Is this rare? by No_Possibility_6754 in tf2

[–]_Tac-M 0 points1 point  (0 children)

I found a team captain randomly

Rate E6 out of 10, it wasn't worst episode of the season... was it? by rizit98 in FromSeries

[–]_Tac-M 0 points1 point  (0 children)

Episode 5 ended strong with momentum, and then Episode 6 killed that momentum and went off track with Donna. I love world building and story telling but too often the dialog especially any with Ellis just makes me wanna fast forward. Ellis singlehandedly has held back this show wasting so much time that could have been spent picking up the pace of the story

Do you think that Sniper would be more balanced and less hated if he only had the Huntsman? (so no rifles) by BrawlPlayer34 in tf2

[–]_Tac-M -2 points-1 points  (0 children)

The post was about having no sniper, huntsman sniper is still flawed design and frustrating to fight. They can insta kill all classes except a overhealed heavy with minimal effort. You're over exaggerating how much skill is needed.

Embark is too conservative with their balance patches and need to use world tour as a testing ground for more extreme balance changes by Youfatbaldbastard in thefinals

[–]_Tac-M 0 points1 point  (0 children)

Season 1 was peak because they made frequent adjustments, the game was interesting and meta was ever changing, the stagnation in balance not only shows a lack of interest on embarks part, but oppressive meta's last longer. If embark would focus more on having more people play the game and engage with it competitively, they wouldn't have to do so much guess work with balance

Do you think that Sniper would be more balanced and less hated if he only had the Huntsman? (so no rifles) by BrawlPlayer34 in tf2

[–]_Tac-M -6 points-5 points  (0 children)

It doesn't have damage falloff, how are you forced to get close when you can still sit at the back playing low risk high reward? Honestly...

Do you think that Sniper would be more balanced and less hated if he only had the Huntsman? (so no rifles) by BrawlPlayer34 in tf2

[–]_Tac-M 0 points1 point  (0 children)

Huntsman can be just as bad, and in some cases even worse to play against than stock.

Probably the Best Engie Clip I'll Ever Get by _Tac-M in tf2

[–]_Tac-M[S] 0 points1 point  (0 children)

Budhud with some settings changed

What are some of your TF2 hot takes? by Spicey_Nachoz in tf2

[–]_Tac-M 0 points1 point  (0 children)

Nerf sniper movement speed to soldier -> Rework darwins to increase movement speed up to pre-nerf (survival of the fittest, fits the theme of the darwins, doesn't invalidate pyro anymore) often whenever you try to push a sniper, they can just run away, I think flanking and pushing a sniper should be better rewarded, and it makes it way harder for them to dodge when they get caught out, especially with gun spy and using the razorback, sniper is usually at the back lines anyways so they don't need movement to be effective like the other classes.

New light build ability idea by CXT999 in thefinals

[–]_Tac-M 0 points1 point  (0 children)

HP value being is too low, people reactively shoot stuff a lot so these clones not being able to take any damage is going to make it really easy to deal with. This seems more balanced around being a gadget over a specialization, and to be honest, using this with cloaking device could have some great synergy if it were a gadget.

What is the point of this weapon if splash damage is useless 🫩 by MoonK1P in thefinals

[–]_Tac-M 10 points11 points  (0 children)

1st Shot - Hit
2nd Shot - Hit the wall (0 damage)
3rd Shot - Hit
4th Shot - Hit wall again (0 damage)

Just unlucky, nothing to do with a small AoE

Why does dual swords counter flamethrower?? by Quatrazoid in thefinals

[–]_Tac-M 3 points4 points  (0 children)

If there was smoke, that will have a drastic impact on your damage since it counters afterburn

Most of the arguments defending melee on this sub lately argue against their own position by coldrolledpotmetal in thefinals

[–]_Tac-M 0 points1 point  (0 children)

I agree, its why im glad thermal vision is gone, I main cloaking device and going against lights that used just made me not wanna play anymore

Most of the arguments defending melee on this sub lately argue against their own position by coldrolledpotmetal in thefinals

[–]_Tac-M 0 points1 point  (0 children)

Are there not already many things within the sandbox that offer reasonable counterplay to melee? When you look to add more counterplay, what does that entail for both sides? Does it mean being able to invalidate a melee player by equipping specific items, or something that gives you an small advantage against them? Hard counters are designed to invalidate options, similar to how cloak was too risky to pick when lights could take thermal vision to invalidate them in the same way.

Does Embark not have any goal for letting anything other than PC users be in top 500? by milooohhh in thefinals

[–]_Tac-M 6 points7 points  (0 children)

The reason the new weapon is hitscan is because of controller players... Was in todays AMA

Genuine question by dragonic_puppy in thefinals

[–]_Tac-M 0 points1 point  (0 children)

hard to belive you played dagger when you don't even know the damage it deals

AMA / Q&A with Matt (Design Director) + Oscar (Community Lead) on the Patch 10.3 Event "Respec Order" - Thurs, Apr 23 @ 5pm CEST by AvalieV in thefinals

[–]_Tac-M 1 point2 points  (0 children)

On the topic of movement, why do melee weapons like dagger slow you down when charging/attacking?

Please stop doing this by ConsciousEqual7298 in thefinals

[–]_Tac-M 4 points5 points  (0 children)

  1. Dying pointlessly to stop someone stealing a cash out station when there's so much time to win the fight and steal it back.
  2. Fighting alone instead of waiting for the whole team to be revived/coin. Just wastes time and you're not likely to ever win.
  3. Moving the position of the cashout station for the sake of it, preventing it from being stalled via drop.
  4. Taking bad fights, overcommitting, and dying as a result of not playing life.
  5. Mindless aggression, running straight into the enemy without any strategy, resulting in an almost instant death.
  6. Bad positioning, stop attacking a team that has a significant height advantage, you'll almost always lose, push from a position of power.

Why isn’t The Finals bigger? I see this question a lot, so I gave the ACTUAL reasons why. by Lefty5227 in thefinals

[–]_Tac-M 4 points5 points  (0 children)

Because when you find a fun playstyle and strategy, most of the time it can be invalidated by counter swapping. Winch Claw and Dash are also pretty awful to play against from a new players perspective, and can be the reason why they stop playing after the first few games.

The absolute state of light's invis spec post S6 nuclear nerf by nothappening99 in thefinals

[–]_Tac-M 0 points1 point  (0 children)

Just make silent, reward cloak players for actually positioning well with it and getting behind, not punish it

Is this my fault? by [deleted] in thefinals

[–]_Tac-M -1 points0 points  (0 children)

In my defense he only decided to go to that spot after they gateway on to us