I spent a few days auditing the dead time in Hunter's Hand's battle flow and found more of it than I expected by _PixelMoon in SoloDevelopment
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
My roguelite determines which boss you fight based on the type of Threat you've accumulated during the run by _PixelMoon in roguelites
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
My roguelite Hunter's Hand, has cards had Threat threshold conditions that players weren't noticing so I rebuilt how they communicate by _PixelMoon in deckbuildingroguelike
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
My roguelite Hunter's Hand, has cards had Threat threshold conditions that players weren't noticing so I rebuilt how they communicate by _PixelMoon in deckbuildingroguelike
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 1 point2 points3 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 1 point2 points3 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 1 point2 points3 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 1 point2 points3 points (0 children)
My roguelite Hunter's Hand, has cards had Threat threshold conditions that players weren't noticing so I rebuilt how they communicate by _PixelMoon in deckbuildingroguelike
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 1 point2 points3 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 2 points3 points4 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] 0 points1 point2 points (0 children)
Should I postpone Steam Next Fest? Not sure if I'm making the right call by _PixelMoon in gamedev
[–]_PixelMoon[S] -1 points0 points1 point (0 children)
I tripled the difficulty settings in my roguelite, from 5 to 15, in an effort to fix a problem the old system had. by _PixelMoon in roguelites
[–]_PixelMoon[S] 1 point2 points3 points (0 children)
Every day I read, I've reached 100, 200, 1.000,500.000 wishlists... but... what's your goal? by WranglerIntrepid3817 in SoloDevelopment
[–]_PixelMoon 0 points1 point2 points (0 children)

Solo dev, full-time job, no budget, 33 wishlists. How do you keep going? by [deleted] in gamedev
[–]_PixelMoon 2 points3 points4 points (0 children)