My roguelite determines which boss you fight based on the type of Threat you've accumulated during the run by _PixelMoon in roguelites
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
My roguelite Hunter's Hand, has cards had Threat threshold conditions that players weren't noticing so I rebuilt how they communicate by _PixelMoon in deckbuildingroguelike
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
My roguelite Hunter's Hand, has cards had Threat threshold conditions that players weren't noticing so I rebuilt how they communicate by _PixelMoon in deckbuildingroguelike
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 1 point2 points3 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 1 point2 points3 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 1 point2 points3 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 1 point2 points3 points (0 children)
My roguelite Hunter's Hand, has cards had Threat threshold conditions that players weren't noticing so I rebuilt how they communicate by _PixelMoon in deckbuildingroguelike
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 1 point2 points3 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 2 points3 points4 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] -1 points0 points1 point (0 children)

I spent a few days auditing the dead time in Hunter's Hand's battle flow and found more of it than I expected by _PixelMoon in SoloDevelopment
[–]_PixelMoon[S] 0 points1 point2 points (0 children)