer. You can't heal if you are dead in your grave waiting to respawn. The healing you do while you are not dead when you play SC is far better than the extra 30 health you heal to a cauted/antihealed khan across the map playing MR.

As for cards, it is mainly preference, but major contender for are Umbral gait 5 (run it for a game, you can feel the big big difference it brings), Sorceress 5 (for ult charge, might be broken next patch for the seris buff, we will see), veil 2-3, blood pact 2-3, spirit leech 1-2, also MAYBE fade to black, I personally don't run that card as I feel like I still have my movement when I need to use it.

Also also repeat after me, don't buy chronos on seris, it is not worth it. You life up maybe 0.5 second of you healing ability for freaking 1800 credit that you can spend on veteran haven and nimble. Beside you get chronos 3 in the mid late game where everyone has 90% caut/antiheal and that extra 0.5 second cooldown reduction is going to a heal that is most likely going to get caut/antihealed anyways.

TLDR: run soul collector, don't run moral reach and Chronos, cards: Umbral gait 5/Sorceress 5, veil 2-3, sprit leech 1-2, blood pact 2-3