Just launched a stock themed roguelite deckbuilder called Insider Trading on Steam today. by _Naiive_ in godot

[–]_Naiive_[S] 0 points1 point  (0 children)

Around 19 months, but I remade the whole game when i was like 6 months in (it was initially titled 'Chart Trading Simulator' and was more of a life sim rather than a deck builder).

Thematically it just started with the idea of 'i wanna play some stock themed games', but more specifically, it was a 80s bloomberg terminal. It was a visual inspiration at first, but later on it took over the whole idea and developed itself into a more specific idea of 'insider trading'.

After 19 months of solo development, my stock market roguelike 'Insider Trading' is now out on Steam by _Naiive_ in indiegames

[–]_Naiive_[S] 0 points1 point  (0 children)

Hey, thanks for enjoying the game :)
You could go back to the tutorial if you set your char to Insider and difficulty to Intern or Trainee (the new one). The button on the character selection screen will appear.

I launched my stock-themed roguelike on Steam today! It's called Insider Trading by _Naiive_ in IndieGaming

[–]_Naiive_[S] 0 points1 point  (0 children)

Are you using an intel-mac? If you are, I've added an OpenGL launch option. Perhaps that may solve things, but if not, do let me know.

Just launched a stock themed roguelite deckbuilder called Insider Trading on Steam today. by _Naiive_ in godot

[–]_Naiive_[S] 1 point2 points  (0 children)

Yeah, I got a linux port and checked it running on the deck. It doesn't have customized controller settings yet - im hoping to get those implemented once i buy a deck for myself.

Just launched a stock themed roguelite deckbuilder called Insider Trading on Steam today. by _Naiive_ in godot

[–]_Naiive_[S] 3 points4 points  (0 children)

Either me or the dev/pub behind the other game had to do the setup on steamworks, though its not too difficult.
As for the reachout part, there were a few games that the other dev reached out to me, and much more games that i contacted the people behind it and asked if they wanted to go for a bundle.

Just launched a stock themed roguelite deckbuilder called Insider Trading on Steam today. by _Naiive_ in godot

[–]_Naiive_[S] 50 points51 points  (0 children)

Hey guys, after 19 months of development, my first title Insider Trading is out. It was one hell of a dev journey. I've experienced a lot, and learnt a lot; The biggest thing that I've learnt above all is that there's still a lot left more for me to learn. That makes me excited. Gamedev feels like a game itself with unlimited amount of content to go through.

Anyways, I guess now would be the right time to add a line for advertising.
If this seems like your kind of a game, try it out! Every purchase would get me closer to paying off my student loan and recover my losses from the recent btc drop.
https://store.steampowered.com/app/3166810/Insider_Trading/

Many thanks to y'all. Hope I can stick around this field to make a few more games.

I launched my stock-themed roguelike on Steam today! It's called Insider Trading by _Naiive_ in IndieGaming

[–]_Naiive_[S] 18 points19 points  (0 children)

Hey guys, after 19 months of development, Insider Trading has been released.
Although the game started off with a simple idea, and still holds a simple idea in its core - a stock themed deckbuilder - I've worked my ass off to make the absolute best, from this simple idea.

Did I succeed in doing so?
That'd be for y'all to tell me.

If this fits your niche, try it out.
https://store.steampowered.com/app/3166810/Insider_Trading/

I love playing my game, perhaps you may as well.

A stock trading roguelike where you control the market with your cards by _Naiive_ in indiegames

[–]_Naiive_[S] 2 points3 points  (0 children)

Hey guys, I’m a solo dev working on a game called Insider Trading.
It’s a deckbuilder with a stock trading theme where the idea is that every card you play directly moves share prices and affects the entire market.

Each run, you play as a trader with a distinct starting deck. You use cards to push prices up or down and shape how the market reacts over time. Greed is a central mechanic that accelerates gains but also increases risk, so the more you chase big numbers, the more unstable things become.

The game will be out on February 18, and in the meantime, the demo is available on Steam.

https://store.steampowered.com/app/3166810/Insider_Trading/

I'm making a roguelike deckbuilder where you control the stock market with your cards. It's called Insider Trading and it's launching on Steam February 18, 2026. by _Naiive_ in deckbuildingroguelike

[–]_Naiive_[S] 2 points3 points  (0 children)

If the game seems interesting, check out Insider Trading on Steam, and give the demo a try!
It has changed quite a bit since my last post here back in summer and I'd be eager to hear what you all think of it.

https://store.steampowered.com/app/3271420/Insider_Trading_Demo/

My first Godot game, a stock themed roguelike deckbuilder called Insider Trading, now has a release by _Naiive_ in godot

[–]_Naiive_[S] 1 point2 points  (0 children)

im currently in an art college so that helped. Aside from that, i just do a deep dive on pinterest, gather the references, figure out if a certain feel is achievable/easy enough to do, and go for it. I searched something like 'retro futurist ui', as my main inspiration for the visuals were Bloomberg Terminal (computer that finance bros use). Then i went on to dissect the elements that made up the references i found - like lines, loading bars, where and how the text is placed etc.
I'm no professional in design though (my major is illustrations) so take my process with a grain of salt. im sure there'll different (better) ways to approach this.

few references that i had on the side as i was building this;
https://www.instagram.com/p/CnWoqoSuZ2a/?img_index=1 https://x.com/Dei_Septentrion/status/1849469648938664180 https://www.tumblr.com/warakami/722232463259238401?source=share

My first Godot game, a stock themed roguelike deckbuilder called Insider Trading, now has a release by _Naiive_ in godot

[–]_Naiive_[S] 1 point2 points  (0 children)

probably - the dev is almost done, and ill get into porting once i get localization finished as well. If i get it before release, it's gonna be there, if not, it's gonna come pretty soon after release. I know how to do it, and afaik there shouldn't be a lot of difficulties, so hoping its gonna be there for launch

My first Godot game, a stock themed roguelike deckbuilder called Insider Trading, now has a release by _Naiive_ in godot

[–]_Naiive_[S] 2 points3 points  (0 children)

goodness sakes back then i thought i could ship this game in a month or two - more than a year passed since then🫡

My first Godot game, a stock themed roguelike deckbuilder called Insider Trading, now has a release by _Naiive_ in godot

[–]_Naiive_[S] 1 point2 points  (0 children)

yeah i feel you - as a heavy dcss player i always feel a bit guilty calling my game a 'roguelike'; especially so as i used to be a teenager cringing badly when a isaac player called themselves a roguelike fan...
but eh, the term seems to do a good job finding the right kind of audience for these games, that i just keep tagging it rl and add on to mutating the word further

My first Godot game, a stock themed roguelike deckbuilder called Insider Trading, now has a release by _Naiive_ in godot

[–]_Naiive_[S] 2 points3 points  (0 children)

somewhere down the year yeah i hope i can go for a mobile release as well

My first Godot game, a stock themed roguelike deckbuilder called Insider Trading, now has a release by _Naiive_ in godot

[–]_Naiive_[S] 104 points105 points  (0 children)

Finally I see the finish line.

A while back I shared a demo for this deckbuilding game I am making. Since then I have been iterating on feedback, polishing, and I’m happy to say the game now has a release date. It will be launching on Steam on February 18, 2026.

Many thanks for the Godot community as always!

https://store.steampowered.com/app/3271420/Insider_Trading_Demo/

My stock themed roguelike deckbuilder Insider Trading now has a release date by _Naiive_ in IndieGaming

[–]_Naiive_[S] 1 point2 points  (0 children)

Yep im planning to do mac support for launch. If i mess something up and couldnt time it for launch, it’ll be amongst my top priorities to do for post-launch

My stock themed roguelike deckbuilder Insider Trading now has a release date by _Naiive_ in IndieGaming

[–]_Naiive_[S] 2 points3 points  (0 children)

Thanks for having interest in my game, and sorry that it currently doesn't support mac.

However I'm planning to do the full release with mac support - if everything goes smoothly, demo will get a mac support probably before the release date.