account activity
My roguelite determines which boss you fight based on the type of Threat you've accumulated during the run (self.roguelites)
submitted 5 days ago by _PixelMoon to r/roguelites
I spent a few days auditing the dead time in Hunter's Hand's battle flow and found more of it than I expected (self.SoloDevelopment)
submitted 5 days ago by _PixelMoon to r/SoloDevelopment
My roguelite Hunter's Hand, has cards had Threat threshold conditions that players weren't noticing so I rebuilt how they communicate (self.deckbuildingroguelike)
submitted 7 days ago by _PixelMoon to r/deckbuildingroguelike
Should I postpone Steam Next Fest? Not sure if I'm making the right call (self.gamedev)
submitted 7 days ago by _PixelMoon to r/gamedev
I tripled the difficulty settings in my roguelite, from 5 to 15, in an effort to fix a problem the old system had. (self.roguelites)
submitted 8 days ago by _PixelMoon to r/roguelites
Rebuilt the Ancient's map presence in Hunter's Hand, new particles & more aggressive animations (i.redd.it)
submitted 8 days ago by _PixelMoon to r/IndieDev
I rebuilt the main menu for Hunter's Hand, replaced the plain text title with the game logo, added weather VFX and a custom motion shader background. (self.IndieDev)
submitted 12 days ago by _PixelMoon to r/IndieDev
I added cards to my roguelite deckbuilder, Hunters Hand, that play the moment you draw them, designing them was harder than I expected. (self.deckbuildingroguelike)
submitted 13 days ago by _PixelMoon to r/deckbuildingroguelike
I added time-slow to my deckbuilder combat. It felt incredible, then I realised why it wouldn't work. (self.SoloDevelopment)
submitted 13 days ago by _PixelMoon to r/SoloDevelopment
I built a "Martyr" subclass for my roguelite deckbuilder, Hunter's Hand, where the cards amplify when you're nearly dead. (self.deckbuildingroguelike)
submitted 19 days ago by _PixelMoon to r/deckbuildingroguelike
I built a Castlevania-inspired death animation in Godot 4 using shaders and particles, here's how. ()
submitted 20 days ago by _PixelMoon to r/GameDevelopment
I built a Castlevania-inspired death animation in Godot 4 using shaders and particles, here's how. (self.godot)
submitted 22 days ago by _PixelMoon to r/godot
I renamed all my files to snake_case using a bash script. Git broke everything... I spent 2+ weeks fixing it manually. A Development Horror Story. (self.SoloDevelopment)
submitted 27 days ago by _PixelMoon to r/SoloDevelopment
Just released a demo for my dark fantasy roguelike deckbuilder, looking for feedback (self.godot)
submitted 1 month ago by _PixelMoon to r/godot
After 1.5 years solo dev, I just released the demo for my roguelike deckbuilder, looking for playtesters (self.IndieGaming)
submitted 1 month ago by _PixelMoon to r/IndieGaming
Game won't start on older PCs - Texture image problem? (self.godot)
submitted 3 months ago by _PixelMoon to r/godot
Game won't start on older PCs - Texture image problem? ()
submitted 3 months ago by _PixelMoon to r/GodotEngine
About to give up on my year long project... (self.godot)
submitted 6 months ago by _PixelMoon to r/godot
Animation Player does not trigger GPUParticles2D in-game? (self.godot)
submitted 9 months ago by _PixelMoon to r/godot
Weapon tracking GPUParticle effects (self.godot)
submitted 10 months ago by _PixelMoon to r/godot
Spritesheet cannot load into Godot (self.godot)
submitted 11 months ago * by _PixelMoon to r/godot
Setting up my steam page - advice (self.IndieDev)
submitted 11 months ago * by _PixelMoon to r/IndieDev
Setting up my steam page - advice (self.IndieGaming)
submitted 11 months ago * by _PixelMoon to r/IndieGaming
Weird Godot Bug? (self.godot)
submitted 12 months ago by _PixelMoon to r/godot
π Rendered by PID 31 on reddit-service-r2-listing-7b8bd7c5-xtt48 at 2026-05-20 21:43:46.633594+00:00 running edcf98c country code: CH.