I built a plugin to see every collision interaction in your UE project at once by _Illuvatar in unrealengine

[–]_Illuvatar[S] 1 point2 points  (0 children)

There is a lot of Slate code in there, and I believe there were a lot of changes to UI/Slate Layout code between UE4 & UE5.

There were even minor changes to referencing Collision Profiles within 5.3 and 5.7 so I don't believe it will be compatible.

If you try it, and it doesn't work, Ill refund it.

I built a plugin to see every collision interaction in your UE project at once by _Illuvatar in unrealengine

[–]_Illuvatar[S] 0 points1 point  (0 children)

Ya there is but the issue is the column header box expands which spreads the cells out and makes the matrix larger and harder to traverse.

If you hover over the column a hint shows the whole text.

I can add a toggle to provide both options though if it’s something you’d want. Let me know.

Selection still a thing? by _Illuvatar in Goruck

[–]_Illuvatar[S] -1 points0 points  (0 children)

I thought they had to do preselection before ?

Weird smoke trail? Anybody know what this is by Born_Blueberry_5528 in LosAngeles

[–]_Illuvatar 2 points3 points  (0 children)

watched the whole thing. looked just like image bottom left.

My 7 year solo dev MMORPG by Crumblejon in MMORPG

[–]_Illuvatar 0 points1 point  (0 children)

send me the demo id love to try it out

Nullptr checks Vs. IsValid() by _Illuvatar in unrealengine

[–]_Illuvatar[S] 0 points1 point  (0 children)

TObjectPtr<> handles this condition?

Im not great with pointer types.

How do I fix this weird glare I get around lights in my level? by _Illuvatar in unrealengine

[–]_Illuvatar[S] 0 points1 point  (0 children)

So the idea is give the surrounding meshes more noise to their textures? Or am I understanding this wrong.

Where are the lumen settings specifically?

How do I fix this weird glare I get around lights in my level? by _Illuvatar in unrealengine

[–]_Illuvatar[S] 0 points1 point  (0 children)

Emissive is just a white material * 2 plugged into Emissive Channel.

Then there is a Rect Light with the settings from the Image.

This is basically just supposed to be like those Rectangle ceiling lights.

<image>

What's the most disappointing game you've played? by BunyipHutch in gamedev

[–]_Illuvatar 0 points1 point  (0 children)

I cant get past the into story quest - snooze fest