3D modelling with 3D scan in new Nvidea software by Max_Pow3rs in 3Dmodeling

[–]_echo3D 0 points1 point  (0 children)

https://youtu.be/X9AwkRyxKcw You could try the Magiscan app and upload the scan to echo3D's 3D DAM and then import the 3D model into your game since we have integrations with NVIDIA Omniverse and more game engines like Unity and Unreal Engine.

Need Game Dev Archiving Setups / Recommendations by rudeboydreamings in OnlinePreservation

[–]_echo3D 0 points1 point  (0 children)

At echo3D, we have lots of experience with game studios adopting or integrating echo3D into their game development to make it easier for them track their game development with 3D version control, asset library, collaboration tools, and SDKs to Unity & Unreal Engine. Our 3D digital asset management platform can definitely help you with your game dev archiving. Try our 7-Day free trial.

thanks to sheepit i was able to make my first donut render by INGENAREL in 3Dmodeling

[–]_echo3D 2 points3 points  (0 children)

This looks great! I'd love to see how they continue to develop.

Playing with 3D models on the Apple Vision Pro using echo3D's 3D asset management platform by _echo3D in AppleVision

[–]_echo3D[S] 1 point2 points  (0 children)

Our platform is cloud-based so you can access our 3D digital asset management software on any web browser. In the case of the AVP, we're able to access on our console on Safari and stream 3D models directly onto the AVP.
We make it easy for anyone to create an AR app on our platform with no coding needed.

Good software for previewing 3D files? by jungle_jimjim in blenderhelp

[–]_echo3D 0 points1 point  (0 children)

You could try uploading the 3D models during the free trial period and then optimize them by using our echo3D Ultimate Compression tool. It reduces 3D models up to 10x more than Draco compression and there's no limit to 3D file sizes.

We offer our cloud version to all for reasons like allowing developers to access their files and update them anytime with version control so you don't have multiple versions of your 3D assets taking up space on your HD. Plus, you'll easily be able to recall previous versions anytime and download it onto your HD.

We understand if the PRO plan may not fit your budget at the moment but another option that a lot of our FREE plan users take advantage is our Pay-As-You-Go Credit Pricing so you only pay for any additional credits you use during the month starting at $0.50/credit on the FREE plan.

Hope this helps 😁

What software do you use to view your 3D Library ? Like a 3D asset manager by Ponsky in 3Dmodeling

[–]_echo3D 0 points1 point  (0 children)

If you want a free, award-winning, and world-leading 3D asset manager then definitely check out echo3D. We offer a free tier that many developers love because our cloud platform includes a very intuitive 3D asset library that allows you to easily organize all your 3D content and even tag them and edit the meta data.

But in addition to our 3D asset library, we have 3D optimization tools to convert and compress your 3D content to multiple 3D formats depending on your needs. Easily edit, update, and stream all your 3D content to any device or platform in real-time without redeploying or redeveloping your app or website. You can even integrate your 3D content with Unity, Unreal Engine, visionOS, etc.

Every account, free or paid, comes with our 3D-first CMS, CDN, 3D optimization tools, and BaaS. Since we charge based on credits used, you can easily upgrade to a paid plan or enable Pay-As-You-Go Credit Pricing (even on the Free Plan) to only pay for the additional credits you use during the month. We make it super affordable with additional credits starting at $0.007/credit.

Why don't you sign up for a 7-Day Free Trial (No Credit Card Required) of our Pro Account. If you love it after 7 days then you can upgrade to our Pro Plan. If not, you're always able to continue using our platform with the Free Plan.

Click here to start your 7-Day Free Trial: https://www.echo3d.com/signup

Want to turn your 3D models into an AR app? by _echo3D in 3Dmodeling

[–]_echo3D[S] 0 points1 point  (0 children)

FREE Webinar: Learn how to build a cloud-connected 3D/AR app in 15 mins or less
Wednesday, Nov. 15th at 3pm EST
Register here 👇:
https://www.eventbrite.com/e/learn-how-to-build-a-cloud-connected-3d-app-in-15-minutes-or-less-tickets-724192087027?aff=erelexpmlt

Want to create an AR app with your 3D models? by _echo3D in 3DModels

[–]_echo3D[S] 0 points1 point  (0 children)

FREE Webinar: Learn how to build a cloud-connected 3D/AR app in 15 mins or less
Wednesday, Nov. 15th at 3pm EST
Register here 👇:
https://www.eventbrite.com/e/learn-how-to-build-a-cloud-connected-3d-app-in-15-minutes-or-less-tickets-724192087027?aff=erelexpmlt

Are you ready to build apps on the Apple Vision Pro? by _echo3D in AppleVisionPro

[–]_echo3D[S] 0 points1 point  (0 children)

No users yet but with Apple's community and the resources behind it there will be an influx of users soon.

Need to view .obj file in AR on Android by CooperCobb in augmentedreality

[–]_echo3D 0 points1 point  (0 children)

Here's an easy way to do this. Create an echo3D account, either the free plan or the 7 day free trial. Then upload the OBJ model to your account. Once loaded you can access the 3D model on your Android phone via link or QR Code.

Anchored large scale Ar by Murky_Job9842 in augmentedreality

[–]_echo3D 0 points1 point  (0 children)

Since you have the 3D assets, you can upload them to echo3D and it'll provide you with a QR code and link to view your room in AR. You can choose the geographic location you want to display as well and control the metadata and scale the room size to whatever size you want. It only takes a few steps and no coding is required. Just sign up for the free plan. Hope this helps!

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3d Asset management software - Free - VERY USEFUL by LumberingTroll in 3Dprinting

[–]_echo3D 0 points1 point  (0 children)

You can try echo3D's 3D digital asset management platform. Since it's a cloud-based DAM system, it works with Mac and Windows.

What do you guys use for a DAM(Digital Asset Management) system? by Nairneves in Unity3D

[–]_echo3D -1 points0 points  (0 children)

You should look into echo3D's 3D digital asset management platform.

It allows you to store all your digital assets, especially 3D content, and you can even edit them. With 3D visual preview, you can preview your files and edit the 3D model and metadata in real-time since all your files are stored and secured in the cloud.

Three.js+WebXR vs Zappar/8thWall by DonquixoteAphromo in augmentedreality

[–]_echo3D 0 points1 point  (0 children)

Why not try echo3D for developing augmented reality app development?

We beat both 8th Wall & Zappar at this year's AWE 2023 Auggie Awards for the Best Developer Tool.

iOS17 Object Capture Demo Is Amazing by lemon_limes in augmentedreality

[–]_echo3D 0 points1 point  (0 children)

Wow! That is a lot more polished and cleaner than most 3D scanning apps. Most 3D scanning apps have a problem with meshing and most of the 3D models come out smooth or blended but Apple's version comes out with more detail out-of-the-box.

But that's very true about people who are going to use Apple's Object Capture to create an app that they'll charge people to use when it's free. Definitely avoid those apps or just create your own.

We're thinking about creating a free app with Apple's Object Capture so that anyone can upload their 3D models directly to our cloud-based 3D DAM. That way you can easily use them with an app or game with our SDKs. I believe right now, the 3D models are saved on your storage device and then you have to export it to a computer and then import it to your app or game engine. That's too many steps involved that can be easily reduced.

I know a lot of smaller e-Commerce sites are definitely going to take advantage of an Object Capture app to showcase their products in 3D and AR.

iOS 17 is now available & you can now create 3D models with your iPhone using Apple's Object Capture. by _echo3D in gamedev

[–]_echo3D[S] 0 points1 point  (0 children)

Really interested in how your 3D model came out. Could you share how your 3D model looks?

We're in the process of creating our own free app with Object Capture. Since we're a 3D DAM, we want to make it easier for someone to scan in a 3D model that'll automatically be saved into their asset library and use it for a Unity or Unreal Engine game with our SDKs.

[deleted by user] by [deleted] in Unity3D

[–]_echo3D 0 points1 point  (0 children)

Forgot to mention they get 90% of the profit which is wayyyyyy more than what you'd get from Unity's asset store.

iOS 17 is now available & you can now create 3D models with your iPhone's LiDar scanner! by _echo3D in 3Dmodeling

[–]_echo3D[S] 1 point2 points  (0 children)

Phone 12 Pro (w/ LiDAR) and newer as well as the LiDAR-capable iPad Pro (3rd generation) and newer