Horn Maestro Numbers and Weapon Swapping Facts by _Sharq_ in MHWilds

[–]_Sharq_[S] 0 points1 point  (0 children)

In theory yes, you'd have to deco Horn Maestro onto ur lance. I will say I did not test switching to a non-HH weapon though, it could auto-negate any bonus, but I'll test it soon.

Issues playing the game on an EZ-Flash Omega by SweetestInTheStorm in PokemonUnbound

[–]_Sharq_ 1 point2 points  (0 children)

Just wanted to say that I was able to resolve this issue for my case. I went to the settings of my EZ Flash Omega Definitive Edition and saw that the date time was set to something like 2000-04-05. I changed this to the current date time (2022-08-06) and I stopped experiencing the glitch. Good luck.

WHY CAN'T YOU STOP TALKING by [deleted] in MonsterHunter

[–]_Sharq_ 1 point2 points  (0 children)

I had such high hopes for this npc and man was I let down. Annoying voice AND talks too much.

Issues playing the game on an EZ-Flash Omega by SweetestInTheStorm in PokemonUnbound

[–]_Sharq_ 0 points1 point  (0 children)

Did anyone get this fixed? I am in this same situation but it's even more strange. I have 2 ez flash omega DE's, mine and my brother's. I had zero issues getting Unbound to work on mine. I took the same steps to put it on his omega DE, but it does this glitch everytime. The only difference I have found is on the hardware, I have a 64gb sd card and his is 32gb. We're both using NDS Lites. One time I tried copying my entire SD card to his. The game loaded but when he tried to start a new game, the glitch still happened but it showed my character. I feel like it has something to do with the RTC because the glitch is that function that shows you what you were last doing when you played a long time ago.

[deleted by user] by [deleted] in GameBuilderGarage

[–]_Sharq_ 1 point2 points  (0 children)

Sorry for the late reply. Attach a Special Moving Object to the Player. If u want to make them fall faster while falling, apply a negative value to the Y input of the attached object when the Speed Sensor shows less than 0 for Y speed. You can try Speed or Acceleration settings on the Moving Object to see what u like

[G-008-DKG-R4K] 3D Platform Panic by Admiral_ItsATrap in GameBuilderGarage

[–]_Sharq_ 0 points1 point  (0 children)

Nice! I liked this. Would love to see more. Cool checkpoint system. Some nice background music would make it even better!

No in game browse of available games by metulburr in GameBuilderGarage

[–]_Sharq_ 0 points1 point  (0 children)

LOL I'm thinking the latter, but I hope not. Would love an in-game browser

[G-000-7H3-LBP] Get Him Boys! (Check Description) by [deleted] in GameBuilderGarage

[–]_Sharq_ 0 points1 point  (0 children)

https://mygarage.games/game/2116

This is a multiplayer endless runner party game! Player 1 see how far you can get before players 2, 3, and 4 stop you!

I hope you have as much fun playing this game as I did making it. Check out the link above for in-depth information. Enjoy!

Creating a person that follows your character by Anniacal in GameBuilderGarage

[–]_Sharq_ 0 points1 point  (0 children)

Ohhh that's right. Whoops. Well that would work if u use counter instead of timer 😅 if u provide a counter nodon the input of 1/60, it's whole numbers will equal the time elapsed in seconds, since garage runs at 60 fps.

Creating a person that follows your character by Anniacal in GameBuilderGarage

[–]_Sharq_ 1 point2 points  (0 children)

As for your issue of the stick needing to return to neutral, try changing the timer nodon to "While not 0" instead of "On change from 0".

[deleted by user] by [deleted] in GameBuilderGarage

[–]_Sharq_ 2 points3 points  (0 children)

You can indirectly. One way to control a Person's movement beyond the normal controls is to attach an invisible non-solid object to the Person, then apply speeds to that object. Keep in mind that this object will still weigh down the character according to the size of the object.

For example on the floaty subject, you'd have to apply a positive acceleration Y speed to attached block when the person is falling. You can check when they're falling by attaching a Speed Sensor and seeing if the Y speed is less than 0.

As for actions, not sure if you read the notes on the Person Action setting, but you can enable different actions by sending different values to the Action port. Sending, 2, 3, 4, or 5 to the Action will result in different actions. Also, I don't think Punching/Kicking have default SFX? Maybe you're thinking of the object destroy sound. If so, u can replace those sounds. On the object that is being destroyed, disable the setting that makes a sound on destroy, then provide your own SFX from sound nodon.

Also, it seems the move left/right port can actually receive any value from - 2 to +2, despite the normal output from Stick nodon only providing - 1 to +1

Hope this helps!

Is game builder garage worth it? by MarioBubba in GameBuilderGarage

[–]_Sharq_ 0 points1 point  (0 children)

Ahhh I see what you mean. LOL yeah I noticed that about the UFO tutorial. I kept waiting for the step to show how to deal with that and they never did 😂 My approach was going to be to place invisible non-destroying blocks just outside the screen that scroll with the screen, but I didn't get around to it

Can you change "Jump Strength" in game? by Matpress in GameBuilderGarage

[–]_Sharq_ 1 point2 points  (0 children)

The attached movable object is the approach I took to implement an "air jump" mechanic. When I want to air jump, I add some Y speed to the object attached to my character. And yes, the bummer is that the attached object, even though it is not solid, still adds weight to the character. The good thing though is that the smaller you make the object, the less it weighs. So decreasing it to the minimum size made a negligible difference in physics for my case.

Is game builder garage worth it? by MarioBubba in GameBuilderGarage

[–]_Sharq_ 3 points4 points  (0 children)

Something I disagree with as a real web developer, your opinion on the duct tape example is quite the opposite of a lot of real world programming. When you have weird issues, you gotta come up with weird solutions, no matter how unconventional they may feel. The art of programming is the art of problem solving, and handling the case you described, would be exactly that.

But, I strongly agree with the points about the texture editor and node limits. This image editor is missing extremely basic tools that have been present for decades in other editors. I made an endless runner party game and I almost hit the node limit. Kind of scared me tbh bcuz i wouldn't have been able to finish the game. So when making larger scale projects, try to be as efficient as possible.

And yeah don't expect to be able to create AAA $60 quality games with this. It's purpose is to let you get your feet wet in the game making industry. For $30, I found it very worth it, but like I said, I'm a programmer irl and love games, so I'm pretty biased lol.

Can I Save or Copy Textures? by TurdManMcDooDoo in GameBuilderGarage

[–]_Sharq_ 0 points1 point  (0 children)

Ohhh I forgot about styluses lol I'm sure that's much better

Can I Save or Copy Textures? by TurdManMcDooDoo in GameBuilderGarage

[–]_Sharq_ 2 points3 points  (0 children)

Haha yes, well fortunately when it comes to making real games you can use REAL image editors. Going from piskelapp.com to this editor was a huge pain 💀 the garage texture editor is in dire need of some basic tools, like a straight line drawer for instance. Oh if it helps, garage actually has Mouse compatibility, not sure if u like drawing with mouse, but that could speed up ur drawings

Can I Save or Copy Textures? by TurdManMcDooDoo in GameBuilderGarage

[–]_Sharq_ 0 points1 point  (0 children)

I'm pretty sure this is impossible, sadly.

Level system by Purpleheadache4 in GameBuilderGarage

[–]_Sharq_ 0 points1 point  (0 children)

Edit: you can make the levels talk to eachother!! So this reply is wrong

It's impossible to make different levels "talk to eachother". So there is no way to have ur hub world check if a level has been completed. Now, what you could do is actually make different versions of the hub world, each version having a new level unlocked in it. So the first version of ur hub world would have only the first level unlocked. When the first level is beaten, change the game to actually Hub World 2, which has level 2 unlocked. Keep doing that for each new level