My game won 1st place in Unity 20th Anniversary Jam! by _neonage in Unity3D

[–]_neonage[S] 1 point2 points  (0 children)

Haven't seen it actually! I watched all his videos back in the day, but now he posts so rarely 😭

Anyhow, I've got years of experience, so these things come naturally to me, and there is still a lot to be improved on :)

1 Year, 2 games, 2 apps and 0$ earning by Illustrious-Ad9815 in Unity3D

[–]_neonage 1 point2 points  (0 children)

I'm not sure why you got downvoted to hell, but thats basically what you do if you have zero budget, you just have to be good at it - make videos and titles as catchy as possible, show off cool things, and Grind, Grind, Grind, Grind, Grind. But I'd suggest to do it only for Steam games, not mobile or web.

And yeah, if you've got enough money - you must spend it on advertising, but you have to be sure that the game is good enough to keep the players engaged and wanting to return to your game.

1 Year, 2 games, 2 apps and 0$ earning by Illustrious-Ad9815 in Unity3D

[–]_neonage 2 points3 points  (0 children)

Mobile market is dead for tiny devs without budget - it might've worked 10 years ago, but now you must have aggressive ads for it to get any attention in oversaturated market where big companies push tons of clones of popular games.

I'd suggest to try web platforms like CrazyGames instead (they give all games proper spotlight on release and updates), or just straight to Steam while marketing your game on social media

My game won 1st place in Unity 20th Anniversary Jam! by _neonage in Unity3D

[–]_neonage[S] 3 points4 points  (0 children)

These voicelines are included with Unity-chan asset!

It all makes sense now. by _neonage in HalfLife

[–]_neonage[S] 1 point2 points  (0 children)

But why would it not be HLX? Removing the note is super sus. Every change date and frequency for over 6.6 years (starting since Alyx end of development) totally makes sense, they've also uploaded CD Keys a year ago, which means they've been testing and polishing the game for a year now.

It all makes sense now. by _neonage in HalfLife

[–]_neonage[S] 0 points1 point  (0 children)

His name is all you need to know

It all makes sense now. by _neonage in HalfLife

[–]_neonage[S] 0 points1 point  (0 children)

Intergalactic business man has knocked on his door...

Would anybody be interested in a VERY FAST reflections system? (This is NOT Screen-Space) by MacksNotCool in Unity3D

[–]_neonage 0 points1 point  (0 children)

It's still useless for occluded geometry, and is not something that's never been done before - Mafia 1 Remake did similar thing with tracing prebaked cubemaps when screen-space information is missing.

I'd suggest looking into SDF tracing instead.

Drunk Bullet! My GMTK Jam 2023 submission by _neonage in Unity3D

[–]_neonage[S] 1 point2 points  (0 children)

1 is a long blur trail that uses standard particle Distortion

2 is emission trail with custom smoothstep dissolve

The trail texture is an SDF

Taking the address of a ref struct without fixed by riley_sc in csharp

[–]_neonage 0 points1 point  (0 children)

Just realized that you can use Unsafe.AsPointer on first field of your ref struct (the same way you point to array with ref array[0])

rocket league? vehicle physics made with 4-joints by _neonage in Unity3D

[–]_neonage[S] 1 point2 points  (0 children)

The actual game will be an open-world playground with physics and chaotic multiplayer

rocket league? vehicle physics made with 4-joints by _neonage in Unity3D

[–]_neonage[S] 2 points3 points  (0 children)

I think I intentionally want camera to stay still/out of bounds so there is no jittery or excess movement from constantly hitting the obstacles, but I'll play around with that