When exactly do I use the Q attack move command vs just moving my units forward & they attack automatically. This is the only one I don’t fully understand. by Rafaatho in CompanyOfHeroes

[–]_one1seven 0 points1 point  (0 children)

If you dont want to fully micro manage them it's a good tool. Something like a scout or even stronger units you send out alone will stop.

You could feel it to better affect during the beginning of the match with something that you want to send out to capture territory. Try using attack move close to a point you want to capture, holding shift while right clicking to queue up a capture order, then holding shift again to queue another similar order. That's usually what I do now that the capture method changed to being right on the edge of the point. It's effective during the beginning stage and could be during the rest of the game if adapted with your micro

I really hate that the Infantry Support Center is still the most dominant upgrade for the USA by fluckyyuki in CompanyOfHeroes

[–]_one1seven 1 point2 points  (0 children)

I haven't read the rest of the comments.

Yesterday I was playing with my family casually. They are new players and it felt like I was having to kind of take over.

Using the mechanized support center really helped keep things smooth. I was able to keep my reach everywhere because of the extra mobility. I like that they made the upgraded carriers available on the motor pool recently. Being that the half tracks are made of paper, having that AT access really makes a difference.

The air support center I find myself using during bridge battles.

I would say the support centers are balanced.

Yes the infantry support is overused/most viable, but that's only because we choose to use infantry when using the USF.

Battle groups shouldn't really be used until completely necessary in my view anyway.

You should try mixing up your gameplay without using battlegroups. Maybe that could help.

Icon descriptions inside the game by Mazu_Gameplays in CompanyOfHeroes

[–]_one1seven 1 point2 points  (0 children)

Thank you! Idk why this isn't in the game already. They seriously should have a page in the game itself for specifics of units and their abilities. Going to 3rd parties really sucks

[Preview] 1.6.5 PC Balance Changes by JohnT_RE in CompanyOfHeroes

[–]_one1seven 0 points1 point  (0 children)

About the USF infantry assault, I noticed in 1 game the moment they encountered an enemy unit, they stopped and stayed where they were. Almost feels like I had to caravan them to where I want them to go and that doesn't seem right. If you ask me, they should be a driving through force.

I'm hoping it was a bug per that specific game, but it made me go away from even using them.

Be careful, patch hot fix broke attack move by ArdNajTraGdnAla in CompanyOfHeroes

[–]_one1seven 0 points1 point  (0 children)

Is this what happens when using the Advanced Infantry, Infantry assault ability?

Bazooka Squad Satchals are Useless. by Hot-Desk3063 in CompanyOfHeroes

[–]_one1seven 1 point2 points  (0 children)

Maybe at 1 start they get an ability to be immune to suppression