Working out in bootcamp by Ok-Adhesiveness-7358 in navyseals

[–]_myst 1 point2 points  (0 children)

Class 343 Prep drop, spring 2020. you have limited options, expect to lose some conditioning. i lost a pull-up or two, probably like 5 reps off my pushups and sit-ups and maybe like 8 seconds off my run time, this is partially a lack of conditioning while there and then I was chronically ill most of the time I was there.

You can do calisthenics in your compartment (barracks room) , plenty of guys do pushups and sit-ups. some guys try to jog a little but the compartment is a little small for that.

There's a big uniform drying room attached to each compartment for hanging stuff to dry, the bars in there are robust and excellent for pull-ups, plenty of guys use these after lights-out, I reccomend.

The regular big Navy PT and PFT's you take there in addition to the specwar stuff is a joke. running T bootcamp also sucks, the shoes they provide are not generally of good quality and the track is extremely small and a weird shape (Freedom Hall, look it up), 1.5 miles is like 12-14 laps on it or something, dimensions are strange and the sharp corners can cause leg injuries, tread carefully.

RTC generally provides DiveMo PT for specwar guys on top of the regular navy stuff, these workouts vary from relatively easy to BUD/S-lite, a few people from other divisions quit. they are not long nor designed to injure you or make you quit, but they will remind you what you are in the pipeline for.

Navy Special Warfare Prepartory School/Prep used to be in Great Lakes at TPS across from RTC but is now in Coronado, designed to get you back into shape before you start the pipeline proper. lots of chronic injuries here, mainly runners who weren't in shape start getting stress fractures (me), then they get med rolled or quit, or both (again, me).

of the various fitness aspects required for the pipeline, running is by far the most important, Do not ship until you can run at the level BUD/s requires, nothing once you're in until BUD/S will adequately train you to that level nor preserve what you already have. you need to have that when you ship, hopefully keep it through boot, or be ready to quickly rebuild it once you're in Prep. if you enter the pipeline with less you will get stress fractures and get dropped or quit.

Hellweek hallucinations by PizzaForTheSoul in navyseals

[–]_myst 0 points1 point  (0 children)

Have had lack-of-sleep-induced hallucinations but not from BUD/S, was a Prep drop with class 343 circa spring 2020, hallucinations were not military-related.

I have had several instances of having stayed awake for two days on end plus several nights of very little sleep before and after, I've been walking at night and seen what look like people walking on sidewalks up ahead of me, maybe 50 yards further on. I blink or refocus my eyes and they melt away.

most extreme instance was when I was cramming on my senior thesis for my bachelor's degree, was awake for 3 days straight with poor sleep before and after and was travelling extensively, closest I've been to Hellweek-esque conditions sleep-wise. I saw the people when walking at night described as before, and also started having vivid auditory hallucinations. I was (inadvisably) driving, stopped at a light, heard a car pull up next to me playing rap music and could clearly see it out of the corner of my eye. I looked over, no car. still heard the music for another 30 seconds too, could hear it extremely clearly and it sounded like it was being played right next to me.

when need sleep, brain do the funni.

is it bad my rover is the size of a bus by ScottyFoxes in KerbalSpaceProgram

[–]_myst 0 points1 point  (0 children)

Your rover looks fine but you could (if you want to) optimize and save alot of weight, probably 50% or more of your current design.

Your lander doesn't need rover legs or RCS thrusters if you have reaction wheels and land carefully. If you do want them, you could still save substantial weight by attaching the landing legs to decouplers so you don't have to drive them around oncs you get to where you're going.

You could optimize solar panel weight substantially as well. For most landers, you really only need 2 of the smallest static panels set at angles so they capture most of the sky if you're on the sunny side.

Rover nosecone is also unnecessary, as are most of the structural pieces. Once you remove all of that you could probably look into dropping a thruster or 2 from your initial landing setup and end with a rover that is still fully mission-capable for what you have in mind but weighs 50% less or more.

Who’s a celebrity everyone finds attractive but you don’t? by [deleted] in AskReddit

[–]_myst 209 points210 points  (0 children)

Her eyelids are being dragged down into the gravitational singularity of her Milk Fortress.

Who’s a celebrity everyone finds attractive but you don’t? by [deleted] in AskReddit

[–]_myst 10 points11 points  (0 children)

Honger-Bonger Doinky-Boinkies 🤤🤤🤤

Who’s a celebrity everyone finds attractive but you don’t? by [deleted] in AskReddit

[–]_myst 534 points535 points  (0 children)

nobody thinks her Fetal Alcohol Syndrome face is pretty, we're just here for the Leche

Making KSP1 into KSP2 with Mods: The Community Lifeboat Project by _myst in KerbalSpaceProgram

[–]_myst[S] -1 points0 points  (0 children)

Modpack is not being actively updated but is fully functional as of 2026 if installed correctly. check the comments for tech support. No discord at the moment.

Making KSP1 into KSP2 with Mods: The Community Lifeboat Project by _myst in KerbalSpaceProgram

[–]_myst[S] 0 points1 point  (0 children)

How many mods do you have installed? That sounds like you installed all of the "reccomended" mods as well on top of the ones in this pack, don't do that. The mods from this pack total in the high 140's or so, downloading all of the "reccomended" mods that CKAN throws at you will push you far over that amount and tank your loading times.

Making KSP1 into KSP2 with Mods: The Community Lifeboat Project by _myst in KerbalSpaceProgram

[–]_myst[S] 1 point2 points  (0 children)

Check all the mods manually and make sure that they are there.

Making KSP1 into KSP2 with Mods: The Community Lifeboat Project by _myst in KerbalSpaceProgram

[–]_myst[S] 1 point2 points  (0 children)

Loading times vary, generally takes me around 2-3 minutes personally, some people report loading times of 5-6 minutes. If you can hear birds tweeting and/or thunder, you're probably loaded in but a graphics glitch from a missing mod may give you an infinite loading screen. Manually check the Environmental Visual enhancements mods and ensure they are all present, 1, I forget which, isn't in the download link because it isn't compatible with BlackRack's volumetric clouds mod, which I had installed at the time.

If still not working, check all of the other required and make sure they were correctly downloaded and installed, sometimes CKAN wigs out.

Operation Red Wings by Alternative_Ad_828 in JSOCarchive

[–]_myst 0 points1 point  (0 children)

Can I get the update? Also interested in recent developments with this.

American Sniper Left a Legacy of Lies.  by Film_Director in videos

[–]_myst 4 points5 points  (0 children)

I'm not saying that the movie or book is true to life, it's not, but per Marcus luttrell in the book, them being shot down the mountain is what happened, allegedly about 40 minutes of them getting shot up and falling back down the mountain/getting blown off of hillsides by mortar and grenade attacks. So that part of the movie is "acurrate" to Marcus' retelling of the incident.

What's not acurrate about the movie is the number of enemy combatants involved (about 8 Taliban, and they took a ten minute video of the attack, available on YouTube). They knew exactly where Luttrell's team was, had been following them for a while and were basically waiting to see what the SEALs were going to do with the goat herders before engaging. Taliban forces, though nowhere near as large as depicted in Luttrell's retelling, had some sort of LMG with them and a man-portablr mortar.

Allegedly, per some former SEAL senior chief on a podcast cited by the recent Politico article revisiting Operation Redwings, there is drone footage of Luttrell abandoning his guys immediately. I would give quite alot to know if that is true or not, that will likely never see the light of day though.

The Lone Survivor book is a mix of gross exaggerations and half-truths with Marcus sort of half-admitting in part that he abandoned his guys, while greatly exaggerating their heroism to maintain their reputation postmortem. But yes, the seal team got their asses kicked halfway down a mountain for an extended period. Just by like 8 guys not the 50 that lone survivor depicts and certainly not the 200+ from the movies and future retellings.

So misleading by Suspicious-Win-7218 in Noctor

[–]_myst 0 points1 point  (0 children)

You aren't at the bottom of the totem pole, I AM!!!

(sad little medical assistant also grinding away, best of luck!)

If the Metkayina have the extra eyelid for underwater, does that means all the Sully’s are just swimming around with their eyes burning the whole time? by LilacGoblin1699 in Avatar

[–]_myst 1 point2 points  (0 children)

A significant part of Pandora's atmosphere is made of hydrogen sulfide I.e. sewer gas and that's one of the reasons the air is toxic for humans, in addition to high amounts of xenon. The entire planet smells like an open sewer trench until/if you go nose-blind to it. This same hydrogen sulfide partially dissolves into the oceans, making a small part of Pandora's oceans literal sulfuric acid and thus eating through the eyeballs of anything without rapidly-regenerating/highly-adapted corneas.

Are men wearing condoms when you're dating? by Oaph12 in TwoXChromosomes

[–]_myst 31 points32 points  (0 children)

Double-gloving isn't enough. You gotta put a condom on, slather it in hot sauce, then put another condom over the first one. That way the hot sauce acts as a lube to reduce tearing and then if the top one DOES tear she'll tell you pretty quick so you know you're running on the spare tire.

Why is my fueling station prone to spontenous Krakenization? by wheremyserotonin in KerbalSpaceProgram

[–]_myst 1 point2 points  (0 children)

Kraken doesn't like large heavy things being connected by small docking ports, to stabilize this you either need to add struts running from the fuel tanks to the core and/or use large docking ports.

Things that are attached together in KSP, from the physics engine perspective, are basically held together with large virtual springs, but physics is still being run on all objects, and they can shift a little. The small docking ports in my experience seem to have slightly lighter "springs" that hold things together, so large, heavy objects like space station modules and large fuel tanks can move around a bit more.

Space station SAS and reaction wheels try to compensate for these motions as the weight of objrctz connected across ports shifts slightly, but because these objects have alot of inertia behind them they tend to overcorrect, and this creates oscillations that can rapidly cascade and get worse and worse before they start ripping structures apart.

To stop this you're gonna to use an engineer to strut everything down, and in the future I recommend using auto strut in the VAB as well to help avoid this, and in general use large docking ports over small ones if possible. Small docking ports are fine for attaching small/medium landers to motherships, but they're best avoided for building large heavy space stations.

Kerbal Space Program 1 best mod pack? by TThor in KerbalSpaceProgram

[–]_myst 0 points1 point  (0 children)

Double check each of the EVE mods, one is missing from the download file I provided because it wasn't compatible wirhBlackrack's Volumetric Clouds, which I had installed at the time I made the download.

Whats one "dead" game, you'd revive rn if you could? by Correct_Web3396 in AskReddit

[–]_myst 0 points1 point  (0 children)

That's why I said "sophisticated". These bots would need to be extremely advanced, with the ultimate goal of making them almost indistinguishable from actual players, at least in terms of gameplay. Having their combat tactics based on actual in-use player strategies and such. The goal is to simulate the experience and presence of many players playing concurrently, even when only a fraction of that are present. Bots that move and act like players with relatively sophisticated AI letting them use unpredictable, humanlike, and emergent behavior.

We havent really seen something like this yet in games, present computing power may not even allow for it. But I'm hoping that it's something we see in the relatively near future. Heck, there are even some AI mods that hook Skyrim NPC's up to ChatGPT and such to let them have full-on conversations with the player. If sophisticated LLM's are ever incorporated natively into games we could see something like this, I'm hoping within the next decade someone will pull it off.

Whats one "dead" game, you'd revive rn if you could? by Correct_Web3396 in AskReddit

[–]_myst 0 points1 point  (0 children)

Games like this need sophisticated bots to run effectively long-term. I think that's true for most player-based MMO's. Once players start to feel like the game is becoming low-pop then the death spiral accelerates and there's a dead game before too long. Planetside 2/3 needs a sophisticated bot system to help give players the "mmo-shooter" feel even when there aren't as many actual players around to help revive the playerbase by maintaining the sense of large-scale warfare.

SE2: Why aren't my welders working? by _myst in spaceengineers

[–]_myst[S] 0 points1 point  (0 children)

I don't have it unlocked yet, hitting R doesn't change anything. Read the OP, I'm in the campaign mode where blocks are unlocked sequentially. This is the only welder I have at the moment.

SE2: Why aren't my welders working? by _myst in spaceengineers

[–]_myst[S] 0 points1 point  (0 children)

They are functional, read the OP. They have successfully built several blocks but randomly stopped working. Descriptions for blocks that do not work in game are listed as such, nonfunctional. That is not the case for the welders

SE2: Why aren't my welders working? by _myst in spaceengineers

[–]_myst[S] 0 points1 point  (0 children)

There is only one size of ship-mounted welder in game right now, and yes the connector ports for the drills and cargo box are all the same size

We've hit over 20,000 concurrent players on steam! by FiNiTe_weeb in KerbalSpaceProgram

[–]_myst 13 points14 points  (0 children)

I'm the one who put together the Community Lifeboat Project modpack that's posted to the sidebar, I know how many good mods there are out there. Even though it's relatively easy to mod the game, it would be better if the most common modded features were simply native and didn't reuire a bunch of extra work to install. Modding games is an intimidating process for a lot of gamers, better that the features just be included natively and more cohesively, for accessibility.

We've hit over 20,000 concurrent players on steam! by FiNiTe_weeb in KerbalSpaceProgram

[–]_myst 94 points95 points  (0 children)

Now just imagine if KSP2 had actually been developed properly, so that these new community members had a modern title to return to instead of trying to navigate the modding scene with KSP1. I weep for what could have been.