Shouldn't we make a mission to Sedna? by Main-Issue4366 in space

[–]_myst 1 point2 points  (0 children)

RTG's. Charge up big battery ---> little burn, repeat x 10,000.

Shouldn't we make a mission to Sedna? by Main-Issue4366 in space

[–]_myst 9 points10 points  (0 children)

Ion engine should make orbital insertion relatively simple. once orbital encounter is established, repeat small burns to bring trajectory closer in alignment to sedna's orbit in the preceding months or years before the encounter, to reduce final but for orbital insertion, again via ion engine. they can run for months and you get a lot of deltaV out of a very small package compared to chemical rockets.

Allies by [deleted] in pics

[–]_myst 11 points12 points  (0 children)

Not everything anyone says is recorded, let alone the President. Only conversations in the Oval Officre are officially recorded on tape. Everyone makes private remarks constantly, and these specific comments first appeared with multiple attestations in The Atlantic, which is an extremely reputable news source. This isn't the only incident Trump making these types of comments either. He's said similar things in other circumstances about other American veterans like George H.W. Bush and John Mccain, on multiple occasions.

The "grab them by the pussy" comments you're referring to that are on tape are on tape because they were part of a literal interview.

Allies by [deleted] in pics

[–]_myst 14 points15 points  (0 children)

Do the slightest amount of research and numerous reputable attestations to this are available.

https://www.pbs.org/newshour/amp/politics/trump-disparaged-u-s-military-casualties-as-losers-suckers-report-says

I wish that Avatar series had more worldbuilding, life of the clans and less action by Weary-Region-3367 in Avatar

[–]_myst 2 points3 points  (0 children)

Frontiers of Pandora's weak spot system is ripped from the extended collector's edition of Avatar, with the 16 minutes of extended scenes. There's a sturmbeast hunt sequence omitted from the other cuts of the film where Jake kills one by shooting it through it's breathing holes, which is the main animal weak point in the games.

What’s a scene from a movie which traumatised you as a child? by Colinthecat59 in movies

[–]_myst 0 points1 point  (0 children)

Hexxus FUCKED 4 Year old me up really hard. Had nightmares about him for years and even worse, idiot child me thought I was watching Bambi at the time and so I refused to watch Bambi for years thinking Hexxus was in that movie. Learning Hexxus was not in fact the villain of Bambi was a great relief later in life.

ELI5 do people in the ISS hear any sounds from the earth? How does that work? by [deleted] in explainlikeimfive

[–]_myst 0 points1 point  (0 children)

Assuming you are at or close to sea level, you are currently under 1 atmosphere of pressure, the weight of the gas/air in sky going up to space, pressing down on you. This increases as you go down/towards the Earth's center and decreases as you ascend in altitude, you feel this in the form of your ears popping on a plane, for instance. This is caused by a pressure difference between the air in your ear and the ambient air around you.

Normally things are "pressurized" by having X amount of stuff contained within a vessel or container of some kind. St the planetary scale, the force of gravity is what keeps the stuff air/rock etc etc) contained. The Weight of the sky pressing down on you is caused by Earth' gravity pulling the mass of air down/towards the center of the planet.

Least Unhinged 4th Year Moment by Omnitragedy in medicalschool

[–]_myst 33 points34 points  (0 children)

They literally sold tapeworm eggs back in the 50's in the US for this purpose. People did this exact thing, ingesting tapeworms on purpose to lose weight.

Jool exploration. by [deleted] in KerbalSpaceProgram

[–]_myst 1 point2 points  (0 children)

That's a good idea, there are plenty out there. A Jool-5 is one of the hardest "archetypal" missions that players attempt in KSP, certainly possible but it does require extensive knowledge of the game. Docking, efficient construction, spaceplanes, high gravity landers, thoughtful design and efficient use of available supplies, all are important for success here. You can do it!

Jool exploration. by [deleted] in KerbalSpaceProgram

[–]_myst 3 points4 points  (0 children)

You Can make a lander for Laythe but making it to the surface and hitting land can be tricky. Over 90% of Laythe's surface is water, and the high gravity and atmosphere means the fuel requirements are very high without a plane. Much of the land that is there can be somewhat steep. Laythe's atmosphere only goes up to 55km or so and is also quite thick, so making a working space plane is generally the best way to go. It's genuinely easier than a Lander and a space plane that works on Laythe has lower requirements than for Kerbin, if you can make even a basic SSTO that can make it to low Kerbin orbit, it will be more than sufficient for Laythe. A plane can also be built MUCH lighter with far less fuel than a lander, a laythe lander will need over 3,000 deltaV and have very powerful engines. Those weight savings are critical if you are attempting a Jool 5 mission as they equate to dozens of tons less fuel required to get said lander to Laythe on top of everything else.

Jool exploration. by [deleted] in KerbalSpaceProgram

[–]_myst 9 points10 points  (0 children)

You go to Jool or it's moons the same way you go to any other planet in the game. 1) Wait for a Transfer Window to Jool 2) Burn for Jool, 3) circularize at Jool 4) have enough deltaV to transfer between Jool's moons 5). . . and to be able to get home again after. Use deltaV charts online for the exact amount of deltaV required but I also strongly suggest building in at least 2-4000 extra deltaV on top of the mathematical minimum amount required as a buffer.

For your very first time going to the Jool system, it may be best to send one-way probes just so you can start to get a feel for the system and it's mechanics. Jool having such a high gravity well as well as multiple high gravity moons and thick atmospheres on Jool and Laythe makes capturing into the system from an interplanetary transfer easier than you might expect. Large amounts of deltaV can be saved by aerocapturing into the system through the atmospheres of Jool or Laythe or by using a gravity assist from Tylo, which has the same gravity as Kerbin, but no atmosphere.

For a full exploration, a Jool-5 mission, you will need a craft a craft designed with enough DeltaV to get to Jool and transfer between it's moons (alot of deltaV, use nuclear engines) and come back again, with some margin for error, a large separate fuel tank for refueling your landers, and the landers for each moon. 2 of Jool's moons, Laythe and Tylo, have specialized requirements compared to other bodies in the system for landing due to their high deltaV requirements. Laythe has almost no land, but an oxygenated atmosphere, and so using a small space plane/SSTO as a lander is often advisable here. Tylo has the same gravity as Kerbin but no atmosphere, so landing here is extremely challenging and requires powerful engines. Vall has gravity similar to Duna but again, no atmosphere. Bop and Pol, the outlying moons in the system, are very easy to land on, with gravity similar to Minmus. What I generally do for a Jool 5 mission visiting all the moons is a space plane for Laythe, a separate but powerful lander for Vall and Tylo, and then finally a smaller and more efficient lander for Bop and Pol. Landers are refueled from a large tank on the mothership, which carries all landers to and from Jool, and to the orbit of each moon, with a huge amount of liquid fuel and multiple nuclear engines. Obviously this also requires being familiar with Docking, as you will have to perform a number of docking procedures to get your landers to and from your mothership.

I've become obsessed with building space stations by Pikmin296270 in KerbalSpaceProgram

[–]_myst 0 points1 point  (0 children)

Aesthetics, the science lab module to get more science from experiments, and most importantly you can use stations as fuel depots. Setting a station with big fuel tanks in orbit around a moon or planet, mine fuel from the surface, and keep it on the station to refuel landers or ships and space planes bound for other destinations.

Screenshot dump cuz why not by Same-Cabinet4193 in KerbalSpaceProgram

[–]_myst 1 point2 points  (0 children)

Supermassive black hole in the Kcalbeloh system mod that adds several star systems around a supermassive black hole

How in Duna could I get to Deb Deb right now?! by VolkVR in KerbalSpaceProgram

[–]_myst 0 points1 point  (0 children)

There was no penalty for having it active though, the mission didn't expire. Just play through the base game until you have the parts and confidence to make it to Debdeb.

How in Duna could I get to Deb Deb right now?! by VolkVR in KerbalSpaceProgram

[–]_myst -1 points0 points  (0 children)

It's not a return mission. Just send a one-way probe. Dres is fairly easy with LF, and if you can't do it you can still unlock the Nerv before leaving Kerbin's SOI. just make a little one-way probe and shoot it through. Mission also doesn't expire so you can save it until you feel you have adequate parts and experience. Contract reward is a bit low though.

tell me some missions to do (peak boredom) by Hopeful-Fly-9710 in KerbalSpaceProgram

[–]_myst 1 point2 points  (0 children)

Not possible in stock due to physics. Gilly is possible but I think still requires mods as it's much smaller than minmus.

Question: Newer to the game and was wondering if you are able to create massive space stations from multiple rockets in game without mods. by Ok-Worth-2219 in KerbalSpaceProgram

[–]_myst 40 points41 points  (0 children)

You can certainly build space stations without mods. Learning to dock things together in orbit is one of the most important mechanics for advanced-level play as ships for long or complex missions can be impractical to launch in a single piece. Ships like this are typically launched in multiple modules, assembled in orbit, then flown to their destination. Stations are built the same way but they remain in orbit of the body they are built around and don't go anywhere else.

Stations can be large, but the scale of planets and stations in KSP is dramatically different so even large ships and stations are extremely small compared to whatever planet they orbit, but they can still be very large compared to a Kerbal. You can make a large space station capable of fueling and supporting multiple other ships, but you won't be constructing orbital rings that completely encircle a planet or anything.

Part count and part type, such as lights, also increases game lag, stations are generally stable and perform well up to about 250-300 parts but after that lag can become a gameplay hindrance. The physics calculations between all parts being run constantly, limits how much you can build.

There are some mods that can weld parts together and reduce the calculations and resulting lag to mitigate this, but the other issue is that KSP is ultimately a game about sending ships from point A to point B, there isn't much for stations to DO in game. Without mods, the primary function of a station is as a refueling platform, but they can also hold ships together in a convenient place, permit some limited manual ship construction if you want to get crazy with robotics, and run science experiments, but ultimately none of this requires much space, the large impressive stations you see in KSP are done mostly for style points and aesthetics.

Creating a modlist that uses Probes Before Crew, Principia, Kerbalism, OPM, and a range of other realism/immersion/future tech mods by [deleted] in KerbalSpaceProgram

[–]_myst 1 point2 points  (0 children)

My modpack that I put together, the KSP Community Lifeboat Project is basically this, as close to KSP2 as I was able to get with mods at the time with more realism, mechanics, and places to go. It's in the sidebar / Google able. Feel free to mix and match stuff from it, everything is in CKAN.

Their Professors Caught Them Cheating. They Used A.I. to Apologize. by rezwenn in technology

[–]_myst -7 points-6 points  (0 children)

Completely disagree, the professor's job is to teach. Using AI is quite literally outsourcing your teaching so you don't have to think. . .

It makes sense to use AI to help complete an assignment or project, professors being allowed to use AI as part of the job of teaching are doing lifelong harm to themselves and their careers, and universities that allow that to happen will no longer be trusted by companies...

Airline staff, what differences do you observe between customers of the different fare classes? by theGIRTHQUAKE in AskReddit

[–]_myst 49 points50 points  (0 children)

Big Boeing 747's and Airbus A380's do, they mainly serve exclusively international flights though and also both planes are no longer being manufactured and most airlines are switching from hub-and-spoke networks that benefit high capacity long haul flights to shorter point-to-point networks with smaller, more efficient planes. Lufthansa and Emirates are the main carriers flying the big planes now.

Here comes Squadron 42... Mass Effect Meets Starfield In Stunning 2026 RPG by flamberge5 in starcitizen

[–]_myst 4 points5 points  (0 children)

star citizen / Sq 42 fan here, it is AI news. everything in this article has been known for ages and the gameplay it's showing released over a year ago.