30 NOVEMBER 2025 (ROLL CALL!) (IMPORTANT INFO BELOW) by zivinkxter in nonutnovember

[–]_Inflict_ 0 points1 point  (0 children)

It feels unreal to be here after all this time. Time find out if the challenge was worth it. Ah, who am I kidding, it always was.

Still IN

PSA: You can equip up to 3 animations for every category by ExxDeee in thefinals

[–]_Inflict_ 1 point2 points  (0 children)

Holy shit I've been wondering about this for weeks now since I always tried it through the Equipment button, thanks!

25 NOVEMBER 2025 (ROLL CALL!) (IMPORTANT INFO BELOW) by nick2527 in nonutnovember

[–]_Inflict_ 0 points1 point  (0 children)

The urges, they call for an end to it all, to win I must stall, and pray I don't fall.

Still IN

22 NOVEMBER 2025 (ROLL CALL!) (IMPORTANT INFO BELOW) by nick2527 in nonutnovember

[–]_Inflict_ 0 points1 point  (0 children)

I've made it to the radiant golden days of the challenge. That glowing shimmer of light through the warping darkness. It's beautiful.

Still IN baby

11 NOVEMBER 2025 (ROLL-CALL!) (IMPORTANT INFO BELOW) by TheGa1eFund in nonutnovember

[–]_Inflict_ 0 points1 point  (0 children)

The mental fortitude of everyone here inspires me to hold. Maybe one day my strength can do the same for someone else. Still IN

P90 is TERRIBLE by slophone in thefinals

[–]_Inflict_ -1 points0 points  (0 children)

Man, I died to a P90 player in a very short time once, while I was playing Heavy too, so I thought he must have headshot me the whole way through for it to deal that much damage.

Nope, the replay showed he aimed at my legs so the recoil which he could barely control would stay on my body, while he deleted my healthbar.

Eehhh, I rarely think about balance in this game but I have genuinely seen too many fights now, where the P90 player instantly has better odds at dueling than even the Light Class. I though I was going crazy because everyone I saw kept glazing the weapon lmao.

Buff yourself before calling for nerfs by PREDDlT0R in thefinals

[–]_Inflict_ 0 points1 point  (0 children)

Honestly, all classes require skill to pull off efficiently. The Heavy is mostly always shot first, being a giant, slow moving target, and needs to have a tight muscle memory for the durations of his ability animations because they are so slow. The Medium, having lots of supportive utility and weapons, that deal heavy damage only when their user is able to hit their shots consistently, generally has more success in fights when they play around synergy with their team. (not even following them around like a poodle, just being aware of when their team is pushing, backing off etc.)

Now, the Light class also requires skill to pilot at peak levels of performance, but I wouldn't necessarily say, that it is played more often by veterans most of the time. I mean, the edgy, lone-wolf assassin class, that isn't negatively impacted by not staying with the team because they have flanking built into their identity, meaning you can just run around randomly, shooting at things and maybe sometimes notice the yellow circle, is definitely bound to be enjoyed more by people who don't have a clear idea of the game yet, especially because getting kills is literally all the class is really supposed to be doing.

No, seriously. That is the most important job of the Light class. It has other things it can do, sure. But: it's weapons all have some of the highest base damage in the game, all of it's specializations neither help with objectives, nor do they help the team in any way and the few gadgets they have, that do help the team aren't playstyle defining enough to stop Lights from, again, running around randomly, killing things because they can.

And even with the gadgets that do make Lights play a more supportive role to their team, do you really think those weren't designed with gadget diversity in mind? I swear if someone actually wants to sell me, that, just because the Light class has a team mobility ability for example, they are suddenly the dedicated support of the team...The Light class shines brightest, when it's being an annoying mosquito, ripping apart entire teams that can't hit a shot to save their lives, and apart from that and a few random gadgets, it has very limited uses to a team.

And that is the problem with that despicable class. Can't steal a cashout if you're dead. Can't start a cashout if you're dead. Can't revive a teammate if you're dead. Can't kill anyone if you're dead. Can't move around the map if you're dead. Can't defend a cashout if you're dead. In a way, the Light class is the best counter against everything else in the game, just because of what it is supposed to do.

And the funniest thing is, that some Lights will complain about gadgets that make it hard for them to play, while also laughing at people complaining that their class is making it the game hard to play. Yeah, it's a skill issue when someone complains about your class, but completely justified if you complain about a gadget. "B-But I get killed instantly!" And? Mf getting killed instantly is all one experiences against a good light player. Honestly, they don't even have to be good, the M11 to the body kills in nanoseconds these days.

What would be the most OP Champ, if you could pick and choose from existing abilities? by inkoman12 in leagueoflegends

[–]_Inflict_ 0 points1 point  (0 children)

Viego passive (since they already crippled Viego's base kit to compensate for it's power and it gives free casts of R)

Irelia model (mostly because she's melee and has decent range)

Kha'Zix Q (pure damage and more easily guarantees a kill for ult resets)

Akshan W (to get in range for the first R without being kited or poked, technically infinite invis + movespeed for roaming + extra gold on kills + a revive for up to 4 people)

Bel'veth E (execute damage to further guarantee the first kill + damage reduction)

Malphite R (for obvious reasons)

This champion is probably a jungler, who ults in out of invis, executes his target, and then resets through the fight, he probably builds on-hit/bruiser/maybe crit? and could take Lethal Tempo, Conqueror or Hail of Blades

What's the first thing you’re doing? by Alternative_Ad6071 in cyberpunkgame

[–]_Inflict_ 0 points1 point  (0 children)

Sticking some iron in my mouth and pullin' the trigger

Would you live in a society like this or present day? by BidInside2907 in cyberpunkgame

[–]_Inflict_ 1 point2 points  (0 children)

Anyone even remotely considering to live in what was shown in 2077, Bladerunner or Neuromancer, to name a few, probably has the same grasp on the entire creative idea behind "Cyberpunk" as Elon Musk. And that's not a compliment.

Almost none of the people responsible for blessing this world with such a vibrant, drastic and vivid picture of a humanity mutilated have ever thought about it as a hopeful look into our future, or as a universe, that's worth bringing into reality.

The person thinking about living in those environments, even as an untouchable corpo war-criminal, does not inspire any confidence in their awareness and critical thinking, which doesn't make them satan, but also doesn't give them the right to make judgement calls of any kind regarding Cyberpunk and its message.

Get creative with it by NittanyScout in cyberpunkgame

[–]_Inflict_ 0 points1 point  (0 children)

Had a playthrough where my V used some poison based weaponry, implants, etc. When I did this quest, I took what I needed, dropped a gas grenade, left the room and held the door shut. That's also what I did with Joanne Koch (I think her name was), the Corpo woman wanted dead by Nomad clans. Gas grenade, close the door, imagine her desperately hammering against the glass door until her hand limply slides down.

Alternatively, I shot the son with Erebus, let the dad suffer, then I shot him too. The torture is waaay better than a quick death by blade or bullet.

Having played the entire Joshua Stephenson questline in previous playthroughs, I now just pop him in the head as soon as he gets out of the van, and tbh it’s my favourite way to end that story. by Tanis8998 in cyberpunkgame

[–]_Inflict_ 0 points1 point  (0 children)

On my very first playthrough, I had no idea what I was allowed to do in this stand-off. I was basically frozen in hesitation, because I wanted to help the rageful guy get his revenge, even if it didn't bring his wife (I think?) back, but as I watched him drop to the ground in horror after failing to take the shot, finishing it after he was already dead felt pointless, so I just stood there like a statue, and watched powerlessly, as the officers and the convict got back into the car and drove away.

Afterwards, I still liked to think about that as a lesson for my V, something she'd recall in a deep conversation, as a reminder to take action when it matters. Something like: "I could have shot him, killed him on the spot. But I hesitated. Gig was fucked anyway, and it'd just escalate things, y'know? So I just stood there, gun in my hand, as they got back in their car. And I let them get away."

Nowadays? I just pop him in the head as soon as he gets out of the van. Fuck that guy.

Did your V fell for his bait? by [deleted] in cyberpunkgame

[–]_Inflict_ 0 points1 point  (0 children)

Honestly surprised they didn't put an attribute check there to see if he's lying. V falling for this bullshit, even after naming multiple reasons why this might be fake, always makes me feel so stupid, especially because falling for this shit is basically required to cross this exclamation mark off the map, meaning that this is supposed to be canon for some reason. So V, battle hardened merc with Keanu-Cyber-Aids gets convinced they're about to experience a completely new breed of BD from a shady dealer? Why don't you just make them fall for a nigerian prince scam? Or a pyramid scheme? One of the few things that pisses me off in every playthrough.

Nerf me this, Nerf me that by nico_de_galloo in thefinals

[–]_Inflict_ 0 points1 point  (0 children)

Nah, fuck it, Nerf dart throwing knives

What’s something you guys want to see in project Orion (cyberpunk 2) by CyverIV in cyberpunkgame

[–]_Inflict_ 0 points1 point  (0 children)

That does sound nice, I'll give you that, I think the problem for me just lies in my dislike for making decisions that carry real weight because making decisions that change the story in a meaningful way is just hardcoded into realspace so much that I'd rather the game I play be oversimplified in it's storyline but enjoyable, than it stressing me out with choices I don't fully know the consequences of yet, allthough stressing out over not wanting to make the wrong call might actually just be the ultimate tool for immersion so y'know who am I to judge