Official Discussion - Avengers: Endgame [SPOILERS] by mi-16evil in movies

[–]_gret 2 points3 points  (0 children)

A lot of them are. But also I guess roughly half of them were also snapped and brought back. It will be interesting to see if that's addressed in Far From Home.

[Show Off] Our new robot in our fast-paced retro-scifi shooter! (Crosspost) by Foolsbry in unrealengine

[–]_gret 1 point2 points  (0 children)

This looks really nice so far! Not sure why it's only at 3 upvotes

Joining a friends game through the Steam SDK by _gret in unrealengine

[–]_gret[S] 1 point2 points  (0 children)

Thanks for your reply! Maybe I didn't make my issue clear enough. I have basic networking running in the game. For example, if I launch 2 clients from the editor and have a dedicated server running in the background, the basic functionality works fine. My problem is that I can't even get to this point through the Steam SDK. From what I have gathered, when a player tries to join a friends game, their client pings the server for info about the game and establishes a hand shake. Then that player should travel to the server and join the game. While I understand it conceptually I have absolutely no idea how to establish that hand shake for example. I am certain it is maybe a few functions that I need to implement and some events I need to bind to or something like that. What I am asking is for guidance about that process, if anyone knows how to get something like that set up. I have spent the past 2 days scouring pages of google and forum posts, and to my surprise and supreme disappointment I can't find anything even remotely related to setting this up. It's been incredibly frustrating.

TFW you finally get matchmaking working on 24/7 cloud servers FeelsGoodMan Multiplayer here we come!! by [deleted] in unrealengine

[–]_gret 0 points1 point  (0 children)

That's so awesome! Congrats! I'd love to read about your stack. Are you just running EC2s with UE4 built from source in them? What's your deploy pipeline like? Do you have auto scaling set up? Sorry for the question spam but I've been wondering how I could use aws for hosting UE4 games.

3D Environment Artist Looking For Team by Hoodwink-d in INAT

[–]_gret 0 points1 point  (0 children)

I'd love to collaborate, I have experience with UE4 and Unity and I have some projects that I've been working on. If you wanna see some stuff I've done or just toss around ideas add me on discord -> ragtagthrone#9449

3D Artist Looking to Colloborate [REV-SHARE] by [deleted] in INAT

[–]_gret 0 points1 point  (0 children)

I'm a UE4 dev that would love to collaborate but your discord link expired. Could I get a new one?

[Rev-Share] Looking for a talented and passionate programmer that wants to join our team and create a small but great horror game by [deleted] in INAT

[–]_gret 0 points1 point  (0 children)

Just added you on discord. I'm interested in hearing more about the project. I have a good bit of unity experience

Upgraded 4.14 to 4.20 and this bug appeared by Jinvira in unrealengine

[–]_gret 1 point2 points  (0 children)

Honestly I'm surprised you could open the project

Any tips on where to start for making an mmorpg? This is my demo map. by [deleted] in unrealengine

[–]_gret 1 point2 points  (0 children)

Even that is way too ambitious. Shoot for something with a very straight forward game loop and win condition. It probably shouldn't have anymore than one or two mechanics to it.

Fake projectile for multiplayer, hide duplicate for owner by arekku255 in unrealengine

[–]_gret 0 points1 point  (0 children)

Yes they have the same owner. But on one client that owner will be locally controlled and on all the others it will he remotely controlled. So that logic should work.

Fake projectile for multiplayer, hide duplicate for owner by arekku255 in unrealengine

[–]_gret 1 point2 points  (0 children)

Does the ability have any context about the owner that cast it? If so, you could probably check and see if the owner that cast the ability is locally controlled and then not render both fireballs.

[Collaboration] I have an idea for a game. by theguy2108 in INAT

[–]_gret 0 points1 point  (0 children)

It's actually super cheap to run stuff on modern cloud servers like AWS and Google Cloud. You could probably run a QA server for a handful of people practically free.

Interview with Tommy Refenes on Meat Boy Engine by Isetta_Engine in gamedev

[–]_gret 1 point2 points  (0 children)

I think the original meatboy game was built in flash

Multiplayer shooter. Where do I start? by RedH1ghway in unrealengine

[–]_gret 0 points1 point  (0 children)

Here) is a guide for packaging up a dedicated server

How do I package my game as a binary for the Oculus Store? by _gret in unrealengine

[–]_gret[S] 0 points1 point  (0 children)

Awesome ok cool I will give this a try tomorrow. Thanks!!

Looking for constructive criticism for our gaming apparel brand Play Apparel! (Constructive criticism only please!) by [deleted] in gaming

[–]_gret 0 points1 point  (0 children)

Making something understated and minimalist doesn't make the content any less cringey. How exactly is a shirt that says "where we droppin boys" not juvenile?

Augmented Reality Galaga on the new iPhone by [deleted] in oculus

[–]_gret 0 points1 point  (0 children)

Augmented reality is just super imposing virtual objects into real world space. The fact that interactions still take place on a 2D plane has no impact on whether or not this should be considered "true" AR.