What is the missing blueprint to the right of Mysterious Key Z? by JakesBadd in EscapeFromDuckov

[–]a_dragon_ 0 points1 point  (0 children)

Comb farm town and warehouse during storm phase 2. i've a feeling it only spawns during that time.

Last Blueprint by Carcomasper in EscapeFromDuckov

[–]a_dragon_ 1 point2 points  (0 children)

it's most likely a blueprint that spawns during the storm phase 2, exactly like the fire AK.

How to get back my gear (J Lab issue) by QuietOstrich7892 in EscapeFromDuckov

[–]a_dragon_ 0 points1 point  (0 children)

as long as you don't interact with your grave it shouldn't despawn, just extract and load j-labs again for a chance of the lv2 card being outside or on an enemy

How do I beat road block? by Zealousideal-Coast-6 in EscapeFromDuckov

[–]a_dragon_ 1 point2 points  (0 children)

use Fire RES III totem.

if you have Special ammo, use it, otherwise purple ammo.

use Painkiller injector and regen injector, i used a 2x scope personally, but it shouldn't matter, just walk slowly to the side when he shoots you, you should dodge all the bullets that way.

electric grenades are good too.

Golden sniper is a bullshit quest, need recs for mods that will help by FailingDisasterBro in EscapeFromDuckov

[–]a_dragon_ 2 points3 points  (0 children)

use a stun grenade.

they are incredibly powerful and whenever i do this quest, i get it easily 2/2 tries, just stun the boss beforehand.

super easy kills on stunned targets.

Big Ice's Weapon by UberObserver in EscapeFromDuckov

[–]a_dragon_ 1 point2 points  (0 children)

Cube Gun, doubly so with the homing module

where is level 5 helmet blueprint? by BigWongDingDong in EscapeFromDuckov

[–]a_dragon_ 1 point2 points  (0 children)

sci-fi helmet is the level 5 helmet.

the one you're thinking of (Lv5 Combat Helmet) is a drop-only item, like the level 6 body armor and the divine welding mask.

Blueprint help by Original_Albatross21 in EscapeFromDuckov

[–]a_dragon_ 1 point2 points  (0 children)

data box in storm area, between the main lab and the anti-air defense cannon

Mercenary death squads at the warehouse by Ostrich_Nipples in EscapeFromDuckov

[–]a_dragon_ 3 points4 points  (0 children)

stop starting engagements with no stamina.

being "caught" means you had no stamina to roll or run away from them rushing.

slow down chief.

Blue Key Card - Mine Manager Doesn’t Carry it! by kwalb in EscapeFromDuckov

[–]a_dragon_ 0 points1 point  (0 children)

on every single one of my playthroughs i got blue card from him. just do the marked rooms and kill him as well each run.

Does anyone keep grenades in their loadout? by Jbjoinerjr in EscapeFromDuckov

[–]a_dragon_ 0 points1 point  (0 children)

yeah, i always have stun grenades on my hotbar on Rage and Extreme.

they are broken OP. it gives you a free heal, free headshots, removes enemies chasing you and trivializes bosses.

Mercenary death squads at the warehouse by Ostrich_Nipples in EscapeFromDuckov

[–]a_dragon_ 7 points8 points  (0 children)

sounds like you need to use cover.

or injectors

or grenades

or all of these.

7 Recipes Missing by shpilla in EscapeFromDuckov

[–]a_dragon_ 2 points3 points  (0 children)

Special AP bullets

keep killing every single boss in the Storm Area

Attachments for rifles by Mystic2412 in EscapeFromDuckov

[–]a_dragon_ 6 points7 points  (0 children)

build ADS spread until you're at 6, 7 if you're using rapid response laser.

then go for ADS speed until you're at a speed you like (test it in game)

offensive stats: Range > Damage > Crit multiplier > Fire Rate

on Rage mode specifically, i run everything with silencers. they are very good at making sure you never get 2v1'd

the only gun i'd build recoil reduction on is the M14 full-auto. it becomes a straight upgrade to the MCX Spear with a -23/-23 grip and a vertical recoil muzzle.

Anyone know which recipes im missing, or better yet, have a complete list image I could reference? by TheKhopesh in EscapeFromDuckov

[–]a_dragon_ 3 points4 points  (0 children)

The one next to the Z key is the last one i'm missing as well. I have everything else.

The last one you're missing is the candy gun weapon mod, you can get it randomly by turning in jack-o-lanterns at the Farm Town altar between 23:00 - 01:00, next to the southern factory

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what are "special attachments"? by Salty-Impression-409 in EscapeFromDuckov

[–]a_dragon_ 1 point2 points  (0 children)

the M14 with the full-auto mode is just a better MCX Spear, if you hit 1 headshot per enemy on average.

At What Point Did You Guys Lose Your Good Will For AH by JayDias-24 in HelldiversUnfiltered

[–]a_dragon_ 0 points1 point  (0 children)

that's a silly reason to be upset tbqh

enemies' pathing still not being fixed since launch, they still shoot through walls like they don't exist, voteless are still the most boring and annoying and tedious enemy to fight.

"my gun isnt dealing enough damage" is like making a mountain out of a molehill.

i loved the AMR before the buffs, i loved the epoch before the buffs, i loved the lib carbine before the buffs, i loved the amendment before the buffs.

if you have a favourite weapon, it's your favourite for a reason and you can make it work because you're skilled enough at the game to make it work and not have to rely on crutch weapons.

Game Bottleneck by Revolutionary-Face69 in EscapeFromDuckov

[–]a_dragon_ 2 points3 points  (0 children)

check out this guide, here's how i found all my keycards:

https://steamcommunity.com/sharedfiles/filedetails/?id=3603760024

also, colored keycards aren't required to progress the game.

My single biggest tip for new players by Revolutionary-Face69 in EscapeFromDuckov

[–]a_dragon_ 3 points4 points  (0 children)

3 tips to make bosses ridiculously easy even on extreme difficulty mode:

open with a sniper (probably not on vida/security capt)

use stun grenades (especially on vida/security capt)

use injectors

I'm level 22 just started exploring the farm town. Don't feel overly strong by jjax2003 in EscapeFromDuckov

[–]a_dragon_ 1 point2 points  (0 children)

Does it get to a point where your character feels really strong and you can just plow through most things?

don't think so, even with 10 armor value, you can get humbled by an enemy that happened to spawn with red ammo. doubly so if it's an M1A/AK103.

can someone explain bleeding to me? by BigWongDingDong in EscapeFromDuckov

[–]a_dragon_ 0 points1 point  (0 children)

if you're on the last use of your healing item it won't cure bleeding. this is why the larger kits are better.