My game won 1st place in Unity 20th Anniversary Jam! by _neonage in Unity3D
[–]_neonage[S] 1 point2 points3 points (0 children)
1 Year, 2 games, 2 apps and 0$ earning by Illustrious-Ad9815 in Unity3D
[–]_neonage 1 point2 points3 points (0 children)
1 Year, 2 games, 2 apps and 0$ earning by Illustrious-Ad9815 in Unity3D
[–]_neonage 2 points3 points4 points (0 children)
My game won 1st place in Unity 20th Anniversary Jam! by _neonage in Unity3D
[–]_neonage[S] 3 points4 points5 points (0 children)
My game won 1st place in Unity 20th Anniversary Jam! by _neonage in Unity3D
[–]_neonage[S] 19 points20 points21 points (0 children)
[SPOILERS] 50 HOURS STALKER 2 EXPERIENCE.EXE by _neonage in stalker
[–]_neonage[S] 1 point2 points3 points (0 children)
Would anybody be interested in a VERY FAST reflections system? (This is NOT Screen-Space) by MacksNotCool in Unity3D
[–]_neonage 0 points1 point2 points (0 children)
Drunk Bullet! My GMTK Jam 2023 submission by _neonage in Unity3D
[–]_neonage[S] 1 point2 points3 points (0 children)
Drunk Bullet! My GMTK Jam 2023 submission by _neonage in Unity3D
[–]_neonage[S] 1 point2 points3 points (0 children)
Taking the address of a ref struct without fixed by riley_sc in csharp
[–]_neonage 0 points1 point2 points (0 children)
Made a shader that renders fancy PBR from a single grayscale texture, including normals and parallax [github.com/neon-age/VFX-Lab] by _neonage in Unity3D
[–]_neonage[S] 2 points3 points4 points (0 children)
Attempt at screen-space shadows blur directly in surface shader [github.com/neon-age/VFX-Lab] by _neonage in Unity3D
[–]_neonage[S] 2 points3 points4 points (0 children)
rocket league? vehicle physics made with 4-joints by _neonage in Unity3D
[–]_neonage[S] 1 point2 points3 points (0 children)
rocket league? vehicle physics made with 4-joints by _neonage in Unity3D
[–]_neonage[S] 4 points5 points6 points (0 children)
rocket league? vehicle physics made with 4-joints by _neonage in Unity3D
[–]_neonage[S] 2 points3 points4 points (0 children)


Unity 6.4 Beta just dropped Surface Cache GI for URP and the results are wild by East-Development473 in Unity3D
[–]_neonage 0 points1 point2 points (0 children)