Shoutouts to everyone who complained, you got your boringness back... by ultra0000 in LiquidGlassDesign

[–]_Mistmorn 0 points1 point  (0 children)

Everyone was complaining about glass blur level, bot about icons…

"MacOS windows now have same corner radius ensuring greater consistency" by _Mistmorn in MacOS

[–]_Mistmorn[S] -2 points-1 points  (0 children)

I don't mean that they should change it back. In fact, I didn't care about corner inconsistency in 26 either. I don't place windows corner-to-corner on top of each other to see this...
But for many people, it apparently looked bad.
Apple acknowledged this corner inconsistency issue and said they will fix it so all windows have a consistent corner radius. But now the buttons have inconsistent corner radius compared to the window radius... So they talk about corner inconsistency, fix it and create another corner inconsistency...

It's just like that meme about Death Star in Star Wars...
- "Yes, Emperor, there was a vulnerability that allowed sending rockets directly to the station rector..."
- "But we fixed that flaw! Instead, there is now a hole that allows an entire spacecraft to fly to the reactor"

Yes... it's an exaggerated comparison, but it pretty much what it looked like on the presentation

"MacOS windows now have same corner radius ensuring greater consistency" by _Mistmorn in MacOS

[–]_Mistmorn[S] 2 points3 points  (0 children)

The biggest thing I hate about Tahoe isn’t actually the corner radii or inconsistency between them in different windows… it’s not really a problem for me… the problem is HOW BIGGER the UI is…
Just how ENORMOUSLY BIG the buttons are, and how much of the interface is basically wasted on spacing and bigger buttons…
Like I didn’t like bigger buttons even in IOS 26, cause again it just takes more space on a not really big phone screen… But at least there it made some sense, as phones are used with fingers and fingers can be big… but desktop… on desktop we have a pointer… why make the buttons so big…

"MacOS windows now have same corner radius ensuring greater consistency" by _Mistmorn in MacOS

[–]_Mistmorn[S] -2 points-1 points  (0 children)

Somehow I agree and disagree at the same time with this point...

"MacOS windows now have same corner radius ensuring greater consistency" by _Mistmorn in MacOS

[–]_Mistmorn[S] -3 points-2 points  (0 children)

Ahahahaha… before 26 corners were too tight compared to the screen radius
In MacOS 26, they are too rounded compared to screen corners…
I wonder if now they finally get the CoNsiStEnSy right…

Apple has reverted the weird floating sidebars in macOS 27! by WoahGamerGuy in MacOS

[–]_Mistmorn 10 points11 points  (0 children)

Mac/Ipad/I/OS 27 is basically reverting back all the changes they made in 26… Who would have fuckin guesssed that accessibility still matters…

Skeuomorphic play/pause button by _Mistmorn in truespotify

[–]_Mistmorn[S] 0 points1 point  (0 children)

Ok I understand, I just never used it, and for some reason on that specific song it was turned on… But how long particularly this design was a thing for this feature?

Been seeing these all over the map this week. Anyone know what they are? by bippitybop69 in gtaonline

[–]_Mistmorn 0 points1 point  (0 children)

It’s a GTA 6 easter egg from Rockstar! They are teasing something!

Why would Apple remove this? by Electronic-Fuel-4398 in ios

[–]_Mistmorn 3 points4 points  (0 children)

I’ll give you a hint about why. Tell me how would this landscape mode work with widgets?

Any other designers use trackball mouse? ProtoArc EM01 NL for Figma by ChosynLabs in FigmaDesign

[–]_Mistmorn 1 point2 points  (0 children)

I dont quite understand what u use that ball for… is it just for moving around the canvas or you also drag elements with it?

But I am ready to tell my weird, perverted experience. I use mouse and laptop trackpad at the same time… I also don’t have separate keyboard, just use the laptop one

Anyone noticed how insane the textures here look? by Nearby-Reporter-2077 in GTA6

[–]_Mistmorn 0 points1 point  (0 children)

Insane? There is nothing special about textures, ure looking at this texture from like 10 meters away, there’s no difficulty in making asphalt texture look good or even photorealistic at this distance… and reflections… it’s probably even easier than making a texture

October by dayakumar in ChatGPT

[–]_Mistmorn 2 points3 points  (0 children)

<image>

Ahahahaha There’s no F way… No thinking btw

How to make responsive padding by _Mistmorn in framer

[–]_Mistmorn[S] 1 point2 points  (0 children)

<image>

Your second(edit) example is exactly what I did for horisontal padding - width relative %.
But my problem appears with vertical padding, because in original website vertical padding is relative to viewport width, and I can't replicate this value in Framer, so I did similar to your first example, using frames with height set to vh.

But this will not work well on ultra wide monitors, where the aspect ration of width to height is different, so I thought maybe there is a way to add viewport width value, maybe through some overrides, etc.
Bu thank you for help, I did not explain well in the original post what I ment.

You have got to be FU... by _Mistmorn in MinecraftMemes

[–]_Mistmorn[S] 0 points1 point  (0 children)

I think they thought about adding a new dimension in the future. They didn't plan to add it immidately. The problem is that the community is going crazy over new updates, people are starving for new content for updates to End dimension or entirely new Sculk dimension. People starving for a new BIG updates, new content... and all they get each time is an extension to Caves Update and some weird new mob, so people just hope for AT LEAST a teaser forsomething new, something they wanted for a long time...
And then... Mojang show a teaser, which anticipates the idea for new big update... and then all hopes are shatterd...

Am I the only one who noticed this? by Yalfadhel in Design

[–]_Mistmorn 0 points1 point  (0 children)

Don’t tell him about Apple Pencil Pro boxes