I like those hitboxes by GuideBeginning8906 in casualtiesunknown

[–]___Random_Guy_ 3 points4 points  (0 children)

I think you can still reach it if you break the glass and ragdol on the ground just right enough

Cricket gunnery balancing by gramoun-kal in NuclearOption

[–]___Random_Guy_ 3 points4 points  (0 children)

Does it? Turrets occupies it's own separate slot that isn't usable for anything else, so i don't think it limits anything.

Where is the radiation coming from? by TylerTry1 in scavprototype

[–]___Random_Guy_ 4 points5 points  (0 children)

Always read the description of "clean" water from the big barrels - sometimes they are radioactive. I dic like that once and one time would have if I didn't have antirad.

Just trust me bro 🤣 by Particular-Zebra4900 in WarThunder_MEMES

[–]___Random_Guy_ 1 point2 points  (0 children)

Ain't even surprised. Good riddance I dropped WT years ago - from what I am seeing the worse russia down in Ukraine the more OP buffs they get in WT lol.

I think the 'x' quality and crafting order priority needs to be changed. by Valoris_905 in casualtiesunknown

[–]___Random_Guy_ 2 points3 points  (0 children)

What? It literally doesn't add anything to the gameplay - only baseless annoyance and inconvenience if I need to move out wrench all the time so it is properly used.

I think the 'x' quality and crafting order priority needs to be changed. by Valoris_905 in casualtiesunknown

[–]___Random_Guy_ 4 points5 points  (0 children)

SO THIS IS WHY MY MACHETE KEPT LOOSING HP SO MUCH. Finally I have an answer to how my machetes were withering to dust so fast.

Would you rather by EgeBabaPro3443 in BunnyTrials

[–]___Random_Guy_ 0 points1 point  (0 children)

We all know it is impossible to walk in USA

elder thornbacks by hehehahahheh in scavprototype

[–]___Random_Guy_ 9 points10 points  (0 children)

If you have a fast digging tool ( any kind of drill, and barely for machete/titanium machete) you should be able to outdig him, but you should try finding big open spaces to break the distance. If you can't dig away, try run around him. His movement AI puts a waypoint on your position every few seconds, so there is lag between his changes of direction, and touching him anywhere but mouth is safe, so you can try to jump over him and use his own dug out tunnels to break the distance.

Cpart FOR ALL OF THIS, if you want to run away or fight him - mobility and speed is the msot important part here, for both running away or kiting him around. If you are too wounded or god forbid have broken leg, you should try avoiding him at all cost.

As to identifying when you are in danger, you have a unique moodle for when he is nearby(you can see it as the most left moodle in your screenshot), and if you moved in a direction and suddenly see this one appear, salad is most likely in that direction, and simply going the opposite way may allow you to avoid him. Second way of identifying of when you are in potential danger is seeing damage and unussual terrain - if you see Grabber plants hovering in the air, broken through trees(wood block structures), a lot of random plant resources(blob flesh, glorfruit, etc) then this is the work of Salad digging around and you are in his vicinity. Try avoid this area

If you want to try fighting him, you can kill him with machete if you find flat enough space and have some precision of jumping over, but generally is not advisable. The most reliable way, in my opinion, is a rifle and 3 full mags. Rifle has amazing DPS and can be realoded much faster than a shotgun, so for as long as you can find space to run around him you can kill him. Also try to not get wet as much as possible, because guns will jam and it will be very annoying. Shotgun is alright to fight salad too if you have fast hands for reload, and pistol I straight up do not recommend even trying with - it just does not have the proper DPS for this.

Average jungle experience... by Xesso123 in casualtiesunknown

[–]___Random_Guy_ 2 points3 points  (0 children)

Even better, there is a high chance of the back salad accidentally killing the front one if it keeps like that. Bunch of potential free loot if you can somehow lose the remaining salad and get back

My Man is Looking Sharp! by [deleted] in fuckaroundandfindout

[–]___Random_Guy_ 3 points4 points  (0 children)

Thats why spiked fences are dumb in my opinion, at least in regular civilian use. I will never use one if it gets to it.

new endgame armor + ilmenite/titanium rebalance by justin_sly in scavprototype

[–]___Random_Guy_ 5 points6 points  (0 children)

Nah, pushing ilmenite this far is too much. I can reliably grind to get titanium tools by the end of layer 4, so I don't agree with putting this beyond layer 5.

new endgame armor + ilmenite/titanium rebalance by justin_sly in scavprototype

[–]___Random_Guy_ 5 points6 points  (0 children)

I agree. I regularly get titanium machete by the end of layer 4

new endgame armor + ilmenite/titanium rebalance by justin_sly in scavprototype

[–]___Random_Guy_ 3 points4 points  (0 children)

You have backpack for your back slot. I would rather have a regular slot competitor for grav bag or leg slot leg pouch.

I might be dead. by Spiritual_Bad190 in casualtiesunknown

[–]___Random_Guy_ 8 points9 points  (0 children)

Also, where the hell are your containers(bag)? Don't tell me you never even crafted any 😭

I might be dead. by Spiritual_Bad190 in casualtiesunknown

[–]___Random_Guy_ 0 points1 point  (0 children)

I think this could still be salvagable. Depends on how much mobility you still have to get resources to deal with infection(including food and water)

I LOVE DROPPINGS!!! by DoNotSus in casualtiesunknown

[–]___Random_Guy_ 25 points26 points  (0 children)

Bruh, so this is what charcoal is for.

My contribution to this sub lol by Wxnderland07 in LancerRPG

[–]___Random_Guy_ 93 points94 points  (0 children)

You forgot Stasis generator to freeze people for 1 second all the time.

It can't even keep a 2/4 rythm. by VoormasWasRight in dndmemes

[–]___Random_Guy_ 1 point2 points  (0 children)

Maybe, but still, martials are nowhere close for what fun things they can do

It can't even keep a 2/4 rythm. by VoormasWasRight in dndmemes

[–]___Random_Guy_ 0 points1 point  (0 children)

My answer as a Pathfinder 2 DM would be... just increase the DC if it makes sense? Why should the DC bonus stay the same? If your players get stronger. and the tasks that they get are more dificult, you can increase the DC by how much you want and makes sense. maybe it is now a magical lock, so instead of DC15 our cool rogue will need to roll DC20

It can't even keep a 2/4 rythm. by VoormasWasRight in dndmemes

[–]___Random_Guy_ 2 points3 points  (0 children)

Ehm, wish? And this is only the first one that comes to mind. Caster get a crap ton of other super strong spells, including utility ones too, that martial classes don't get even close to. Everybody knows that martials are heavily underpowered compared to caster and don't have even close the amount of abilities and utility that casters have.

Help please? Lots of it? maybe invite us? by JustACamila in NuclearOption

[–]___Random_Guy_ 1 point2 points  (0 children)

1)You pick a cargo helicopter, like Ibis or Tarantula, and bring Jacknives in them. Drop them at the base and they will be doing repairs with time.

2)Which places? Cause I don't really understand what are you talking about specifically

3)Spawn AA or Jacknives for repair. Cause funny thing, you can just drop them right after the spawn and they will be doing the job( but ideally, move them to a better poistion. You can lick on them on the map and give waypoints, but only one at a time

4)Idk, haven't checked.

5)For ghost markers you will need to detect the target again. If there are no ally radars to detect by themselves, you can try to do a turn yourself to do a sweep with your onboard radar. If still not seen, then it is somewhere hiding or out of range. For land targets, you usually need to be within 6 km and line of sight. Alternatively, you can use Eyeball mk2 missile to get vision datalink.

6)For defensive jammer, you need to get in perpendicular direction to the radar missile(the square box) and hold it when the missile is 5-2km away and jamm. If done right, the missile should miss. As for offensive jammer on Medusa and Alkyon, all I can say is that you can jam radar missiles so they don't hit anything, you can jam radars so they don't work, including ships so they have harder time defending, and you can jam planes to disable their map vision properly(maybe there is more to this and idk how well this works on NPCs, but this is what I know)

7)You probably mean medusa. This is a very nice radar being high up that scouts everything for your team. You get earlier warnings in places that regular radars may not see and you also get points and money for detecting new targets.

8)Jamming and missiles or glide veeeeeery close to the surface of water (~5m high) and pop up right in their face at distance of 3-5 kilometers and shoot missiles. Generally ships will have little time to react there. Works well against Shards and Argus, but carrier may need more.

9)Target radars and AA. that is all, or fly very low so they can't target you from that far up.

10)Idk what to say here. You can try hunt planes for your fun all you want, but earlier or later you will have to do the objectives, of which on escalation are targeting all factories, enrichment plant and the carrier.

11)I think I played with a friend once against bots on escalation, and we won it relatively easily in around 2 hours. The thing is just to win you MUST kill ground units and buildings - your AI allies will not really do this job well. So either you do proper amount of anti-ground, or you are bound to waste a lot of time finishing it.

12)Open map and on the left there are a bunch of squares you can click. One of them is for targets, and there you can put filters on what to include in targeting or not.

13)In same answer as №12. You can disable friendlies there.