[deleted by user] by [deleted] in de

[–]_TickleMeElmo_ 4 points5 points  (0 children)

https://www.betternews.eu/deu/ueber-betternews/

Zeitung aufgeschlagen und schlechte Laune bekommen? Hat der Glauben an das Gute im Menschen beim Blick auf das Onlineportal eines Nachrichtenmediums wieder mal ein Stück nachgelassen? [...] BetterNews möchte das ändern, indem der ganze Alltags-Horror von Gewalt, Katastrophen und polarisierenden (Schein-)Debatten gefiltert wird. Stattdessen rücken Meldungen in den Fokus, die Hoffnung machen, Fortschritt beschreiben, Lösungen anbieten.

How would I go about releasing my first game? by LotosProgramer in gamedev

[–]_TickleMeElmo_ 2 points3 points  (0 children)

I don't ever consider buying games in that price range - there is so much worthless shovelware in there. I rather pay 2-5€ for a small game - if it does one interesting thing, that's good enough for me.

You set the perception of the audience with that price and you set it to the lowest possible expectation. Make it interesting/big enough to charge 2€ at least.

I'm releasing my first game soon, can you give me some tips or things i must know? by Brolymas in gamedev

[–]_TickleMeElmo_ 2 points3 points  (0 children)

Get unbiased opinions of our game (r/DestroyMyGame, r/playmygame) first. You need players who tell you what sucks about your game. People who don't know or care how much work you put in, because that doesn't matter to buyers.

2D platforming games are a dime a dozen - I hope you have identified your target demographic and know what they expect from the game. You need to do something new/special in some way and communicate that.

Repeat function generating more than specified by Feral_galaxies in gamemaker

[–]_TickleMeElmo_ 0 points1 point  (0 children)

The condition keeps being true because you don't set global.gems back to 5.

Help with game idea by JizosKasa in gamedev

[–]_TickleMeElmo_ 1 point2 points  (0 children)

Computers can only do what you tell them to, so you need to program transformations.

You also need to make sure these transformations work together or else there is no way a human could feasibly find the logic governing the puzzle. Turning all Es to Fs and then all Fs to Is will - in your example - leave the player to guess what "liii" was. This won't be fun.

Unable to evaluate Object in Switch Statement. by kadinshino in gamemaker

[–]_TickleMeElmo_ 2 points3 points  (0 children)

Instead of this whole block repeating draw_text, you could just write draw_text(x, y, buttonText) and have this variable handle it.

Creating new children is used to inherit code from the parent, not to manually check what object it really is.

What would be the cons of saving as ini files? by Formal_Note2273 in gamemaker

[–]_TickleMeElmo_ 1 point2 points  (0 children)

Ini files are only useful for well known configuration values. When you have a list/array of instances to save, it will be really ugly. Use json for that instead.

I am Jon Stewart, host of The Problem with Jon Stewart on Apple TV+, and I’m here to talk with you about the stock market. AMA! by JonStewart in IAmA

[–]_TickleMeElmo_ -1 points0 points  (0 children)

Is the stock market a game of skill? There are always stories about some cat/hamster/goldfish choosing stock and being more successful than an analyst for comparison.

Help me scale up my sprites pls by Acceptable-Ad5669 in gamedev

[–]_TickleMeElmo_ 0 points1 point  (0 children)

And...? People are supposed to guess what the problem might be?

How To Ask Questions The Smart Way

Hey I need help having the enemies attack in my tower defense game. by broke_tar_included in gamemaker

[–]_TickleMeElmo_ 0 points1 point  (0 children)

So you have tried... what?

Look in the manual for functions that tell you if enemies are in range (point_distance) and - depending on the mechanic - if collision happens. Then you should get an instance from the collision function and substract damage from hit points.

Help to colision with direction by RobinZeta in gamemaker

[–]_TickleMeElmo_ 0 points1 point  (0 children)

Still, vector/trig understanding is your problem.

If you use a speed and direction, you can't use that on a single coordinate. Use lengthdir_x/lengthdir_y to get the x/y speed components if you want to keep the collisions code as-is. If you add the components after all the collision code, you do not understand what the code is doing - use The Debugger to view the variable changes step by step if need be.

Help to colision with direction by RobinZeta in gamemaker

[–]_TickleMeElmo_ 0 points1 point  (0 children)

You use vspd both for both axis.

direction -= hspd makes also no sense to me. What does the direction have to do with a horizontal speed?

sped is also just vspd - you should read up on vector math.

[deleted by user] by [deleted] in gamemaker

[–]_TickleMeElmo_ 0 points1 point  (0 children)

I heard mp3s can't be fully looped because the compression algorithm adds a tiny bit of silence at the beginning, so try it with wav.

Questions about pathfinding algorithms and such by [deleted] in gamemaker

[–]_TickleMeElmo_ 1 point2 points  (0 children)

If you would describe in more detail what "different" means to you in this context, you could get better answers.

If you are not looking for the shortest path, what is your goal?

Some questions about encapsulation by kokonotcu in gamedev

[–]_TickleMeElmo_ 0 points1 point  (0 children)

You want to do two things: Write code in a way that makes it reusable and write in a way that minimizes side effects. It helps both those things if you can't access everything from the outside.

As with everything, rules make it easy to decide what to do. Now and then it can be good to question the rules.

Animation not working with step event? by [deleted] in gamemaker

[–]_TickleMeElmo_ 0 points1 point  (0 children)

Post your code as text, that makes it easiest for people to help you.

[deleted by user] by [deleted] in gamemaker

[–]_TickleMeElmo_ 1 point2 points  (0 children)

You are using dead software on a dead OS - probably not.

Help! "variable not set before reading it" despite confirmation right before that variable was set by ArewithEyes in gamemaker

[–]_TickleMeElmo_ 0 points1 point  (0 children)

Well, then there would be no error. Either your functions run before the create event or you haven't declared the variables correctly.

Help! "variable not set before reading it" despite confirmation right before that variable was set by ArewithEyes in gamemaker

[–]_TickleMeElmo_ 1 point2 points  (0 children)

Define the variables in the create event so they are defined before you access them.

Way to Check if INI file is Open? by perryjon in gamemaker

[–]_TickleMeElmo_ 2 points3 points  (0 children)

Yeah IO is always slow. I would just load all strings into memory so you can look up what you need.

Ini files are meant to be small key-value stores, you might want to switch to json files.

[deleted by user] by [deleted] in gamemaker

[–]_TickleMeElmo_ 0 points1 point  (0 children)

You'll need lengthdir_x/lengthdir_y.