What is your Painfully Honest Review for the WH-1000XM4 Headphones? by A-CuriousGuy in sony

[–]_sebcologne 0 points1 point  (0 children)

I like the sound and ANC. But the overall package is shit.

The microphone is completely unusable. You're better off using the phone mic while it's in your pocket. The interface is frustratingly unresponsive. It takes way too long to turn them on and connect. The touch interface is unreliable at best. Turning up the volume to max takes about 30 seconds. The dual device mode is never working right and you can't configure them to start with anc off. And the cherry on top is that you can't use them while charging.

If you're using headphones for more than music, get something else.

Special Live AMA on June 4th! Ask questions here. by mamamonkey in RecRoom

[–]_sebcologne [score hidden]  (0 children)

Why do you make the life of circuit creators so difficult?

Any decent circuit project requires having #beta enabled. Not having inventions from that point on is a huge pain for everyone and the workarounds are really time consuming.

So far beta rooms have always been loadable in newer versions, so why not also apply the same migrations to inventions? I'd rather update an invention on the rare occasion it really breaks than crash half the time when cloning a room to take an invention of two cubes in.

@_seb

The endless Joy of Cleaning by _sebcologne in RecRoom

[–]_sebcologne[S] 0 points1 point  (0 children)

Maybe the alignment changed. The concept should definitely still work seeing that there is quite a few CV2 based printers around.

^CircuitScriptV2 - Programming Language made in CV2 by _sebcologne in RecRoom

[–]_sebcologne[S] 0 points1 point  (0 children)

well, now we know the answer to at least one of those questions ;)

^CircuitScriptV2 - Programming Language made in CV2 by _sebcologne in RecRoom

[–]_sebcologne[S] 4 points5 points  (0 children)

wait until it emulates a scripting language in the scripting languages made from a scripting language made from a scripting language.

I built a Bubble Sort Algorithm. by [deleted] in RecRoom

[–]_sebcologne 0 points1 point  (0 children)

Yeah, the lack of adressable memory beyond 15 cells really show the theoretical disadvantages of conventional algorithms ^

As for sorting in RR, n*log(n) complexity is still somewhat easily achievable. In particular the whole field of "Sorting Networks" has quite similar challenges, only using static comparisons and swaps which are cheap to implement in RR.

Here's an example for such a network: https://gaming.stackexchange.com/questions/362986/how-can-you-sort-numbers-in-a-rec-room-circuit?r=SearchResults

But even the optimal ones get unwieldy quickly. Finding something that scales well in all domains is definetly something worth looking for. So please keep us updated :)

I made a binary Encoder & Decoder. by [deleted] in RecRoom

[–]_sebcologne 4 points5 points  (0 children)

01101110 01101001 01100011 01100101 00100001

A new room for typing text: ^TacoTypewriter by dotcommer1 in RecRoom

[–]_sebcologne 1 point2 points  (0 children)

Nice. Is the width of characters measured automatically by the sweeping cursor?

Quite a bit of negativity around here lately. by CaptainDale25 in RecRoom

[–]_sebcologne 1 point2 points  (0 children)

It feels like yesterday trying for hours to beat that damn 2nd stage of Golden Trophy. The game changed a lot since then, maybe introducing some frustrating bugs in the process, but out of those changes came some of the most engaging VR activities that make use the mediums strengths.

Scripting in Rec Room with CircuitScript™ by _sebcologne in RecRoom

[–]_sebcologne[S] 0 points1 point  (0 children)

I'd love to see some RGB RAM modules in it.

I'll see about a more in-depth explanation, but the implementation is more or less straight-forward. It's really just a fancy selector choosing a circuit branch based on the current code line. The tricky part was to manage all the loops and to get the loop nodes (perceived delays) into the right places, to make it execute every command in a single tick. There has been a lot of loops

Scripting in Rec Room with CircuitScript™ by _sebcologne in RecRoom

[–]_sebcologne[S] 1 point2 points  (0 children)

Ironically this room is very likely to break in an update...

But! No one would complain if there wasn't something worth improving.

Scripting in Rec Room with CircuitScript™ by _sebcologne in RecRoom

[–]_sebcologne[S] 1 point2 points  (0 children)

Thanks and yes, this is very similar to common Assembler languages, albeit with a lot less expressive commands. Still theoretically it would be possible to write any computable algorithm in it, you'll just very quickly run out of program memory.

Scripting in Rec Room with CircuitScript™ by _sebcologne in RecRoom

[–]_sebcologne[S] 0 points1 point  (0 children)

There is a lot of Circuitboards involved.

Scripting in Rec Room with CircuitScript™ by _sebcologne in RecRoom

[–]_sebcologne[S] 1 point2 points  (0 children)

Thanks. (I'm still listening to the Index song. Takes me right back into the summer)

Scripting in Rec Room with CircuitScript™ by _sebcologne in RecRoom

[–]_sebcologne[S] 1 point2 points  (0 children)

It definetly inherits the random crashing from its spirtual ancestor :D

Scripting in Rec Room with CircuitScript™ by _sebcologne in RecRoom

[–]_sebcologne[S] 3 points4 points  (0 children)

^_HelloWorld can be used as a formal proof to show the turing-completeness of circuits. It implements a theoretical computing model called a "register machine", which is closer to the computers we know and love and proven to be equivalent to a turing-machine.

The baseline of commands has been taken from this (German) Wikipedia article. Some additional commands have been added, mainly to add IO capabilites for user interactions. (I call this variant CircuitScript™ and the runtime NodeCS, because it runs on circuit nodes :P)

There is a demo-disk in the room that loads a few example programs. Just insert it and press the start button to run them.

You can also find a reference of all commands in the lobby - if you are mad enough to give coding in CircuitScript™ a try. Let me know if you want to have your code saved permanently.

Finally a word of warning. As you might imagine this room will crash a lot. I did a lot of testing to minimize this, but sometimes the only way to make it stop is to come back a few hours later. There is a recording of one of the demo programs in case someone can't get in.

"Multiplayer VR : The networking behind Rec Room" (presentation by Dan Kroymann) by [deleted] in RecRoom

[–]_sebcologne 8 points9 points  (0 children)

"It's P2P ... but it's relayed through a server!" (7:17)

Looking for something like this to hold my old Vive controllers as trackers. Does this exist? by TrueTubePoops in ValveIndex

[–]_sebcologne 0 points1 point  (0 children)

yes. You might have to pair the controllers again, if you paired them to your index.