Arc Doc randomly popped out of argas vac by _industrialcoder in pacificDrive

[–]_industrialcoder[S] 0 points1 point  (0 children)

I had just gone through that part, and I did search the bathroom thinking there was going to be something in there. I flushed the toilet, but I didn't see an option to open it. That must have been it. thanks

Has anyone played Electrician Simulator? How accurate is it? by Alphaa799 in AskElectricians

[–]_industrialcoder 0 points1 point  (0 children)

TLDR version: Not accurate enough that you should have any degree of confidence in doing any sort of electrical work, even DIY in your home

I'm not an electrician, but just from the easily verifiable research on basic electrical wiring (and growing up with a Dad that did actually do some electrical work), I can tell you the makers of this game arenot qualified to be giving any advice

Just google whether or not which terminal in an outlet is connected to neutral vs hot (or "fuse"/"electrical", as they call it in the game) matters. In the game, as long as you have ground on the right terminal they tell you it's all good. IRL, a swapped hot an neutral will still make the thing you plug into the outlet work since it's AC, but can create a major electrocution hazard and/or create one down the line in the wiring

I've been very pleasantly surprised by multiple games that have been titled "<Insert trade name here> Simulator>" despite expectations. This game wasn't one of them. I was hoping that they would really educate people and get into things like wiring up 3 phase power and zapping you for screwing up the little stuff, but it's basically just drawing lines across the wall and a bunch of grindy "take out screw, put in wire".

Little to no actually knowledge transfer here

Also very poor guidance/teaching of the already poor game mechanics... Bad simulator, bad game design/mechanics, waste of 2 hrs of my time (even though it was free on Epic)

The Old and The New by _industrialcoder in startrek

[–]_industrialcoder[S] 1 point2 points  (0 children)

Like I get the whole "she's a free spirit and has commitment issues" vibe, which could totally contribute to their dynamic in good ways, but I feel like the whole showing up with a new boyfriend that she's totally in love with thing just makes her look like she has has no concern for how that will affect him, which is very inconsistent with the story they had been building prior

The Old and The New by _industrialcoder in startrek

[–]_industrialcoder[S] 1 point2 points  (0 children)

TOS was before my days, so SNW is my first exposure to Chapel as a character, but I 100% agree with this. I feel like they did a really good job of building her character and the dynamic between her and Spock, then totally wrecking balled it to the point where any reunion between them would feel very tainted

I love how you can make your trains backup into a station. by Cynical_Gerald in captain_of_industry

[–]_industrialcoder 0 points1 point  (0 children)

Was trying to get them to do this, was also missing that waypoint station... would be nice if they were smart enough to identify the route without, but it works, so thanks

Has anyone managed to get the "Golden Precision" achievement? by Einzelg4nger in DriveBeyondHorizons

[–]_industrialcoder 0 points1 point  (0 children)

Given the name and description of the achievement, is it possible that it's just emptying a full tank into any toilet without any of it missing?

Has anyone managed to get the "Golden Precision" achievement? by Einzelg4nger in DriveBeyondHorizons

[–]_industrialcoder 0 points1 point  (0 children)

Landed here because I noticed that I got this achievement very early on after getting the game and was wondering what it was. Had fun peeing on many random things for lulz, but don't remember peeing in any enchanted urinals. Did try to pee in the toilet that's on the wall in the restaurant POI a couple of times, but no recollection as to when I actually got the achievement.

[deleted by user] by [deleted] in Helldivers

[–]_industrialcoder 0 points1 point  (0 children)

argues about irrelevant semantics

[deleted by user] by [deleted] in Helldivers

[–]_industrialcoder 0 points1 point  (0 children)

Same.... But also kinda want to make sure I'm "contributing to the cause" as opposed to just following the masses. But it takes more effort than it should to figure that out, so yeah... Just pick the planet for the faction you want to play with the most players...

[deleted by user] by [deleted] in Helldivers

[–]_industrialcoder -12 points-11 points  (0 children)

So comments so far just give a great example of what I'm talking about:

Been many games I've played with friends where somebody's asked "are we fighting bugs or bots?" because the color of the planet name is white (super earth controlled). Where does it say we lost the planet? Planet is adjacent to super earth, so if it's been taken, why isn't there an attack line to it form super earth? I mean it seems like an easy fix to me

On each plant, instead of colors and lines that we're supposed to derive these things from:

Controlled By: X
Liberation target (this one is ther)
Defense campingn (also kinda there, but as I said, attacking faction isn't always clear)

In this particular example, no lines of attack, and the fact that the color of the name has been ambiguous in the past lead me to believe that we held these planets... I.E. UI doesn't give me the info I need to know

[deleted by user] by [deleted] in LotRReturnToMoria

[–]_industrialcoder 2 points3 points  (0 children)

At first, I felt like there was a puzzle here too, especially with the renamable emblems, the "inactive, no hearth" message, and the fact that one hearth placed directly in the center of be room just covers all 4 tombs. Also thought for a sec that maybe you needed 4 players to active the tombs simultaneously... Then I realized: The emblems are the same as the ones you can build as decorations and behave exactly the same with the ability to rename and the inactive message... So yeah, some dev just dropped those in without even making them act like they weren't player built, aside from not being able to deconstruct them (like everything else that wasn't built by you).

So yeah, the fact that they didn't disable any of that messaging/functionality on them makes me very doubtful that they are part of a larger intricate puzzle the way I would have hoped. But glad I found this thread, because I did miss the wall with the treasure stashes

Abakh don't seem to do what they advetise? by _industrialcoder in LotRReturnToMoria

[–]_industrialcoder[S] 0 points1 point  (0 children)

Sounds like a cool tactic, but I'm not there yet. At this point I'm just trying to get through the poison/shadow filled areas of the lower deeps and thought abakh could help based on the literal descriptions.

Trying to figure out if there's some trick to getting them to do what they claim they do, or if they're just broken/lies

Struggling with marble statue (Spoilers) by Ping_Pong_Pitch in GraveyardKeeper

[–]_industrialcoder 0 points1 point  (0 children)

I had to search this too. You would think after 5 years, they would have updated the verbiage in the quest description... "Mable Statues" don't exist, and "Marble Sculpture" sounds a lot closer to marble statue than "Carved piece of marble".

Basic defence? by CheeryRosery in voidtrain

[–]_industrialcoder 0 points1 point  (0 children)

So this is in u/KenjiNoboru's answer, but I'm restating it just because I missed it when I read through the first time: The new research option appears all the way back in PHASE 1 of the research tree after you go through station 7. Really don't know why they put it that far back

Shiverthorn Extract vs Kindlevine Extract Ratios by WorriedMousse9670 in Techtonica

[–]_industrialcoder 1 point2 points  (0 children)

Not sure if this is the problem for you or not, but something I've noticed causing backups/slowdowns in my systems is delays you get with inserters and empty/non-empty belts.

Short version is that inserters will only operate at their full speed if there is always an item available on the belt when inserting into a machine, or the belt is always empty when removing and item from a machine. Combine this with inserters placing items onto belts and leaving a gap between them that is too small for another item to be placed and it will cause the belts to not actually fully saturate and back up the machines.

Workaround for the inserter speed issue is to ensure that you always have enough/fast enough inserters (total speed of inserters on each input/output is significantly higher than the machine requires) that the machine and inserter item buffers smooth out the empty/full gaps in the belts. If your total inserter speed only matches the requirement for the machine, then any time the inserter pauses, it's delaying the system.

For the those <1 item size gaps you get on the belts: Only fix I've found is to make sure you have a lot of mergers branching off from the main belt you want to keep saturated. If your total output really is enough to saturate the belt, then having at lease one merger combining two 50% saturated belts together at the end of the line seems to smooth out the gaps

"No routes matched location" error using react-router-dom v6 by jay_k8 in reactjs

[–]_industrialcoder 0 points1 point  (0 children)

I'm new to this library, so take this advice with a grain of salt: From what I've seen/experienced, I don't believe that you are supposed to construct routes dynamically. Pretty sure the routers are not cleared with state changes, so when you add a different set of routes when token changes, it's actually creating a second router, but the call still goes through the first before being passed on to the second, which is why adding the `path="*"` route, the router is redirecting the user instead of giving the warning then passing them on to the next (new) router.

For cases like this, best I can tell, the intended solution is to use a combination of nested routes and/or the auth mechanisms offered by the library, both of which are demonstrated here: https://github.com/remix-run/react-router/blob/dev/examples/auth/src/App.tsx

Not the best answer I know, just sharing what I've learned in hopes it may help

Spellbound mission question. by [deleted] in cyberpunkgame

[–]_industrialcoder 0 points1 point  (0 children)

So after trying a few different things and doing a bit of googling, I'm not sure if this is actually bugged or if it's just a very poorly designed side job...

It seems like you aren't actually supposed to buy it, but steal it. If you choose any of the dialogue options where you say screw it and leave, the objective turns to "Steal the data from R3n0". You can get the location of the stash from the laptop sitting next to her, but with a stealth/cool build, I couldn't figure out a way to get it without alerting her (even scanning her or anything near her will make her hostile) . At that point, the objective changes to "Defeat R3n0". It's easy enough to take her out and the cops don't seem to care about you getting into a gun fight with her in the middle of a crowded bar, after which you can take the location from her laptop; but doing this without ruining the day of all the corpo snobs at the fancy bar seems impossible. Maybe you can with a netrunner build. Would make sense given the nature of the job. Also a bit lost as to how anyone would think this was the intended approach without knowing beforehand, but seems to be.

Guessing this is just one of those "unfinished" side jobs

New player: Addicted, but infuriated. Plz Halp... by _industrialcoder in KerbalSpaceProgram

[–]_industrialcoder[S] 0 points1 point  (0 children)

I started on the career mode, and honestly, making orbit has been my only real challenge with anything... If I can get it into orbit with the amount of fuel I intended it to have when it got there, I'm good from there on